| /* |
| * Copyright 2017 WebAssembly Community Group participants |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // |
| // Removes local.tees, replacing them with gets and sets. |
| // |
| // This makes the code "flatter", with less nested side |
| // effects. That can make some passes, like CodePushing, |
| // more effective. |
| // |
| |
| #include <pass.h> |
| #include <wasm-builder.h> |
| #include <wasm.h> |
| |
| namespace wasm { |
| |
| struct Untee : public WalkerPass<PostWalker<Untee>> { |
| bool isFunctionParallel() override { return true; } |
| |
| std::unique_ptr<Pass> create() override { return std::make_unique<Untee>(); } |
| |
| void visitLocalSet(LocalSet* curr) { |
| if (curr->isTee()) { |
| if (curr->value->type == Type::unreachable) { |
| // we don't reach the tee, just remove it |
| replaceCurrent(curr->value); |
| } else { |
| // a normal tee. replace with set and get |
| Builder builder(*getModule()); |
| LocalGet* get = builder.makeLocalGet( |
| curr->index, getFunction()->getLocalType(curr->index)); |
| replaceCurrent(builder.makeSequence(curr, get)); |
| curr->makeSet(); |
| } |
| } |
| } |
| }; |
| |
| Pass* createUnteePass() { return new Untee(); } |
| |
| } // namespace wasm |