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/*
* Copyright 2022 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Handle the computation of global effects. The effects are stored on the
// PassOptions structure; see more details there.
//
#include "ir/effects.h"
#include "ir/module-utils.h"
#include "pass.h"
#include "support/unique_deferring_queue.h"
#include "wasm.h"
namespace wasm {
struct GenerateGlobalEffects : public Pass {
void run(Module* module) override {
// First, we do a scan of each function to see what effects they have,
// including which functions they call directly (so that we can compute
// transitive effects later).
struct FuncInfo {
// Effects in this function.
std::optional<EffectAnalyzer> effects;
// Directly-called functions from this function.
std::unordered_set<Name> calledFunctions;
};
ModuleUtils::ParallelFunctionAnalysis<FuncInfo> analysis(
*module, [&](Function* func, FuncInfo& funcInfo) {
if (func->imported()) {
// Imports can do anything, so we need to assume the worst anyhow,
// which is the same as not specifying any effects for them in the
// map (which we do by not setting funcInfo.effects).
return;
}
// Gather the effects.
funcInfo.effects.emplace(getPassOptions(), *module, func);
if (funcInfo.effects->calls) {
// There are calls in this function, which we will analyze in detail.
// Clear the |calls| field first, and we'll handle calls of all sorts
// below.
funcInfo.effects->calls = false;
// Clear throws as well, as we are "forgetting" calls right now, and
// want to forget their throwing effect as well. If we see something
// else that throws, below, then we'll note that there.
funcInfo.effects->throws_ = false;
struct CallScanner
: public PostWalker<CallScanner,
UnifiedExpressionVisitor<CallScanner>> {
Module& wasm;
PassOptions& options;
FuncInfo& funcInfo;
CallScanner(Module& wasm, PassOptions& options, FuncInfo& funcInfo)
: wasm(wasm), options(options), funcInfo(funcInfo) {}
void visitExpression(Expression* curr) {
ShallowEffectAnalyzer effects(options, wasm, curr);
if (auto* call = curr->dynCast<Call>()) {
// Note the direct call.
funcInfo.calledFunctions.insert(call->target);
} else if (effects.calls) {
// This is an indirect call of some sort, so we must assume the
// worst. To do so, clear the effects, which indicates nothing
// is known (so anything is possible).
// TODO: We could group effects by function type etc.
funcInfo.effects.reset();
} else {
// No call here, but update throwing if we see it. (Only do so,
// however, if we have effects; if we cleared it - see before -
// then we assume the worst anyhow, and have nothing to update.)
if (effects.throws_ && funcInfo.effects) {
funcInfo.effects->throws_ = true;
}
}
}
};
CallScanner scanner(*module, getPassOptions(), funcInfo);
scanner.walkFunction(func);
}
});
// Compute the transitive closure of effects. To do so, first construct for
// each function a list of the functions that it is called by (so we need to
// propogate its effects to them), and then we'll construct the closure of
// that.
//
// callers[foo] = [func that calls foo, another func that calls foo, ..]
//
std::unordered_map<Name, std::unordered_set<Name>> callers;
// Our work queue contains info about a new call pair: a call from a caller
// to a called function, that is information we then apply and propagate.
using CallPair = std::pair<Name, Name>; // { caller, called }
UniqueDeferredQueue<CallPair> work;
for (auto& [func, info] : analysis.map) {
for (auto& called : info.calledFunctions) {
work.push({func->name, called});
}
}
// Compute the transitive closure of the call graph, that is, fill out
// |callers| so that it contains the list of all callers - even through a
// chain - of each function.
while (!work.empty()) {
auto [caller, called] = work.pop();
// We must not already have an entry for this call (that would imply we
// are doing wasted work).
assert(!callers[called].count(caller));
// Apply the new call information.
callers[called].insert(caller);
// We just learned that |caller| calls |called|. It also calls
// transitively, which we need to propagate to all places unaware of that
// information yet.
//
// caller => called => called by called
//
auto& calledInfo = analysis.map[module->getFunction(called)];
for (auto calledByCalled : calledInfo.calledFunctions) {
if (!callers[calledByCalled].count(caller)) {
work.push({caller, calledByCalled});
}
}
}
// Now that we have transitively propagated all static calls, apply that
// information. First, apply infinite recursion: if a function can call
// itself then it might recurse infinitely, which we consider an effect (a
// trap).
for (auto& [func, info] : analysis.map) {
if (callers[func->name].count(func->name)) {
if (info.effects) {
info.effects->trap = true;
}
}
}
// Next, apply function effects to their callers.
for (auto& [func, info] : analysis.map) {
auto& funcEffects = info.effects;
for (auto& caller : callers[func->name]) {
auto& callerEffects = analysis.map[module->getFunction(caller)].effects;
if (!callerEffects) {
// Nothing is known for the caller, which is already the worst case.
continue;
}
if (!funcEffects) {
// Nothing is known for the called function, which means nothing is
// known for the caller either.
callerEffects.reset();
continue;
}
// Add func's effects to the caller.
callerEffects->mergeIn(*funcEffects);
}
}
// Generate the final data structure, starting from a blank slate where
// nothing is known.
auto& funcEffectsMap = getPassOptions().funcEffectsMap;
funcEffectsMap.reset();
for (auto& [func, info] : analysis.map) {
if (!info.effects) {
// Add no entry to funcEffectsMap, since nothing is known.
continue;
}
// Only allocate a new funcEffectsMap here when we actually have data for
// it (which might make later effect computation slightly faster, to
// quickly skip the funcEffectsMap code path).
if (!funcEffectsMap) {
funcEffectsMap = std::make_shared<FuncEffectsMap>();
}
funcEffectsMap->emplace(func->name, *info.effects);
}
}
};
struct DiscardGlobalEffects : public Pass {
void run(Module* module) override { getPassOptions().funcEffectsMap.reset(); }
};
Pass* createGenerateGlobalEffectsPass() { return new GenerateGlobalEffects(); }
Pass* createDiscardGlobalEffectsPass() { return new DiscardGlobalEffects(); }
} // namespace wasm