blob: c31eb8256d4830c741024aad590ab73c871049df [file] [edit]
(module
(memory $0 i64 1 1)
(func $func_4
(drop (i32.load (i64.const 4)))
(drop (i32.load align=1 (i64.const 4)))
(drop (i32.load align=2 (i64.const 4)))
(drop (i32.load align=4 (i64.const 4)))
(drop (i32.load offset=100 (i64.const 4)))
(drop (i32.load offset=100 align=1 (i64.const 4)))
(drop (i32.load offset=100 align=2 (i64.const 4)))
(drop (i32.load offset=100 align=4 (i64.const 4)))
(drop (i32.load offset=100 align=1 (unreachable)))
(i32.store (i64.const 4) (i32.const 8))
(i32.store align=1 (i64.const 4) (i32.const 8))
(i32.store align=2 (i64.const 4) (i32.const 8))
(i32.store align=4 (i64.const 4) (i32.const 8))
(i32.store offset=100 (i64.const 4) (i32.const 8))
(i32.store offset=100 align=1 (i64.const 4) (i32.const 8))
(i32.store offset=100 align=2 (i64.const 4) (i32.const 8))
(i32.store offset=100 align=4 (i64.const 4) (i32.const 8))
(i32.store offset=100 align=1 (unreachable) (i32.const 8))
(i32.store offset=100 align=1 (i64.const 4) (unreachable))
)
(func $func_2
(drop (i32.load16_u (i64.const 4)))
(drop (i32.load16_u align=1 (i64.const 4)))
(drop (i32.load16_u align=2 (i64.const 4)))
(drop (i32.load16_u offset=100 (i64.const 4)))
(drop (i32.load16_u offset=100 align=1 (i64.const 4)))
(drop (i32.load16_u offset=100 align=2 (i64.const 4)))
(drop (i32.load16_u offset=100 align=1 (unreachable)))
(i32.store16 (i64.const 4) (i32.const 8))
(i32.store16 align=1 (i64.const 4) (i32.const 8))
(i32.store16 align=2 (i64.const 4) (i32.const 8))
(i32.store16 offset=100 (i64.const 4) (i32.const 8))
(i32.store16 offset=100 align=1 (i64.const 4) (i32.const 8))
(i32.store16 offset=100 align=2 (i64.const 4) (i32.const 8))
(i32.store16 offset=100 align=1 (unreachable) (i32.const 8))
(i32.store16 offset=100 align=1 (i64.const 4) (unreachable))
)
(func $func_1
(drop (i32.load8_u (i64.const 4)))
(drop (i32.load8_u align=1 (i64.const 4)))
(drop (i32.load8_u offset=100 (i64.const 4)))
(drop (i32.load8_u offset=100 align=1 (i64.const 4)))
(drop (i32.load8_u offset=100 align=1 (unreachable)))
(i32.store8 (i64.const 4) (i32.const 8))
(i32.store8 align=1 (i64.const 4) (i32.const 8))
(i32.store8 offset=100 (i64.const 4) (i32.const 8))
(i32.store8 offset=100 align=1 (i64.const 4) (i32.const 8))
(i32.store8 offset=100 align=1 (unreachable) (i32.const 8))
(i32.store8 offset=100 align=1 (i64.const 4) (unreachable))
)
(func $func_signed
(drop (i32.load16_s (i64.const 4)))
(drop (i32.load16_s align=1 (i64.const 4)))
(drop (i32.load16_s align=2 (i64.const 4)))
(drop (i32.load16_s offset=100 (i64.const 4)))
(drop (i32.load16_s offset=100 align=1 (i64.const 4)))
(drop (i32.load16_s offset=100 align=2 (i64.const 4)))
(drop (i32.load16_s offset=100 align=1 (unreachable)))
)
(func $i64-load
(drop (i64.load align=1 (i64.const 12)))
(drop (i64.load align=2 (i64.const 16)))
(drop (i64.load align=4 (i64.const 20)))
(drop (i64.load align=1 offset=3 (i64.const 20)))
(drop (i64.load16_s align=1 (i64.const 28)))
(drop (i64.load32_s align=1 (i64.const 32)))
(drop (i64.load16_u align=1 (i64.const 40)))
(drop (i64.load32_u align=1 (i64.const 44)))
)
(func $f32-load
(drop (f32.load align=1 (i64.const 12)))
(drop (f32.load align=2 (i64.const 16)))
(drop (f32.load align=1 offset=3 (i64.const 20)))
)
(func $f64-load
(drop (f64.load align=1 (i64.const 12)))
(drop (f64.load align=2 (i64.const 16)))
(drop (f64.load align=4 (i64.const 20)))
(drop (f64.load align=1 offset=3 (i64.const 20)))
)
(func $i64-store
(i64.store align=1 (i64.const 12) (i64.const 100))
(i64.store align=2 (i64.const 16) (i64.const 200))
(i64.store align=4 (i64.const 20) (i64.const 300))
(i64.store align=1 offset=3 (i64.const 24) (i64.const 400))
(i64.store16 align=1 (i64.const 20) (i64.const 600))
(i64.store32 align=1 (i64.const 20) (i64.const 700))
)
(func $f32-store
(f32.store align=1 (i64.const 12) (f32.const 100))
(f32.store align=2 (i64.const 16) (f32.const 200))
(f32.store align=1 offset=3 (i64.const 24) (f32.const 400))
)
(func $f64-store
(f64.store align=1 (i64.const 12) (f64.const 100))
(f64.store align=2 (i64.const 16) (f64.const 200))
(f64.store align=4 (i64.const 20) (f64.const 300))
(f64.store align=1 offset=3 (i64.const 24) (f64.const 400))
)
)