| # OpenVR Driver Samples |
| |
| ## CMake |
| |
| The `CMakeLists.txt` found in this folder shows how to link OpenVR libraries. |
| |
| These are added to the targets in each sample. |
| |
| ## Samples |
| |
| `drivers/` - driver samples. See `drivers/` for information on each of the drivers. |
| |
| * `barebones` |
| * `handskeletonsimulation` |
| * `simplecontroller` |
| |
| `utils/` - utility samples, that can be copied to your own project for ease of development. |
| |
| * `driverlog` |
| * `vrmath` |
| |
| ## Building |
| |
| There are two options that can be used to build the samples: [CMake](#building-with-cmake) |
| or [Visual Studio](#building-with-visual-studio). |
| |
| This directory contains both a CMakeLists.txt file which can be used to create a Visual Studio solution, or you can use |
| the Visual Studio solution provided in this directory. |
| |
| ### Building with CMake |
| |
| To create a solution for the samples, run (in this directory): |
| |
| * `cmake -A x64 -B build` |
| * Navigate into `build/` and open the solution. |
| * Build the project. |
| |
| ### Building with Visual Studio |
| |
| Open the `vs-openvr_samples.sln` file in Visual Studio (2019 or 2022). |
| |
| Build the project by pressing `Ctrl + Shift + B`. |
| |
| ## Build Artifacts |
| |
| Building with either CMake or Visual Studio will output the build artifacts to the `output/` directory. |
| |
| See `drivers/` for more documentation on linking the drivers to SteamVR. |
| |
| Building the project will output the driver binary to `output/drivers/<driver_name>/bin/win64/driver_<driver_name>.dll` |