OpenVR SDK 2.15.6 IVRSystem: * ComputeDistortionSet added for batch queries and inverses. * GetEyeTrackedFoveationCenter and GetEyeTrackedFoveationCenterForProjection added for access eye tracking data for foveation (for supported drivers). IVRInput: * GetEyeTrackingDataRelativeToNow and GetEyeTrackingDataForNextFrame provide eye tracking data for input (for supported drivers). IVROverlay: * Overlays created with this SDK will have translucent grey backsides by default (for consistency with the rest of the dashboard), and will require the use of VROverlayFlags_NoBackside to only draw the fronts. IVRCompositor: * Added ability to pass motion vectors to SteamVR (use VRTextureWithMotion_t with Submit_TextureWithMotion). IVRIPCResourceManagerClient: * NewSharedVulkanImage added unAdditionalVkCreateFlags and unAdditionalVkUsageFlags. IVRApplications: * Added RegisterSubprocess as an alternative to LaunchInternalProcess to support external launching. New: * VREvent_OverlayNameChanged Deprecated: * Prop_PreviousUniverseId_Uint64 [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 10561095]
OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.
Documentation for the Application API is available on the GitHub Wiki.
Current documentation for the Driver API can be found in docs/Driver_API_Documentation.md.
More information on OpenVR and SteamVR can be found on https://steamvr.com