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// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_
#define WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_
namespace webdriver {
class PersistentEventSimulator {
public:
PersistentEventSimulator(void);
virtual ~PersistentEventSimulator(void);
void StartPersistentEventFiring(HWND inputTo, long toX, long toY, WPARAM buttonValue);
void StopPersistentEventFiring();
static DWORD WINAPI MouseEventFiringFunction(LPVOID lpParam);
bool is_firing_events(void) const { return this->is_firing_events_; }
void set_is_firing_events(const bool value) { this->is_firing_events_ = value; }
bool is_running(void) const { return this->is_running_; }
void set_is_running(const bool value) { this->is_running_ = value; }
HWND target_window_handle(void) const { return this->target_window_handle_; }
long x_coordinate(void) const { return this->x_coordinate_; }
long y_coordinate(void) const { return this->y_coordinate_; }
WPARAM button_state(void) const { return this->button_state_; }
private:
bool is_firing_events_;
bool is_running_;
HWND target_window_handle_;
long x_coordinate_;
long y_coordinate_;
WPARAM button_state_;
PersistentEventSimulator* persistent_event_simulator_;
HANDLE event_firing_thread_handle_;
};
} // namespace webdriver
#endif // WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_