| #version 460 | |
| #extension GL_EXT_ray_tracing : enable | |
| layout(location = 1) rayPayloadInEXT vec4 incomingPayload; | |
| void main() | |
| { | |
| uvec3 v0 = gl_LaunchIDEXT; | |
| uvec3 v1 = gl_LaunchSizeEXT; | |
| int v2 = gl_PrimitiveID; | |
| int v3 = gl_InstanceID; | |
| int v4 = gl_InstanceCustomIndexEXT; | |
| vec3 v5 = gl_WorldRayOriginEXT; | |
| vec3 v6 = gl_WorldRayDirectionEXT; | |
| vec3 v7 = gl_ObjectRayOriginEXT; | |
| vec3 v8 = gl_ObjectRayDirectionEXT; | |
| float v9 = gl_RayTminEXT; | |
| float v10 = gl_RayTmaxEXT; | |
| float v11 = gl_HitTEXT; | |
| uint v12 = gl_HitKindEXT; | |
| mat4x3 v13 = gl_ObjectToWorldEXT; | |
| mat4x3 v14 = gl_WorldToObjectEXT; | |
| incomingPayload = vec4(0.5f); | |
| } |