| /* | |
| The MIT License (MIT) | |
| Copyright (c) 2022 Google LLC | |
| Copyright (c) 2022 Sascha Willems | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| struct VSInput | |
| { | |
| [[vk::location(0)]] float3 Pos : POSITION0; | |
| [[vk::location(1)]] float3 Normal : NORMAL0; | |
| [[vk::location(2)]] float2 UV : TEXCOORD0; | |
| [[vk::location(3)]] float3 Color : COLOR0; | |
| // Instanced attributes | |
| [[vk::location(4)]] float3 instancePos : POSITION1; | |
| [[vk::location(5)]] float3 instanceRot : TEXCOORD1; | |
| [[vk::location(6)]] float instanceScale : TEXCOORD2; | |
| [[vk::location(7)]] int instanceTexIndex : TEXCOORD3; | |
| }; | |
| struct UBO | |
| { | |
| float4x4 projection; | |
| float4x4 modelview; | |
| float4 lightPos; | |
| float locSpeed; | |
| float globSpeed; | |
| }; | |
| cbuffer ubo : register(b0) { UBO ubo; } | |
| struct VSOutput | |
| { | |
| float4 Pos : SV_POSITION; | |
| [[vk::location(0)]] float3 Normal : NORMAL0; | |
| [[vk::location(1)]] float3 Color : COLOR0; | |
| [[vk::location(2)]] float3 UV : TEXCOORD0; | |
| [[vk::location(3)]] float3 ViewVec : TEXCOORD1; | |
| [[vk::location(4)]] float3 LightVec : TEXCOORD2; | |
| }; | |
| VSOutput main(VSInput input) | |
| { | |
| VSOutput output = (VSOutput)0; | |
| output.Color = input.Color; | |
| output.UV = float3(input.UV, input.instanceTexIndex); | |
| // rotate around x | |
| float s = sin(input.instanceRot.x + ubo.locSpeed); | |
| float c = cos(input.instanceRot.x + ubo.locSpeed); | |
| float3x3 mx = { c, -s, 0.0, | |
| s, c, 0.0, | |
| 0.0, 0.0, 1.0 }; | |
| // rotate around y | |
| s = sin(input.instanceRot.y + ubo.locSpeed); | |
| c = cos(input.instanceRot.y + ubo.locSpeed); | |
| float3x3 my = { c, 0.0, -s, | |
| 0.0, 1.0, 0.0, | |
| s, 0.0, c }; | |
| // rot around z | |
| s = sin(input.instanceRot.z + ubo.locSpeed); | |
| c = cos(input.instanceRot.z + ubo.locSpeed); | |
| float3x3 mz = { 1.0, 0.0, 0.0, | |
| 0.0, c, -s, | |
| 0.0, s, c }; | |
| float3x3 rotMat = mul(mz, mul(my, mx)); | |
| float4x4 gRotMat; | |
| s = sin(input.instanceRot.y + ubo.globSpeed); | |
| c = cos(input.instanceRot.y + ubo.globSpeed); | |
| gRotMat[0] = float4(c, 0.0, -s, 0.0); | |
| gRotMat[1] = float4(0.0, 1.0, 0.0, 0.0); | |
| gRotMat[2] = float4(s, 0.0, c, 0.0); | |
| gRotMat[3] = float4(0.0, 0.0, 0.0, 1.0); | |
| float4 locPos = float4(mul(rotMat, input.Pos.xyz), 1.0); | |
| float4 pos = float4((locPos.xyz * input.instanceScale) + input.instancePos, 1.0); | |
| output.Pos = mul(ubo.projection, mul(ubo.modelview, mul(gRotMat, pos))); | |
| output.Normal = mul((float3x3)mul(ubo.modelview, gRotMat), mul(rotMat, input.Normal)); | |
| pos = mul(ubo.modelview, float4(input.Pos.xyz + input.instancePos, 1.0)); | |
| float3 lPos = mul((float3x3)ubo.modelview, ubo.lightPos.xyz); | |
| output.LightVec = lPos - pos.xyz; | |
| output.ViewVec = -pos.xyz; | |
| return output; | |
| } |