| #version 460 | |
| #define MAX_VER 81 | |
| #define MAX_PRIM 32 | |
| #define BARRIER() \ | |
| memoryBarrierShared(); \ | |
| barrier(); | |
| #extension GL_EXT_mesh_shader : enable | |
| layout(local_size_x = 32, local_size_y=1, local_size_z=1) in; | |
| layout(max_vertices=MAX_VER) out; | |
| layout(max_primitives=MAX_PRIM) out; | |
| layout(triangles) out; | |
| // test use of builtins in mesh shaders: | |
| void main() | |
| { | |
| uint iid = gl_LocalInvocationID.x; | |
| uint gid = gl_WorkGroupID.x; | |
| uint vertexCount = MAX_VER; // vertexCount <= max_vertices | |
| uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives | |
| SetMeshOutputsEXT(vertexCount, primitiveCount); | |
| gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0); | |
| gl_MeshVerticesEXT[iid].gl_PointSize = 2.0; | |
| gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0; | |
| gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0; | |
| BARRIER(); | |
| gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6; | |
| gl_MeshPrimitivesEXT[iid].gl_Layer = 7; | |
| gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8; | |
| gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false; | |
| BARRIER(); | |
| // check bound limits | |
| gl_PrimitiveTriangleIndicesEXT[0] = uvec3(1, 1, 1); // range is between [0, vertexCount-1] | |
| gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2, 2, 2); // array size is primitiveCount*3 for triangle | |
| BARRIER(); | |
| } | |
| #extension GL_KHR_shader_subgroup_basic: enable | |
| void basic_works (void) | |
| { | |
| gl_SubgroupSize; | |
| gl_SubgroupInvocationID; | |
| subgroupBarrier(); | |
| subgroupMemoryBarrier(); | |
| subgroupMemoryBarrierBuffer(); | |
| subgroupMemoryBarrierImage(); | |
| subgroupElect(); | |
| gl_NumSubgroups; // allowed in mesh | |
| gl_SubgroupID; // allowed in mesh | |
| subgroupMemoryBarrierShared(); // allowed in mesh | |
| } | |
| #extension GL_KHR_shader_subgroup_ballot: enable | |
| void ballot_works(vec4 f4) { | |
| gl_SubgroupEqMask; | |
| gl_SubgroupGeMask; | |
| gl_SubgroupGtMask; | |
| gl_SubgroupLeMask; | |
| gl_SubgroupLtMask; | |
| subgroupBroadcast(f4, 0); | |
| subgroupBroadcastFirst(f4); | |
| uvec4 ballot = subgroupBallot(false); | |
| subgroupInverseBallot(uvec4(0x1)); | |
| subgroupBallotBitExtract(ballot, 0); | |
| subgroupBallotBitCount(ballot); | |
| subgroupBallotInclusiveBitCount(ballot); | |
| subgroupBallotExclusiveBitCount(ballot); | |
| subgroupBallotFindLSB(ballot); | |
| subgroupBallotFindMSB(ballot); | |
| } | |
| #extension GL_KHR_shader_subgroup_vote: enable | |
| void vote_works(vec4 f4) | |
| { | |
| subgroupAll(true); | |
| subgroupAny(false); | |
| subgroupAllEqual(f4); | |
| } | |
| #extension GL_KHR_shader_subgroup_shuffle: enable | |
| #extension GL_KHR_shader_subgroup_shuffle_relative: enable | |
| void shuffle_works(vec4 f4) | |
| { | |
| subgroupShuffle(f4, 0); | |
| subgroupShuffleXor(f4, 0x1); | |
| subgroupShuffleUp(f4, 1); | |
| subgroupShuffleDown(f4, 1); | |
| } | |
| #extension GL_KHR_shader_subgroup_arithmetic: enable | |
| void arith_works(vec4 f4) | |
| { | |
| uvec4 ballot; | |
| subgroupAdd(f4); | |
| subgroupMul(f4); | |
| subgroupMin(f4); | |
| subgroupMax(f4); | |
| subgroupAnd(ballot); | |
| subgroupOr(ballot); | |
| subgroupXor(ballot); | |
| subgroupInclusiveAdd(f4); | |
| subgroupInclusiveMul(f4); | |
| subgroupInclusiveMin(f4); | |
| subgroupInclusiveMax(f4); | |
| subgroupInclusiveAnd(ballot); | |
| subgroupInclusiveOr(ballot); | |
| subgroupInclusiveXor(ballot); | |
| subgroupExclusiveAdd(f4); | |
| subgroupExclusiveMul(f4); | |
| subgroupExclusiveMin(f4); | |
| subgroupExclusiveMax(f4); | |
| subgroupExclusiveAnd(ballot); | |
| subgroupExclusiveOr(ballot); | |
| subgroupExclusiveXor(ballot); | |
| } | |
| #extension GL_KHR_shader_subgroup_clustered: enable | |
| void clustered_works(vec4 f4) | |
| { | |
| uvec4 ballot = uvec4(0x55,0,0,0); | |
| subgroupClusteredAdd(f4, 2); | |
| subgroupClusteredMul(f4, 2); | |
| subgroupClusteredMin(f4, 2); | |
| subgroupClusteredMax(f4, 2); | |
| subgroupClusteredAnd(ballot, 2); | |
| subgroupClusteredOr(ballot, 2); | |
| subgroupClusteredXor(ballot, 2); | |
| } | |
| #extension GL_KHR_shader_subgroup_quad: enable | |
| void quad_works(vec4 f4) | |
| { | |
| subgroupQuadBroadcast(f4, 0); | |
| subgroupQuadSwapHorizontal(f4); | |
| subgroupQuadSwapVertical(f4); | |
| subgroupQuadSwapDiagonal(f4); | |
| } |