| #version 150 core | |
| #extension GL_ARB_explicit_attrib_location : enable | |
| #ifdef GL_ES | |
| precision mediump float; | |
| #endif | |
| layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord; | |
| float myGlobalVar = gl_FragCoord.x; | |
| layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord; | |
| in vec4 i; | |
| layout (location = 0) out vec4 myColor; | |
| const float eps=0.001; | |
| void main() { | |
| myColor = vec4(0.2); | |
| if (gl_FragCoord.y >= 10) { | |
| myColor.b = 0.8; | |
| } | |
| if (gl_FragCoord.y == trunc(gl_FragCoord.y)) { | |
| myColor.g = 0.8; | |
| } | |
| if (gl_FragCoord.x == trunc(gl_FragCoord.x)) { | |
| myColor.r = 0.8; | |
| } | |
| vec4 diff = gl_FragCoord - i; | |
| if (abs(diff.z)>eps) myColor.b = 0.5; | |
| if (abs(diff.w)>eps) myColor.a = 0.5; | |
| } |