| redeclareBlockMemberExtension.geom | |
| ERROR: 0:15: 'gl_SecondaryPositionNV' : required extension not requested: GL_NV_stereo_view_rendering | |
| ERROR: 1 compilation errors. No code generated. | |
| Shader version: 450 | |
| invocations = -1 | |
| max_vertices = 1 | |
| input primitive = points | |
| output primitive = points | |
| ERROR: node is still EOpNull! | |
| 0:13 Function Definition: main( ( global void) | |
| 0:13 Function Parameters: | |
| 0:15 Sequence | |
| 0:15 move second child to first child ( temp 4-component vector of float) | |
| 0:15 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) | |
| 0:15 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) | |
| 0:15 Constant: | |
| 0:15 0 (const uint) | |
| 0:15 add ( temp 4-component vector of float) | |
| 0:15 gl_Position: direct index for structure ( in 4-component vector of float Position) | |
| 0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 gl_SecondaryPositionNV: direct index for structure ( in 4-component vector of float SecondaryPositionNV) | |
| 0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 Constant: | |
| 0:15 1 (const int) | |
| 0:16 EmitVertex ( global void) | |
| 0:? Linker Objects | |
| 0:? 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) | |
| Linked geometry stage: | |
| Shader version: 450 | |
| invocations = 1 | |
| max_vertices = 1 | |
| input primitive = points | |
| output primitive = points | |
| ERROR: node is still EOpNull! | |
| 0:13 Function Definition: main( ( global void) | |
| 0:13 Function Parameters: | |
| 0:15 Sequence | |
| 0:15 move second child to first child ( temp 4-component vector of float) | |
| 0:15 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) | |
| 0:15 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) | |
| 0:15 Constant: | |
| 0:15 0 (const uint) | |
| 0:15 add ( temp 4-component vector of float) | |
| 0:15 gl_Position: direct index for structure ( in 4-component vector of float Position) | |
| 0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 gl_SecondaryPositionNV: direct index for structure ( in 4-component vector of float SecondaryPositionNV) | |
| 0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:15 Constant: | |
| 0:15 0 (const int) | |
| 0:15 Constant: | |
| 0:15 1 (const int) | |
| 0:16 EmitVertex ( global void) | |
| 0:? Linker Objects | |
| 0:? 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV}) | |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) | |