| matrixError.vert | |
| ERROR: 0:10: 'constructor' : too many arguments | |
| ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer | |
| ERROR: 0:17: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' | |
| ERROR: 0:18: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' | |
| ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float | |
| ERROR: 0:21: '[' : matrix index out of range '2' | |
| ERROR: 0:21: '[' : vector index out of range '4' | |
| ERROR: 0:22: 'assign' : cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float' | |
| ERROR: 0:23: 'assign' : cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float' | |
| ERROR: 9 compilation errors. No code generated. | |
| Shader version: 120 | |
| ERROR: node is still EOpNull! | |
| 0:12 Function Definition: main( ( global void) | |
| 0:12 Function Parameters: | |
| 0:? Sequence | |
| 0:17 'a' ( temp 3-component vector of float) | |
| 0:18 'b' ( temp 3-component vector of float) | |
| 0:19 'm23' ( temp 2X3 matrix of float) | |
| 0:21 move second child to first child ( temp 4-component vector of float) | |
| 0:21 'gl_Position' ( gl_Position 4-component vector of float Position) | |
| 0:21 Construct vec4 ( temp 4-component vector of float) | |
| 0:21 matrix-times-vector ( temp 3-component vector of float) | |
| 0:21 matrix-multiply ( temp 3X3 matrix of float) | |
| 0:21 'm23' ( temp 2X3 matrix of float) | |
| 0:21 'm32' ( uniform 3X2 matrix of float) | |
| 0:21 'v3' ( in 3-component vector of float) | |
| 0:21 direct index ( temp float) | |
| 0:21 direct index ( temp 4-component vector of float) | |
| 0:21 'm24' ( temp 2X4 matrix of float) | |
| 0:21 Constant: | |
| 0:21 2 (const int) | |
| 0:21 Constant: | |
| 0:21 4 (const int) | |
| 0:22 'm23' ( temp 2X3 matrix of float) | |
| 0:23 'm23' ( temp 2X3 matrix of float) | |
| 0:? Linker Objects | |
| 0:? 'v3' ( in 3-component vector of float) | |
| 0:? 'm32' ( uniform 3X2 matrix of float) | |
| 0:? 'm24' ( temp 2X4 matrix of float) | |
| Linked vertex stage: | |
| Shader version: 120 | |
| ERROR: node is still EOpNull! | |
| 0:12 Function Definition: main( ( global void) | |
| 0:12 Function Parameters: | |
| 0:? Sequence | |
| 0:17 'a' ( temp 3-component vector of float) | |
| 0:18 'b' ( temp 3-component vector of float) | |
| 0:19 'm23' ( temp 2X3 matrix of float) | |
| 0:21 move second child to first child ( temp 4-component vector of float) | |
| 0:21 'gl_Position' ( gl_Position 4-component vector of float Position) | |
| 0:21 Construct vec4 ( temp 4-component vector of float) | |
| 0:21 matrix-times-vector ( temp 3-component vector of float) | |
| 0:21 matrix-multiply ( temp 3X3 matrix of float) | |
| 0:21 'm23' ( temp 2X3 matrix of float) | |
| 0:21 'm32' ( uniform 3X2 matrix of float) | |
| 0:21 'v3' ( in 3-component vector of float) | |
| 0:21 direct index ( temp float) | |
| 0:21 direct index ( temp 4-component vector of float) | |
| 0:21 'm24' ( temp 2X4 matrix of float) | |
| 0:21 Constant: | |
| 0:21 2 (const int) | |
| 0:21 Constant: | |
| 0:21 4 (const int) | |
| 0:22 'm23' ( temp 2X3 matrix of float) | |
| 0:23 'm23' ( temp 2X3 matrix of float) | |
| 0:? Linker Objects | |
| 0:? 'v3' ( in 3-component vector of float) | |
| 0:? 'm32' ( uniform 3X2 matrix of float) | |
| 0:? 'm24' ( temp 2X4 matrix of float) | |