| link.vk.multiBlocksValid.0.0.vert | |
| Shader version: 430 | |
| 0:? Sequence | |
| 0:43 Function Definition: main( ( global void) | |
| 0:43 Function Parameters: | |
| 0:45 Sequence | |
| 0:45 move second child to first child ( temp highp 4-component vector of float) | |
| 0:45 'oColor' ( smooth out highp 4-component vector of float) | |
| 0:45 component-wise multiply ( temp highp 4-component vector of float) | |
| 0:45 component-wise multiply ( temp highp 4-component vector of float) | |
| 0:45 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) | |
| 0:45 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:45 Constant: | |
| 0:45 0 (const int) | |
| 0:45 Function Call: getColor2( ( global highp 4-component vector of float) | |
| 0:45 c: direct index for structure (layout( column_major std430 offset=0) buffer highp 4-component vector of float) | |
| 0:45 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c}) | |
| 0:45 Constant: | |
| 0:45 0 (const int) | |
| 0:46 move second child to first child ( temp highp 4-component vector of float) | |
| 0:46 v1: direct index for structure ( out highp 4-component vector of float) | |
| 0:46 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:46 Constant: | |
| 0:46 0 (const int) | |
| 0:46 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) | |
| 0:46 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:46 Constant: | |
| 0:46 0 (const int) | |
| 0:48 move second child to first child ( temp highp 4-component vector of float) | |
| 0:48 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) | |
| 0:48 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) | |
| 0:48 Constant: | |
| 0:48 0 (const uint) | |
| 0:48 matrix-times-vector ( temp highp 4-component vector of float) | |
| 0:48 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) | |
| 0:48 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:48 Constant: | |
| 0:48 0 (const int) | |
| 0:48 Function Call: getWorld( ( global highp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:? 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) | |
| 0:? 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c}) | |
| 0:? 'oColor' ( smooth out highp 4-component vector of float) | |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) | |
| link.vk.multiBlocksValid.0.1.vert | |
| Shader version: 430 | |
| 0:? Sequence | |
| 0:36 Function Definition: getColor2( ( global highp 4-component vector of float) | |
| 0:36 Function Parameters: | |
| 0:38 Sequence | |
| 0:38 Branch: Return with expression | |
| 0:38 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) | |
| 0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:38 Constant: | |
| 0:38 2 (const int) | |
| 0:41 Function Definition: getWorld( ( global highp 4-component vector of float) | |
| 0:41 Function Parameters: | |
| 0:43 Sequence | |
| 0:43 move second child to first child ( temp highp 4-component vector of float) | |
| 0:43 v1: direct index for structure ( out highp 4-component vector of float) | |
| 0:43 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:43 Constant: | |
| 0:43 0 (const uint) | |
| 0:43 Constant: | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:44 Branch: Return with expression | |
| 0:44 matrix-times-vector ( temp highp 4-component vector of float) | |
| 0:44 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) | |
| 0:44 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:44 Constant: | |
| 0:44 1 (const int) | |
| 0:44 'P' ( in highp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) | |
| 0:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:? 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:? 'P' ( in highp 4-component vector of float) | |
| Linked vertex stage: | |
| WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. | |
| vertex stage: Block: ColorBlock Instance: uC: "" | |
| vertex stage: Block: ColorBlock Instance: uColor: "" | |
| WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. | |
| vertex stage: Block: BufferBlock Instance: uBuf: "" | |
| vertex stage: Block: BufferBlock Instance: uBuffer: "" | |
| WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. | |
| vertex stage: Block: MatrixBlock Instance: uM: "" | |
| vertex stage: Block: MatrixBlock Instance: uMatrix: "" | |
| WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. | |
| vertex stage: Block: Vertex Instance: oV: "" | |
| vertex stage: Block: Vertex Instance: anon@0: "" | |
| Shader version: 430 | |
| 0:? Sequence | |
| 0:43 Function Definition: main( ( global void) | |
| 0:43 Function Parameters: | |
| 0:45 Sequence | |
| 0:45 move second child to first child ( temp highp 4-component vector of float) | |
| 0:45 'oColor' ( smooth out highp 4-component vector of float) | |
| 0:45 component-wise multiply ( temp highp 4-component vector of float) | |
| 0:45 component-wise multiply ( temp highp 4-component vector of float) | |
| 0:45 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) | |
| 0:45 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:45 Constant: | |
| 0:45 0 (const int) | |
| 0:45 Function Call: getColor2( ( global highp 4-component vector of float) | |
| 0:45 c: direct index for structure (layout( column_major std430 offset=0) buffer highp 4-component vector of float) | |
| 0:45 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c}) | |
| 0:45 Constant: | |
| 0:45 0 (const int) | |
| 0:46 move second child to first child ( temp highp 4-component vector of float) | |
| 0:46 v1: direct index for structure ( out highp 4-component vector of float) | |
| 0:46 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:46 Constant: | |
| 0:46 0 (const int) | |
| 0:46 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) | |
| 0:46 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:46 Constant: | |
| 0:46 0 (const int) | |
| 0:48 move second child to first child ( temp highp 4-component vector of float) | |
| 0:48 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) | |
| 0:48 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
| 0:48 Constant: | |
| 0:48 0 (const uint) | |
| 0:48 matrix-times-vector ( temp highp 4-component vector of float) | |
| 0:48 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) | |
| 0:48 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:48 Constant: | |
| 0:48 0 (const int) | |
| 0:48 Function Call: getWorld( ( global highp 4-component vector of float) | |
| 0:36 Function Definition: getColor2( ( global highp 4-component vector of float) | |
| 0:36 Function Parameters: | |
| 0:38 Sequence | |
| 0:38 Branch: Return with expression | |
| 0:38 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) | |
| 0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:38 Constant: | |
| 0:38 2 (const int) | |
| 0:41 Function Definition: getWorld( ( global highp 4-component vector of float) | |
| 0:41 Function Parameters: | |
| 0:43 Sequence | |
| 0:43 move second child to first child ( temp highp 4-component vector of float) | |
| 0:43 v1: direct index for structure ( out highp 4-component vector of float) | |
| 0:43 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:43 Constant: | |
| 0:43 0 (const uint) | |
| 0:43 Constant: | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:43 1.000000 | |
| 0:44 Branch: Return with expression | |
| 0:44 matrix-times-vector ( temp highp 4-component vector of float) | |
| 0:44 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) | |
| 0:44 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:44 Constant: | |
| 0:44 1 (const int) | |
| 0:44 'P' ( in highp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) | |
| 0:? 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}) | |
| 0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) | |
| 0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) | |
| 0:? 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c}) | |
| 0:? 'oColor' ( smooth out highp 4-component vector of float) | |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
| 0:? 'P' ( in highp 4-component vector of float) | |
| // Module Version 10000 | |
| // Generated by (magic number): 8000b | |
| // Id's are bound by 73 | |
| Capability Shader | |
| 1: ExtInstImport "GLSL.std.450" | |
| MemoryModel Logical GLSL450 | |
| EntryPoint Vertex 4 "main" 14 34 42 65 | |
| Source GLSL 430 | |
| Name 4 "main" | |
| Name 9 "getColor2(" | |
| Name 11 "getWorld(" | |
| Name 14 "oColor" | |
| Name 16 "ColorBlock" | |
| MemberName 16(ColorBlock) 0 "color1" | |
| MemberName 16(ColorBlock) 1 "b" | |
| MemberName 16(ColorBlock) 2 "color2" | |
| MemberName 16(ColorBlock) 3 "color3" | |
| Name 18 "uC" | |
| Name 26 "SecondaryColorBlock" | |
| MemberName 26(SecondaryColorBlock) 0 "c" | |
| Name 28 "uColorBuf" | |
| Name 32 "Vertex" | |
| MemberName 32(Vertex) 0 "v1" | |
| MemberName 32(Vertex) 1 "v2" | |
| Name 34 "oV" | |
| Name 40 "gl_PerVertex" | |
| MemberName 40(gl_PerVertex) 0 "gl_Position" | |
| MemberName 40(gl_PerVertex) 1 "gl_PointSize" | |
| MemberName 40(gl_PerVertex) 2 "gl_ClipDistance" | |
| Name 42 "" | |
| Name 44 "MatrixBlock" | |
| MemberName 44(MatrixBlock) 0 "uProj" | |
| MemberName 44(MatrixBlock) 1 "uWorld" | |
| Name 46 "uM" | |
| Name 65 "P" | |
| Name 70 "BufferBlock" | |
| MemberName 70(BufferBlock) 0 "p" | |
| Name 72 "uBuf" | |
| Decorate 14(oColor) Location 2 | |
| Decorate 16(ColorBlock) Block | |
| MemberDecorate 16(ColorBlock) 0 Offset 0 | |
| MemberDecorate 16(ColorBlock) 1 Offset 16 | |
| MemberDecorate 16(ColorBlock) 2 Offset 32 | |
| MemberDecorate 16(ColorBlock) 3 Offset 48 | |
| Decorate 18(uC) Binding 1 | |
| Decorate 18(uC) DescriptorSet 0 | |
| Decorate 26(SecondaryColorBlock) BufferBlock | |
| MemberDecorate 26(SecondaryColorBlock) 0 Offset 0 | |
| Decorate 28(uColorBuf) Binding 0 | |
| Decorate 28(uColorBuf) DescriptorSet 0 | |
| Decorate 32(Vertex) Block | |
| Decorate 34(oV) Location 0 | |
| Decorate 40(gl_PerVertex) Block | |
| MemberDecorate 40(gl_PerVertex) 0 BuiltIn Position | |
| MemberDecorate 40(gl_PerVertex) 1 BuiltIn PointSize | |
| MemberDecorate 40(gl_PerVertex) 2 BuiltIn ClipDistance | |
| Decorate 44(MatrixBlock) Block | |
| MemberDecorate 44(MatrixBlock) 0 ColMajor | |
| MemberDecorate 44(MatrixBlock) 0 MatrixStride 16 | |
| MemberDecorate 44(MatrixBlock) 0 Offset 0 | |
| MemberDecorate 44(MatrixBlock) 1 ColMajor | |
| MemberDecorate 44(MatrixBlock) 1 MatrixStride 16 | |
| MemberDecorate 44(MatrixBlock) 1 Offset 64 | |
| Decorate 46(uM) Binding 0 | |
| Decorate 46(uM) DescriptorSet 0 | |
| Decorate 65(P) Location 0 | |
| Decorate 70(BufferBlock) BufferBlock | |
| MemberDecorate 70(BufferBlock) 0 ColMajor | |
| MemberDecorate 70(BufferBlock) 0 MatrixStride 16 | |
| MemberDecorate 70(BufferBlock) 0 Offset 0 | |
| Decorate 72(uBuf) Binding 1 | |
| Decorate 72(uBuf) DescriptorSet 0 | |
| 2: TypeVoid | |
| 3: TypeFunction 2 | |
| 6: TypeFloat 32 | |
| 7: TypeVector 6(float) 4 | |
| 8: TypeFunction 7(fvec4) | |
| 13: TypePointer Output 7(fvec4) | |
| 14(oColor): 13(ptr) Variable Output | |
| 15: TypeInt 32 0 | |
| 16(ColorBlock): TypeStruct 7(fvec4) 15(int) 7(fvec4) 7(fvec4) | |
| 17: TypePointer Uniform 16(ColorBlock) | |
| 18(uC): 17(ptr) Variable Uniform | |
| 19: TypeInt 32 1 | |
| 20: 19(int) Constant 0 | |
| 21: TypePointer Uniform 7(fvec4) | |
| 26(SecondaryColorBlock): TypeStruct 7(fvec4) | |
| 27: TypePointer Uniform 26(SecondaryColorBlock) | |
| 28(uColorBuf): 27(ptr) Variable Uniform | |
| 32(Vertex): TypeStruct 7(fvec4) 7(fvec4) | |
| 33: TypePointer Output 32(Vertex) | |
| 34(oV): 33(ptr) Variable Output | |
| 38: 15(int) Constant 1 | |
| 39: TypeArray 6(float) 38 | |
| 40(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 39 | |
| 41: TypePointer Output 40(gl_PerVertex) | |
| 42: 41(ptr) Variable Output | |
| 43: TypeMatrix 7(fvec4) 4 | |
| 44(MatrixBlock): TypeStruct 43 43 | |
| 45: TypePointer Uniform 44(MatrixBlock) | |
| 46(uM): 45(ptr) Variable Uniform | |
| 47: TypePointer Uniform 43 | |
| 53: 19(int) Constant 2 | |
| 58: 6(float) Constant 1065353216 | |
| 59: 7(fvec4) ConstantComposite 58 58 58 58 | |
| 61: 19(int) Constant 1 | |
| 64: TypePointer Input 7(fvec4) | |
| 65(P): 64(ptr) Variable Input | |
| 70(BufferBlock): TypeStruct 43 | |
| 71: TypePointer Uniform 70(BufferBlock) | |
| 72(uBuf): 71(ptr) Variable Uniform | |
| 4(main): 2 Function None 3 | |
| 5: Label | |
| 22: 21(ptr) AccessChain 18(uC) 20 | |
| 23: 7(fvec4) Load 22 | |
| 24: 7(fvec4) FunctionCall 9(getColor2() | |
| 25: 7(fvec4) FMul 23 24 | |
| 29: 21(ptr) AccessChain 28(uColorBuf) 20 | |
| 30: 7(fvec4) Load 29 | |
| 31: 7(fvec4) FMul 25 30 | |
| Store 14(oColor) 31 | |
| 35: 21(ptr) AccessChain 18(uC) 20 | |
| 36: 7(fvec4) Load 35 | |
| 37: 13(ptr) AccessChain 34(oV) 20 | |
| Store 37 36 | |
| 48: 47(ptr) AccessChain 46(uM) 20 | |
| 49: 43 Load 48 | |
| 50: 7(fvec4) FunctionCall 11(getWorld() | |
| 51: 7(fvec4) MatrixTimesVector 49 50 | |
| 52: 13(ptr) AccessChain 42 20 | |
| Store 52 51 | |
| Return | |
| FunctionEnd | |
| 9(getColor2(): 7(fvec4) Function None 8 | |
| 10: Label | |
| 54: 21(ptr) AccessChain 18(uC) 53 | |
| 55: 7(fvec4) Load 54 | |
| ReturnValue 55 | |
| FunctionEnd | |
| 11(getWorld(): 7(fvec4) Function None 8 | |
| 12: Label | |
| 60: 13(ptr) AccessChain 34(oV) 20 | |
| Store 60 59 | |
| 62: 47(ptr) AccessChain 46(uM) 61 | |
| 63: 43 Load 62 | |
| 66: 7(fvec4) Load 65(P) | |
| 67: 7(fvec4) MatrixTimesVector 63 66 | |
| ReturnValue 67 | |
| FunctionEnd |