| hlsl.y-negate-1.vert | |
| Shader version: 500 | |
| 0:? Sequence | |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) | |
| 0:7 Function Parameters: | |
| 0:? Sequence | |
| 0:8 Branch: Return with expression | |
| 0:8 pos: direct index for structure ( uniform 4-component vector of float) | |
| 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) | |
| 0:8 Constant: | |
| 0:8 0 (const uint) | |
| 0:7 Function Definition: main( ( temp void) | |
| 0:7 Function Parameters: | |
| 0:? Sequence | |
| 0:7 Sequence | |
| 0:7 move second child to first child ( temp 4-component vector of float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Function Call: @main( ( temp 4-component vector of float) | |
| 0:7 move second child to first child ( temp float) | |
| 0:7 direct index ( temp float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Constant: | |
| 0:7 1 (const int) | |
| 0:7 Negate value ( temp float) | |
| 0:7 direct index ( temp float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Constant: | |
| 0:7 1 (const int) | |
| 0:7 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) | |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) | |
| Linked vertex stage: | |
| Shader version: 500 | |
| 0:? Sequence | |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) | |
| 0:7 Function Parameters: | |
| 0:? Sequence | |
| 0:8 Branch: Return with expression | |
| 0:8 pos: direct index for structure ( uniform 4-component vector of float) | |
| 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) | |
| 0:8 Constant: | |
| 0:8 0 (const uint) | |
| 0:7 Function Definition: main( ( temp void) | |
| 0:7 Function Parameters: | |
| 0:? Sequence | |
| 0:7 Sequence | |
| 0:7 move second child to first child ( temp 4-component vector of float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Function Call: @main( ( temp 4-component vector of float) | |
| 0:7 move second child to first child ( temp float) | |
| 0:7 direct index ( temp float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Constant: | |
| 0:7 1 (const int) | |
| 0:7 Negate value ( temp float) | |
| 0:7 direct index ( temp float) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:7 Constant: | |
| 0:7 1 (const int) | |
| 0:7 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) | |
| 0:7 '@position' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) | |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) | |
| // Module Version 10000 | |
| // Generated by (magic number): 8000b | |
| // Id's are bound by 34 | |
| Capability Shader | |
| 1: ExtInstImport "GLSL.std.450" | |
| MemoryModel Logical GLSL450 | |
| EntryPoint Vertex 4 "main" 32 | |
| Source HLSL 500 | |
| Name 4 "main" | |
| Name 9 "@main(" | |
| Name 11 "$Global" | |
| MemberName 11($Global) 0 "pos" | |
| Name 13 "" | |
| Name 22 "@position" | |
| Name 32 "@entryPointOutput" | |
| Decorate 11($Global) Block | |
| MemberDecorate 11($Global) 0 Offset 0 | |
| Decorate 13 Binding 0 | |
| Decorate 13 DescriptorSet 0 | |
| Decorate 32(@entryPointOutput) BuiltIn Position | |
| 2: TypeVoid | |
| 3: TypeFunction 2 | |
| 6: TypeFloat 32 | |
| 7: TypeVector 6(float) 4 | |
| 8: TypeFunction 7(fvec4) | |
| 11($Global): TypeStruct 7(fvec4) | |
| 12: TypePointer Uniform 11($Global) | |
| 13: 12(ptr) Variable Uniform | |
| 14: TypeInt 32 1 | |
| 15: 14(int) Constant 0 | |
| 16: TypePointer Uniform 7(fvec4) | |
| 21: TypePointer Function 7(fvec4) | |
| 24: TypeInt 32 0 | |
| 25: 24(int) Constant 1 | |
| 26: TypePointer Function 6(float) | |
| 31: TypePointer Output 7(fvec4) | |
| 32(@entryPointOutput): 31(ptr) Variable Output | |
| 4(main): 2 Function None 3 | |
| 5: Label | |
| 22(@position): 21(ptr) Variable Function | |
| 23: 7(fvec4) FunctionCall 9(@main() | |
| Store 22(@position) 23 | |
| 27: 26(ptr) AccessChain 22(@position) 25 | |
| 28: 6(float) Load 27 | |
| 29: 6(float) FNegate 28 | |
| 30: 26(ptr) AccessChain 22(@position) 25 | |
| Store 30 29 | |
| 33: 7(fvec4) Load 22(@position) | |
| Store 32(@entryPointOutput) 33 | |
| Return | |
| FunctionEnd | |
| 9(@main(): 7(fvec4) Function None 8 | |
| 10: Label | |
| 17: 16(ptr) AccessChain 13 15 | |
| 18: 7(fvec4) Load 17 | |
| ReturnValue 18 | |
| FunctionEnd |