| hlsl.whileLoop.frag | |
| Shader version: 500 | |
| gl_FragCoord origin is upper left | |
| 0:? Sequence | |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | |
| 0:2 Function Parameters: | |
| 0:2 'input' ( in 4-component vector of float) | |
| 0:? Sequence | |
| 0:3 Loop with condition tested first | |
| 0:3 Loop Condition | |
| 0:3 any ( temp bool) | |
| 0:3 NotEqual ( temp 4-component vector of bool) | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:3 Loop Body | |
| 0:? Sequence | |
| 0:3 Branch: Return with expression | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:4 Loop with condition tested first | |
| 0:4 Loop Condition | |
| 0:4 Constant: | |
| 0:4 false (const bool) | |
| 0:4 No loop body | |
| 0:5 Loop with condition tested first: Unroll | |
| 0:5 Loop Condition | |
| 0:5 Constant: | |
| 0:5 false (const bool) | |
| 0:5 No loop body | |
| 0:6 Loop with condition tested first | |
| 0:6 Loop Condition | |
| 0:6 Constant: | |
| 0:6 false (const bool) | |
| 0:6 No loop body | |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) | |
| 0:2 Function Parameters: | |
| 0:? Sequence | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input' ( temp 4-component vector of float) | |
| 0:? 'input' (layout( location=0) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | |
| 0:? 'input' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:? 'input' (layout( location=0) in 4-component vector of float) | |
| Linked fragment stage: | |
| Shader version: 500 | |
| gl_FragCoord origin is upper left | |
| 0:? Sequence | |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | |
| 0:2 Function Parameters: | |
| 0:2 'input' ( in 4-component vector of float) | |
| 0:? Sequence | |
| 0:3 Loop with condition tested first | |
| 0:3 Loop Condition | |
| 0:3 any ( temp bool) | |
| 0:3 NotEqual ( temp 4-component vector of bool) | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:3 Loop Body | |
| 0:? Sequence | |
| 0:3 Branch: Return with expression | |
| 0:3 'input' ( in 4-component vector of float) | |
| 0:4 Loop with condition tested first | |
| 0:4 Loop Condition | |
| 0:4 Constant: | |
| 0:4 false (const bool) | |
| 0:4 No loop body | |
| 0:5 Loop with condition tested first: Unroll | |
| 0:5 Loop Condition | |
| 0:5 Constant: | |
| 0:5 false (const bool) | |
| 0:5 No loop body | |
| 0:6 Loop with condition tested first | |
| 0:6 Loop Condition | |
| 0:6 Constant: | |
| 0:6 false (const bool) | |
| 0:6 No loop body | |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) | |
| 0:2 Function Parameters: | |
| 0:? Sequence | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input' ( temp 4-component vector of float) | |
| 0:? 'input' (layout( location=0) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | |
| 0:? 'input' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:? 'input' (layout( location=0) in 4-component vector of float) | |
| // Module Version 10000 | |
| // Generated by (magic number): 8000b | |
| // Id's are bound by 52 | |
| Capability Shader | |
| 1: ExtInstImport "GLSL.std.450" | |
| MemoryModel Logical GLSL450 | |
| EntryPoint Fragment 4 "PixelShaderFunction" 45 48 | |
| ExecutionMode 4 OriginUpperLeft | |
| Source HLSL 500 | |
| Name 4 "PixelShaderFunction" | |
| Name 11 "@PixelShaderFunction(vf4;" | |
| Name 10 "input" | |
| Name 43 "input" | |
| Name 45 "input" | |
| Name 48 "@entryPointOutput" | |
| Name 49 "param" | |
| Decorate 45(input) Location 0 | |
| Decorate 48(@entryPointOutput) Location 0 | |
| 2: TypeVoid | |
| 3: TypeFunction 2 | |
| 6: TypeFloat 32 | |
| 7: TypeVector 6(float) 4 | |
| 8: TypePointer Function 7(fvec4) | |
| 9: TypeFunction 7(fvec4) 8(ptr) | |
| 20: TypeBool | |
| 21: TypeVector 20(bool) 4 | |
| 31: 20(bool) ConstantFalse | |
| 44: TypePointer Input 7(fvec4) | |
| 45(input): 44(ptr) Variable Input | |
| 47: TypePointer Output 7(fvec4) | |
| 48(@entryPointOutput): 47(ptr) Variable Output | |
| 4(PixelShaderFunction): 2 Function None 3 | |
| 5: Label | |
| 43(input): 8(ptr) Variable Function | |
| 49(param): 8(ptr) Variable Function | |
| 46: 7(fvec4) Load 45(input) | |
| Store 43(input) 46 | |
| 50: 7(fvec4) Load 43(input) | |
| Store 49(param) 50 | |
| 51: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param) | |
| Store 48(@entryPointOutput) 51 | |
| Return | |
| FunctionEnd | |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 | |
| 10(input): 8(ptr) FunctionParameter | |
| 12: Label | |
| Branch 13 | |
| 13: Label | |
| LoopMerge 15 16 None | |
| Branch 17 | |
| 17: Label | |
| 18: 7(fvec4) Load 10(input) | |
| 19: 7(fvec4) Load 10(input) | |
| 22: 21(bvec4) FUnordNotEqual 18 19 | |
| 23: 20(bool) Any 22 | |
| BranchConditional 23 14 15 | |
| 14: Label | |
| 24: 7(fvec4) Load 10(input) | |
| ReturnValue 24 | |
| 16: Label | |
| Branch 13 | |
| 15: Label | |
| Branch 26 | |
| 26: Label | |
| LoopMerge 28 29 None | |
| Branch 30 | |
| 30: Label | |
| BranchConditional 31 27 28 | |
| 27: Label | |
| Branch 29 | |
| 29: Label | |
| Branch 26 | |
| 28: Label | |
| Branch 32 | |
| 32: Label | |
| LoopMerge 34 35 Unroll | |
| Branch 36 | |
| 36: Label | |
| BranchConditional 31 33 34 | |
| 33: Label | |
| Branch 35 | |
| 35: Label | |
| Branch 32 | |
| 34: Label | |
| Branch 37 | |
| 37: Label | |
| LoopMerge 39 40 None | |
| Branch 41 | |
| 41: Label | |
| BranchConditional 31 38 39 | |
| 38: Label | |
| Branch 40 | |
| 40: Label | |
| Branch 37 | |
| 39: Label | |
| 42: 7(fvec4) Undef | |
| ReturnValue 42 | |
| FunctionEnd |