| #version 320 es | |
| out outbname { int a; } outbinst; // ERROR, not out block in fragment shader | |
| in inbname { | |
| int a; | |
| vec4 v; | |
| struct { int b; } s; // ERROR, nested struct definition | |
| } inbinst; | |
| in inbname2 { | |
| layout(location = 12) int aAnon; | |
| layout(location = 13) centroid in vec4 vAnon; | |
| }; | |
| in layout(location = 13) vec4 aliased; // ERROR, aliased | |
| in inbname2 { // ERROR, reuse of block name | |
| int aAnon; | |
| centroid in vec4 vAnon; | |
| }; | |
| in badmember { // ERROR, aAnon already in global scope | |
| int aAnon; | |
| }; | |
| int inbname; // ERROR, redefinition of block name | |
| vec4 vAnon; // ERROR, anon in global scope; redefinition | |
| in arrayed { | |
| float f; | |
| } arrayedInst[4]; | |
| uniform int i; | |
| void fooIO() | |
| { | |
| vec4 v = inbinst.v + vAnon; | |
| v *= arrayedInst[2].f; | |
| v *= arrayedInst[i].f; | |
| } | |
| in vec4 gl_FragCoord; | |
| layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES | |
| layout(early_fragment_tests) in; | |
| out float gl_FragDepth; | |
| layout(depth_any) out float gl_FragDepth; // ERROR, non-ES | |
| void main() | |
| { | |
| gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared | |
| bool f = gl_FrontFacing; | |
| } | |
| out float gl_FragDepth; | |
| void foo_GS() | |
| { | |
| highp int l = gl_Layer; | |
| highp int p = gl_PrimitiveID; | |
| } | |
| in vec2 inf, ing; | |
| uniform ivec2 offsets[4]; | |
| uniform sampler2D sArray[4]; | |
| uniform int sIndex; | |
| layout(binding = 0) uniform atomic_uint auArray[2]; | |
| uniform ubName { int i; } ubInst[4]; | |
| buffer bbName { int i; } bbInst[4]; | |
| highp uniform writeonly image2D iArray[5]; | |
| const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); | |
| void pfoo() | |
| { | |
| precise vec2 h; | |
| h = fma(inf, ing, h); | |
| textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); | |
| textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); | |
| textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant | |
| } | |
| precision highp imageCubeArray ; | |
| precision highp iimageCubeArray ; | |
| precision highp uimageCubeArray ; | |
| precision highp samplerCubeArray ; | |
| precision highp samplerCubeArrayShadow; | |
| precision highp isamplerCubeArray ; | |
| precision highp usamplerCubeArray ; | |
| uniform writeonly imageCubeArray CA1; | |
| uniform writeonly iimageCubeArray CA2; | |
| uniform writeonly uimageCubeArray CA3; | |
| #ifdef GL_EXT_texture_cube_map_array | |
| uniform samplerCubeArray CA4; | |
| uniform samplerCubeArrayShadow CA5; | |
| uniform isamplerCubeArray CA6; | |
| uniform usamplerCubeArray CA7; | |
| #endif | |
| void CAT() | |
| { | |
| highp vec4 b4 = texture(CA4, vec4(0.5), 0.24); | |
| highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26); | |
| highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27); | |
| } | |
| void goodSample() | |
| { | |
| lowp int a1 = gl_SampleID; | |
| mediump vec2 a2 = gl_SamplePosition; | |
| highp int a3 = gl_SampleMaskIn[0]; | |
| gl_SampleMask[0] = a3; | |
| mediump int n1 = gl_MaxSamples; | |
| mediump int n2 = gl_NumSamples; | |
| } | |
| uniform layout(r32f) highp image2D im2Df; | |
| uniform layout(r32ui) highp uimage2D im2Du; | |
| uniform layout(r32i) highp iimage2D im2Di; | |
| uniform ivec2 P; | |
| uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly | |
| uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly | |
| uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly | |
| void goodImageAtom() | |
| { | |
| float datf; | |
| int dati; | |
| uint datu; | |
| imageAtomicAdd( im2Di, P, dati); | |
| imageAtomicAdd( im2Du, P, datu); | |
| imageAtomicMin( im2Di, P, dati); | |
| imageAtomicMin( im2Du, P, datu); | |
| imageAtomicMax( im2Di, P, dati); | |
| imageAtomicMax( im2Du, P, datu); | |
| imageAtomicAnd( im2Di, P, dati); | |
| imageAtomicAnd( im2Du, P, datu); | |
| imageAtomicOr( im2Di, P, dati); | |
| imageAtomicOr( im2Du, P, datu); | |
| imageAtomicXor( im2Di, P, dati); | |
| imageAtomicXor( im2Du, P, datu); | |
| imageAtomicExchange(im2Di, P, dati); | |
| imageAtomicExchange(im2Du, P, datu); | |
| imageAtomicExchange(im2Df, P, datf); | |
| imageAtomicCompSwap(im2Di, P, 3, dati); | |
| imageAtomicCompSwap(im2Du, P, 5u, datu); | |
| imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image | |
| imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image | |
| imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image | |
| } | |
| centroid out vec4 colorCentroidBad; // ERROR | |
| flat out vec4 colorBadFlat; // ERROR | |
| smooth out vec4 colorBadSmooth; // ERROR | |
| noperspective out vec4 colorBadNo; // ERROR | |
| flat centroid in vec2 colorfc; | |
| in float scalarIn; | |
| sample in vec4 colorSampIn; | |
| sample out vec4 colorSampleBad; // ERROR | |
| flat sample in vec4 colorfsi; | |
| sample in vec3 sampInArray[4]; | |
| void interp() | |
| { | |
| float res; | |
| vec2 res2; | |
| vec3 res3; | |
| vec4 res4; | |
| res2 = interpolateAtCentroid(colorfc); | |
| res4 = interpolateAtCentroid(colorSampIn); | |
| res4 = interpolateAtCentroid(colorfsi); | |
| res = interpolateAtCentroid(scalarIn); | |
| res3 = interpolateAtCentroid(sampInArray); // ERROR | |
| res3 = interpolateAtCentroid(sampInArray[2]); | |
| res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR | |
| res3 = interpolateAtSample(sampInArray, 1); // ERROR | |
| res3 = interpolateAtSample(sampInArray[i], 0); | |
| res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR | |
| res = interpolateAtSample(scalarIn, 1); | |
| res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR | |
| res3 = interpolateAtOffset(sampInArray[2], vec2(0.2)); | |
| res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle | |
| res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference | |
| res = interpolateAtOffset(scalarIn, vec2(0.2)); | |
| float f; | |
| res = interpolateAtCentroid(f); // ERROR, not interpolant | |
| res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant | |
| } | |
| layout(blend_support_multiply) out; | |
| layout(blend_support_screen) out; | |
| layout(blend_support_overlay) out; | |
| layout(blend_support_darken, blend_support_lighten) out; | |
| layout(blend_support_colordodge) layout(blend_support_colorburn) out; | |
| layout(blend_support_hardlight) out; | |
| layout(blend_support_softlight) out; | |
| layout(blend_support_difference) out; | |
| layout(blend_support_exclusion) out; | |
| layout(blend_support_hsl_hue) out; | |
| layout(blend_support_hsl_saturation) out; | |
| layout(blend_support_hsl_color) out; | |
| layout(blend_support_hsl_luminosity) out; | |
| layout(blend_support_all_equations) out; | |
| layout(blend_support_hsl_luminosity) out; // okay to repeat | |
| layout(blend_support_hsl_luminosity) in; // ERROR, only on "out" | |
| layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone | |
| layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone | |
| layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone | |
| layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone | |
| void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone | |
| layout(blend_support_flizbit) out; // ERROR, no flizbit | |
| out vec4 outAA[2][2]; // ERROR |