| #version 310 es | |
| // Check name mangling of functions with parameters that are multi-dimensional arrays. | |
| #define NX 2 | |
| #define NY 3 | |
| #define NZ 4 | |
| void f(bool a, float b, uint[4] c, int[NY][NX] d) { | |
| } | |
| void main() { | |
| int[NY][NX] d; | |
| f(false, 12.1, uint[NZ](uint(0),uint(1),uint(1),uint(2)), d); | |
| } | |
| buffer b { | |
| float u[]; // ERROR | |
| vec4 v[]; | |
| } name[3]; | |
| uniform ub { | |
| float u; | |
| vec4 v[]; // ERROR | |
| } uname[3]; | |
| buffer b2 { | |
| float u; | |
| vec4 v[][]; // ERROR | |
| } name2[3]; | |
| buffer b3 { | |
| float u; | |
| vec4 v[][7]; | |
| } name3[3]; | |
| // General arrays of arrays | |
| float[4][5][6] many[1][2][3]; | |
| float gu[][7]; // ERROR, size required | |
| float g4[4][7]; | |
| float g5[5][7]; | |
| float[4][7] foo(float a[5][7]) | |
| { | |
| float r[7]; | |
| r = a[2]; | |
| float[](a[0], a[1], r, a[3]); // ERROR, too few dims | |
| float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims | |
| return float[4][7](a[0], a[1], r, a[3]); | |
| return float[][](a[0], a[1], r, a[3]); | |
| return float[][7](a[0], a[1], a[2], a[3]); | |
| } | |
| void bar(float[5][7]) {} | |
| void foo2() | |
| { | |
| { | |
| float gu[3][4][2]; | |
| gu[2][4][1] = 4.0; // ERROR, overflow | |
| } | |
| vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)), | |
| vec4[2](vec4(0.0), vec4(1.0)), | |
| vec4[2](vec4(0.0), vec4(1.0))); | |
| vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0))); | |
| vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0))); | |
| vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0)), | |
| vec4[2](vec4(4.0), vec4(2.0))); | |
| g4 = foo(g5); | |
| g5 = g4; // ERROR, wrong types | |
| gu = g4; // ERROR, not yet sized | |
| foo(gu); // ERROR, not yet sized | |
| bar(g5); | |
| if (foo(g5) == g4) | |
| ; | |
| if (foo(g5) == g5) // ERROR, different types | |
| ; | |
| float u[5][7]; | |
| u[5][2] = 5.0; // ERROR | |
| foo(u); | |
| vec4 badAss[3]; | |
| name[1].v[-1]; // ERROR | |
| name[1].v[1] = vec4(4.3); | |
| name[1].v = badAss; // ERROR, bad assignemnt | |
| name3[0].v[1].length(); // 7 | |
| name3[0].v.length(); // run time | |
| } | |
| struct badS { | |
| int sa[]; // ERROR | |
| int a[][]; // ERROR | |
| int b[][2]; // ERROR | |
| int c[2][]; // ERROR | |
| int d[][4]; // ERROR | |
| }; | |
| in float inArray[2][3]; // ERROR | |
| out float outArray[2][3]; // ERROR | |
| uniform ubaa { | |
| int a; | |
| } ubaaname[2][3]; // ERROR | |
| vec3 func(in mat3[2] x[3]) | |
| { | |
| mat3 a0 = x[2][1]; | |
| return a0[2]; | |
| } |