| #version 400 | |
| uniform sampler s; | |
| uniform samplerShadow sShadow; | |
| uniform sampler sA[4]; | |
| uniform texture2D t2d; | |
| uniform texture3D t3d[4]; | |
| flat in int i; | |
| out vec4 color; | |
| void main() | |
| { | |
| color = texture(sampler2D(t2d, s), vec2(0.5)); | |
| color += texture(sampler3D(t3d[i], sA[2]), vec3(0.5)); | |
| color += texture(sampler2D(t2d, s), vec2(0.5)); | |
| } | |
| uniform texture2D tex2D; | |
| uniform textureCube texCube; | |
| uniform textureCubeArray texCubeArray; | |
| uniform itextureCubeArray itexCubeArray; | |
| uniform utextureCubeArray utexCubeArray; | |
| uniform itexture1DArray itex1DArray; | |
| uniform utexture1D utex1D; | |
| uniform itexture1D itex1D; | |
| uniform utexture1DArray utex1DArray; | |
| uniform textureBuffer texBuffer; | |
| uniform texture2DArray tex2DArray; | |
| uniform itexture2D itex2D; | |
| uniform itexture3D itex3D; | |
| uniform itextureCube itexCube; | |
| uniform itexture2DArray itex2DArray; | |
| uniform utexture2D utex2D; | |
| uniform utexture3D utex3D; | |
| uniform utextureCube utexCube; | |
| uniform utexture2DArray utex2DArray; | |
| uniform itexture2DRect itex2DRect; | |
| uniform utexture2DRect utex2DRect; | |
| uniform itextureBuffer itexBuffer; | |
| uniform utextureBuffer utexBuffer; | |
| uniform texture2DMS tex2DMS; | |
| uniform itexture2DMS itex2DMS; | |
| uniform utexture2DMS utex2DMS; | |
| uniform texture2DMSArray tex2DMSArray; | |
| uniform itexture2DMSArray itex2DMSArray; | |
| uniform utexture2DMSArray utex2DMSArray; | |
| uniform texture1D tex1D; | |
| uniform texture3D tex3D; | |
| uniform texture2DRect tex2DRect; | |
| uniform texture1DArray tex1DArray; | |
| void foo() | |
| { | |
| sampler2D (tex2D, s); | |
| samplerCube (texCube, s); | |
| samplerCubeArray (texCubeArray, s); | |
| samplerCubeArrayShadow (texCubeArray, sShadow); | |
| isamplerCubeArray (itexCubeArray, s); | |
| usamplerCubeArray (utexCubeArray, s); | |
| sampler1DArrayShadow (tex1DArray, sShadow); | |
| isampler1DArray (itex1DArray, s); | |
| usampler1D (utex1D, s); | |
| isampler1D (itex1D, s); | |
| usampler1DArray (utex1DArray, s); | |
| samplerBuffer (texBuffer, s); | |
| samplerCubeShadow (texCube, sShadow); | |
| sampler2DArray (tex2DArray, s); | |
| sampler2DArrayShadow (tex2DArray, sShadow); | |
| isampler2D (itex2D, s); | |
| isampler3D (itex3D, s); | |
| isamplerCube (itexCube, s); | |
| isampler2DArray (itex2DArray, s); | |
| usampler2D (utex2D, s); | |
| usampler3D (utex3D, s); | |
| usamplerCube (utexCube, s); | |
| usampler2DArray (utex2DArray, s); | |
| isampler2DRect (itex2DRect, s); | |
| usampler2DRect (utex2DRect, s); | |
| isamplerBuffer (itexBuffer, s); | |
| usamplerBuffer (utexBuffer, s); | |
| sampler2DMS (tex2DMS, s); | |
| isampler2DMS (itex2DMS, s); | |
| usampler2DMS (utex2DMS, s); | |
| sampler2DMSArray (tex2DMSArray, s); | |
| isampler2DMSArray (itex2DMSArray, s); | |
| usampler2DMSArray (utex2DMSArray, s); | |
| sampler1D (tex1D, s); | |
| sampler1DShadow (tex1D, sShadow); | |
| sampler3D (tex3D, s); | |
| sampler2DShadow (tex2D, sShadow); | |
| sampler2DRect (tex2DRect, s); | |
| sampler2DRectShadow (tex2DRect, sShadow); | |
| sampler1DArray (tex1DArray, s); | |
| } |