| SamplerState g_sSamp1 : register(s0); | |
| SamplerState g_sSamp2; | |
| SamplerState g_sSamp3[2] : register(s2); | |
| SamplerState g_sSamp4[3]; | |
| SamplerState g_sSamp5; | |
| SamplerState g_sSamp_unused1; | |
| SamplerState g_sSamp_unused2; | |
| Texture1D g_tTex1 : register(t1); | |
| const uniform Texture1D g_tTex2; | |
| Texture1D g_tTex3[2] : register(t3); | |
| Texture1D g_tTex4[3]; | |
| Texture1D g_tTex5; | |
| Texture1D g_tTex_unused1 : register(t0); | |
| Texture1D g_tTex_unused2 : register(t2); | |
| Texture1D g_tTex_unused3; | |
| struct MyStruct_t { | |
| int a; | |
| float b; | |
| float3 c; | |
| }; | |
| uniform MyStruct_t mystruct : register(b4); | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| uniform float4 myfloat4_a; | |
| uniform float4 myfloat4_b; | |
| uniform int4 myint4_a; | |
| float4 Func1() | |
| { | |
| return | |
| g_tTex1 . Sample(g_sSamp1, 0.1) + | |
| g_tTex2 . Sample(g_sSamp2, 0.2) + | |
| g_tTex3[0] . Sample(g_sSamp3[0], 0.3) + | |
| g_tTex3[1] . Sample(g_sSamp3[1], 0.3) + | |
| g_tTex4[1] . Sample(g_sSamp4[1], 0.4) + | |
| g_tTex4[2] . Sample(g_sSamp4[2], 0.4) + | |
| g_tTex5 . Sample(g_sSamp5, 0.5) + | |
| mystruct.c[1]; | |
| } | |
| float4 Func2() | |
| { | |
| return | |
| g_tTex1 . Sample(g_sSamp1, 0.1) + | |
| g_tTex3[1] . Sample(g_sSamp3[1], 0.3); | |
| } | |
| // Not called from entry point: | |
| float4 Func2_unused() | |
| { | |
| return | |
| g_tTex_unused1 . Sample(g_sSamp_unused1, 1.1) + | |
| g_tTex_unused2 . Sample(g_sSamp_unused2, 1.2); | |
| } | |
| PS_OUTPUT main_ep() | |
| { | |
| PS_OUTPUT psout; | |
| psout.Color = Func1() + Func2(); | |
| return psout; | |
| } |