| #version 310 es | |
| // readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1; | |
| // readonly uniform layout(set = 0, binding = 2) highp image2D image2; | |
| writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3; | |
| writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4; | |
| flat in layout(location = 0) highp ivec2 in_coords; | |
| out layout(location = 0) highp vec4 out_color; | |
| highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords) | |
| { | |
| return imageLoad(image, in_coords); | |
| } | |
| void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data) | |
| { | |
| imageStore(image, in_coords, data); | |
| } | |
| void main() | |
| { | |
| highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords); | |
| highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords); | |
| image_store(image3, in_coords, read1*0.5); | |
| image_store(image4, in_coords, read2*2.0); | |
| out_color = vec4(0.0); | |
| } |