| #version 450 core | |
| #extension GL_ARB_gpu_shader_int64: enable | |
| #extension GL_AMD_gpu_shader_half_float: enable | |
| #extension GL_AMD_gpu_shader_int16: enable | |
| layout(binding = 0) uniform Uniforms | |
| { | |
| uint i; | |
| }; | |
| // int16/uint16 in block | |
| layout(std140, binding = 1) uniform Block | |
| { | |
| i16vec3 i16v; | |
| uint16_t u16; | |
| } block; | |
| // int16/uint16 for input | |
| layout(location = 0) in flat u16vec3 iu16v; | |
| layout(location = 1) in flat int16_t ii16; | |
| void literal() | |
| { | |
| const int16_t i16c[3] = | |
| { | |
| 0x111S, // Hex | |
| -2s, // Dec | |
| 0400s, // Oct | |
| }; | |
| const uint16_t u16c[] = | |
| { | |
| 0xFFFFus, // Hex | |
| 65535US, // Dec | |
| 0177777us, // Oct | |
| }; | |
| uint16_t u16 = i16c[i] + u16c[i]; | |
| } | |
| void operators() | |
| { | |
| u16vec3 u16v; | |
| int16_t i16; | |
| uint16_t u16; | |
| int i; | |
| uint u; | |
| bool b; | |
| // Unary | |
| u16v++; | |
| i16--; | |
| ++i16; | |
| --u16v; | |
| u16v = ~u16v; | |
| i16 = +i16; | |
| u16v = -u16v; | |
| // Arithmetic | |
| u16 += i16; | |
| u16v -= u16v; | |
| i16 *= i16; | |
| u16v /= u16v; | |
| u16v %= i16; | |
| u16v = u16v + u16v; | |
| u16 = i16 - u16; | |
| u16v = u16v * i16; | |
| i16 = i16 * i16; | |
| i16 = i16 % i16; | |
| // Shift | |
| u16v <<= i16; | |
| i16 >>= u16v.y; | |
| i16 = i16 << u16v.z; | |
| u16v = u16v << i16; | |
| // Relational | |
| b = (u16v.x != i16); | |
| b = (i16 == u16v.x); | |
| b = (u16v.x > u16v.y); | |
| b = (i16 < u); | |
| b = (u16v.y >= u16v.x); | |
| b = (i16 <= i); | |
| // Bitwise | |
| u16v |= i16; | |
| u16 = i16 | u16; | |
| i16 &= i16; | |
| u16v = u16v & u16v; | |
| u16v ^= i16; | |
| u16v = u16v ^ i16; | |
| } | |
| void typeCast() | |
| { | |
| bvec2 bv; | |
| ivec2 iv; | |
| uvec2 uv; | |
| vec2 fv; | |
| dvec2 dv; | |
| f16vec2 f16v; | |
| i64vec2 i64v; | |
| u64vec2 u64v; | |
| i16vec2 i16v; | |
| u16vec2 u16v; | |
| i16v = i16vec2(bv); // bool -> int16 | |
| u16v = u16vec2(bv); // bool -> uint16 | |
| bv = bvec2(i16v); // int16 -> bool | |
| bv = bvec2(u16v); // uint16 -> bool | |
| i16v = i16vec2(iv); // int -> int16 | |
| u16v = u16vec2(iv); // int -> uint16 | |
| iv = i16v; // int16 -> int | |
| iv = ivec2(u16v); // uint16 -> int | |
| i16v = i16vec2(uv); // uint -> int16 | |
| u16v = u16vec2(uv); // uint -> uint16 | |
| uv = i16v; // int16 -> uint | |
| uv = u16v; // uint16 -> uint | |
| i16v = i16vec2(fv); // float -> int16 | |
| u16v = u16vec2(fv); // float -> uint16 | |
| fv = i16v; // int16 -> float | |
| fv = u16v; // uint16 -> float | |
| i16v = i16vec2(dv); // double -> int16 | |
| u16v = u16vec2(dv); // double -> uint16 | |
| dv = i16v; // int16 -> double | |
| dv = u16v; // uint16 -> double | |
| i16v = i16vec2(f16v); // float16 -> int16 | |
| u16v = u16vec2(f16v); // float16 -> uint16 | |
| f16v = i16v; // int16 -> float16 | |
| f16v = u16v; // uint16 -> float16 | |
| i16v = i16vec2(i64v); // int64 -> int16 | |
| u16v = u16vec2(i64v); // int64 -> uint16 | |
| i64v = i16v; // int16 -> int64 | |
| i64v = i64vec2(u16v); // uint16 -> int64 | |
| i16v = i16vec2(u64v); // uint64 -> int16 | |
| u16v = u16vec2(u64v); // uint64 -> uint16 | |
| u64v = i16v; // int16 -> uint64 | |
| u64v = u16v; // uint16 -> uint64 | |
| i16v = i16vec2(u16v); // uint16 -> int16 | |
| u16v = i16v; // int16 -> uint16 | |
| } | |
| void builtinFuncs() | |
| { | |
| i16vec2 i16v; | |
| u16vec3 u16v; | |
| f16vec3 f16v; | |
| bvec3 bv; | |
| int16_t i16; | |
| uint16_t u16; | |
| // abs() | |
| i16v = abs(i16v); | |
| // sign() | |
| i16v = sign(i16v); | |
| // min() | |
| i16v = min(i16v, i16); | |
| i16v = min(i16v, i16vec2(-1s)); | |
| u16v = min(u16v, u16); | |
| u16v = min(u16v, u16vec3(0us)); | |
| // max() | |
| i16v = max(i16v, i16); | |
| i16v = max(i16v, i16vec2(-1s)); | |
| u16v = max(u16v, u16); | |
| u16v = max(u16v, u16vec3(0us)); | |
| // clamp() | |
| i16v = clamp(i16v, -i16, i16); | |
| i16v = clamp(i16v, -i16v, i16v); | |
| u16v = clamp(u16v, -u16, u16); | |
| u16v = clamp(u16v, -u16v, u16v); | |
| // mix() | |
| i16 = mix(i16v.x, i16v.y, true); | |
| i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false)); | |
| u16 = mix(u16v.x, u16v.y, true); | |
| u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false)); | |
| // frexp() | |
| i16vec3 exp; | |
| f16v = frexp(f16v, exp); | |
| // ldexp() | |
| f16v = ldexp(f16v, exp); | |
| // float16BitsToInt16() | |
| i16v = float16BitsToInt16(f16v.xy); | |
| // float16BitsToUint16() | |
| u16v.x = float16BitsToUint16(f16v.z); | |
| // int16BitsToFloat16() | |
| f16v.xy = int16BitsToFloat16(i16v); | |
| // uint16BitsToFloat16() | |
| f16v = uint16BitsToFloat16(u16v); | |
| // packInt2x16() | |
| int packi = packInt2x16(i16v); | |
| // unpackInt2x16() | |
| i16v = unpackInt2x16(packi); | |
| // packUint2x16() | |
| uint packu = packUint2x16(u16v.xy); | |
| // unpackUint2x16() | |
| u16v.xy = unpackUint2x16(packu); | |
| // packInt4x16() | |
| int64_t packi64 = packInt4x16(i16vec4(i16)); | |
| // unpackInt4x16() | |
| i16v = unpackInt4x16(packi64).xy; | |
| // packUint4x16() | |
| uint64_t packu64 = packUint4x16(u16vec4(u16)); | |
| // unpackUint4x16() | |
| u16v = unpackUint4x16(packu64).xyz; | |
| // lessThan() | |
| bv = lessThan(u16v, u16vec3(u16)); | |
| bv.xy = lessThan(i16v, i16vec2(i16)); | |
| // lessThanEqual() | |
| bv = lessThanEqual(u16v, u16vec3(u16)); | |
| bv.xy = lessThanEqual(i16v, i16vec2(i16)); | |
| // greaterThan() | |
| bv = greaterThan(u16v, u16vec3(u16)); | |
| bv.xy = greaterThan(i16v, i16vec2(i16)); | |
| // greaterThanEqual() | |
| bv = greaterThanEqual(u16v, u16vec3(u16)); | |
| bv.xy = greaterThanEqual(i16v, i16vec2(i16)); | |
| // equal() | |
| bv = equal(u16v, u16vec3(u16)); | |
| bv.xy = equal(i16v, i16vec2(i16)); | |
| // notEqual() | |
| bv = notEqual(u16v, u16vec3(u16)); | |
| bv.xy = notEqual(i16v, i16vec2(i16)); | |
| } | |
| // Type conversion for specialization constant | |
| layout(constant_id = 100) const int64_t si64 = -10L; | |
| layout(constant_id = 101) const uint64_t su64 = 20UL; | |
| layout(constant_id = 102) const int si = -5; | |
| layout(constant_id = 103) const uint su = 4; | |
| layout(constant_id = 104) const bool sb = true; | |
| layout(constant_id = 105) const int16_t si16 = -5S; | |
| layout(constant_id = 106) const uint16_t su16 = 4US; | |
| // bool <-> int16/uint16 | |
| const bool i16_to_b = bool(si16); | |
| const bool u16_to_b = bool(su16); | |
| const int16_t b_to_i16 = int16_t(sb); | |
| const uint16_t b_to_u16 = uint16_t(sb); | |
| // int <-> int16/uint16 | |
| const int i16_to_i = int(si16); | |
| const int u16_to_i = int(su16); | |
| const int16_t i_to_i16 = int16_t(si); | |
| const uint16_t i_to_u16 = uint16_t(si); | |
| // uint <-> int16/uint16 | |
| const uint i16_to_u = uint(si16); | |
| const uint u16_to_u = uint(su16); | |
| const int16_t u_to_i16 = int16_t(su); | |
| const uint16_t u_to_u16 = uint16_t(su); | |
| // int64 <-> int16/uint16 | |
| const int64_t i16_to_i64 = int64_t(si16); | |
| const int64_t u16_to_i64 = int64_t(su16); | |
| const int16_t i64_to_i16 = int16_t(si64); | |
| const uint16_t i64_to_u16 = uint16_t(si64); | |
| // uint64 <-> int16/uint16 | |
| const uint64_t i16_to_u64 = uint64_t(si16); | |
| const uint64_t u16_to_u64 = uint64_t(su16); | |
| const int16_t u64_to_i16 = int16_t(su64); | |
| const uint16_t u64_to_u16 = uint16_t(su64); | |
| // int16 <-> uint16 | |
| const uint16_t i16_to_u16 = uint16_t(si16); | |
| const int16_t u16_to_i16 = int16_t(su16); | |
| void main() | |
| { | |
| literal(); | |
| operators(); | |
| typeCast(); | |
| builtinFuncs(); | |
| } |