blob: 36ae8931028d4ba3abde4344eaac1e7fdc46a876 [file]
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
precision mediump float;
layout(location = 0) out vec4 color;
void main()
{
color = vec4(gl_ClipDistance[1], gl_CullDistance[0], 0.0, 1.0);
}