| SamplerState g_sSamp : register(s0); | |
| uniform Texture1D <float4> g_tTex1df4 : register(t0); | |
| Texture1D <int4> g_tTex1di4; | |
| Texture1D <uint4> g_tTex1du4; | |
| Texture2D <float4> g_tTex2df4; | |
| Texture2D <int4> g_tTex2di4; | |
| Texture2D <uint4> g_tTex2du4; | |
| Texture3D <float4> g_tTex3df4; | |
| Texture3D <int4> g_tTex3di4; | |
| Texture3D <uint4> g_tTex3du4; | |
| TextureCube <float4> g_tTexcdf4; | |
| TextureCube <int4> g_tTexcdi4; | |
| TextureCube <uint4> g_tTexcdu4; | |
| Texture1DArray <float4> g_tTex1df4a; | |
| Texture1DArray <int4> g_tTex1di4a; | |
| Texture1DArray <uint4> g_tTex1du4a; | |
| Texture2DArray <float4> g_tTex2df4a; | |
| Texture2DArray <int4> g_tTex2di4a; | |
| Texture2DArray <uint4> g_tTex2du4a; | |
| TextureCubeArray <float4> g_tTexcdf4a; | |
| TextureCubeArray <int4> g_tTexcdi4a; | |
| TextureCubeArray <uint4> g_tTexcdu4a; | |
| Texture2DMS <float4> g_tTex2dmsf4; | |
| Texture2DMS <int4> g_tTex2dmsi4; | |
| Texture2DMS <uint4> g_tTex2dmsu4; | |
| Texture2DMSArray <float4> g_tTex2dmsf4a; | |
| Texture2DMSArray <int4> g_tTex2dmsi4a; | |
| Texture2DMSArray <uint4> g_tTex2dmsu4a; | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| float Depth : SV_Depth; | |
| }; | |
| PS_OUTPUT main() | |
| { | |
| PS_OUTPUT psout; | |
| uint MipLevel; | |
| uint WidthU; | |
| uint HeightU; | |
| uint ElementsU; | |
| uint DepthU; | |
| uint NumberOfLevelsU; | |
| uint NumberOfSamplesU; | |
| float WidthF; | |
| float HeightF; | |
| float ElementsF; | |
| float DepthF; | |
| float NumberOfLevelsF; | |
| float NumberOfSamplesF; | |
| // 1D, float tx, uint params | |
| g_tTex1df4 . GetDimensions(WidthU); | |
| g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU); | |
| // 1D, int, uint params | |
| g_tTex1di4 . GetDimensions(WidthU); | |
| g_tTex1di4 . GetDimensions(6, WidthU, NumberOfLevelsU); | |
| // 1D, uint, uint params | |
| g_tTex1du4 . GetDimensions(WidthU); | |
| g_tTex1du4 . GetDimensions(6, WidthU, NumberOfLevelsU); | |
| // 1DArray, float tx, uint params | |
| g_tTex1df4a . GetDimensions(WidthU, ElementsU); | |
| g_tTex1df4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU); | |
| // 1DArray, int, uint params | |
| g_tTex1di4a . GetDimensions(WidthU, ElementsU); | |
| g_tTex1di4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU); | |
| // 1DArray, uint, uint params | |
| g_tTex1du4a . GetDimensions(WidthU, ElementsU); | |
| g_tTex1du4a . GetDimensions(6, WidthU, ElementsU, NumberOfLevelsU); | |
| // 2D, float tx, uint params | |
| g_tTex2df4 . GetDimensions(WidthU, HeightU); | |
| g_tTex2df4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // 2D, int, uint params | |
| g_tTex2di4 . GetDimensions(WidthU, HeightU); | |
| g_tTex2di4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // 2D, uint, uint params | |
| g_tTex2du4 . GetDimensions(WidthU, HeightU); | |
| g_tTex2du4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // 2Darray, float tx, uint params | |
| g_tTex2df4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTex2df4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // 2Darray, int, uint params | |
| g_tTex2di4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTex2di4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // 2Darray, uint, uint params | |
| g_tTex2du4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTex2du4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // 3D, float tx, uint params | |
| g_tTex3df4 . GetDimensions(WidthU, HeightU, DepthU); | |
| g_tTex3df4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU); | |
| // 3D, int, uint params | |
| g_tTex3di4 . GetDimensions(WidthU, HeightU, DepthU); | |
| g_tTex3di4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU); | |
| // 3D, uint, uint params | |
| g_tTex3du4 . GetDimensions(WidthU, HeightU, DepthU); | |
| g_tTex3du4 . GetDimensions(6, WidthU, HeightU, DepthU, NumberOfLevelsU); | |
| // Cube, float tx, uint params | |
| g_tTexcdf4 . GetDimensions(WidthU, HeightU); | |
| g_tTexcdf4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // Cube, int, uint params | |
| g_tTexcdi4 . GetDimensions(WidthU, HeightU); | |
| g_tTexcdi4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // Cube, uint, uint params | |
| g_tTexcdu4 . GetDimensions(WidthU, HeightU); | |
| g_tTexcdu4 . GetDimensions(6, WidthU, HeightU, NumberOfLevelsU); | |
| // Cubearray, float tx, uint params | |
| g_tTexcdf4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTexcdf4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // Cubearray, int, uint params | |
| g_tTexcdi4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTexcdi4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // Cubearray, uint, uint params | |
| g_tTexcdu4a . GetDimensions(WidthU, HeightU, ElementsU); | |
| g_tTexcdu4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU); | |
| // 2DMS, float tx, uint params | |
| g_tTex2dmsf4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); | |
| // 2DMS, int tx, uint params | |
| g_tTex2dmsi4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); | |
| // 2DMS, uint tx, uint params | |
| g_tTex2dmsu4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); | |
| // 2DMSArray, float tx, uint params | |
| g_tTex2dmsf4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU); | |
| // 2DMSArray, int tx, uint params | |
| g_tTex2dmsi4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU); | |
| // 2DMSArray, uint tx, uint params | |
| g_tTex2dmsu4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU); | |
| // TODO: *************************************************** | |
| // Change this to 1 to enable float overloads when the HLSL | |
| // function overload resolution is fixed. | |
| #define OVERLOAD_FIX 0 | |
| // TODO: enable when function overload resolution rules are fixed | |
| #if OVERLOAD_FIX | |
| // 1D, float tx, float params | |
| g_tTex1df4 . GetDimensions(WidthF); | |
| g_tTex1df4 . GetDimensions(6, WidthF, NumberOfLevelsF); | |
| // 1D, int, float params | |
| g_tTex1di4 . GetDimensions(WidthF); | |
| g_tTex1di4 . GetDimensions(6, WidthF, NumberOfLevelsF); | |
| // 1D, uint, float params | |
| g_tTex1du4 . GetDimensions(WidthF); | |
| g_tTex1du4 . GetDimensions(6, WidthF, NumberOfLevelsF); | |
| // 1DArray, float tx, float params | |
| g_tTex1df4a . GetDimensions(WidthF, ElementsF); | |
| g_tTex1df4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF); | |
| // 1DArray, int, float params | |
| g_tTex1di4a . GetDimensions(WidthF, ElementsF); | |
| g_tTex1di4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF); | |
| // 1DArray, uint, float params | |
| g_tTex1du4a . GetDimensions(WidthF, ElementsF); | |
| g_tTex1du4a . GetDimensions(6, WidthF, ElementsF, NumberOfLevelsF); | |
| // 2D, float tx, float params | |
| g_tTex2df4 . GetDimensions(WidthF, HeightF); | |
| g_tTex2df4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // 2D, int, float params | |
| g_tTex2di4 . GetDimensions(WidthF, HeightF); | |
| g_tTex2di4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // 2D, uint, float params | |
| g_tTex2du4 . GetDimensions(WidthF, HeightF); | |
| g_tTex2du4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // 2Darray, float tx, float params | |
| g_tTex2df4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTex2df4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // 2Darray, int, float params | |
| g_tTex2di4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTex2di4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // 2Darray, uint, float params | |
| g_tTex2du4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTex2du4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // 3D, float tx, float params | |
| g_tTex3df4 . GetDimensions(WidthF, HeightF, DepthF); | |
| g_tTex3df4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF); | |
| // 3D, int, float params | |
| g_tTex3di4 . GetDimensions(WidthF, HeightF, DepthF); | |
| g_tTex3di4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF); | |
| // 3D, uint, float params | |
| g_tTex3du4 . GetDimensions(WidthF, HeightF, DepthF); | |
| g_tTex3du4 . GetDimensions(6, WidthF, HeightF, DepthF, NumberOfLevelsF); | |
| // Cube, float tx, float params | |
| g_tTexcdf4 . GetDimensions(WidthF, HeightF); | |
| g_tTexcdf4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // Cube, int, float params | |
| g_tTexcdi4 . GetDimensions(WidthF, HeightF); | |
| g_tTexcdi4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // Cube, uint, float params | |
| g_tTexcdu4 . GetDimensions(WidthF, HeightF); | |
| g_tTexcdu4 . GetDimensions(6, WidthF, HeightF, NumberOfLevelsF); | |
| // Cubearray, float tx, float params | |
| g_tTexcdf4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTexcdf4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // Cubearray, int, float params | |
| g_tTexcdi4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTexcdi4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // Cubearray, uint, float params | |
| g_tTexcdu4a . GetDimensions(WidthF, HeightF, ElementsF); | |
| g_tTexcdu4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF); | |
| // 2DMS, float tx, uint params | |
| g_tTex2dmsf4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF); | |
| // 2DMS, int tx, uint params | |
| g_tTex2dmsi4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF); | |
| // 2DMS, uint tx, uint params | |
| g_tTex2dmsu4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF); | |
| // 2DMSArray, float tx, uint params | |
| g_tTex2dmsf4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF); | |
| // 2DMSArray, int tx, uint params | |
| g_tTex2dmsi4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF); | |
| // 2DMSArray, uint tx, uint params | |
| g_tTex2dmsu4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF); | |
| #endif // OVERLOAD_FIX | |
| psout.Color = 1.0; | |
| psout.Depth = 1.0; | |
| return psout; | |
| } |