| SamplerState g_sSamp : register(s0); | |
| [[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0); | |
| [[spv::format_rg32f]] RWTexture1D <float4> g_tTex1di4; | |
| [[spv::format_rgba8snorm]] RWTexture1D <float4> g_tTex1du4; | |
| [[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D <float4> g_tTex3df4; | |
| [[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4> g_tTex3di4; | |
| [[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4> g_tTex3du4; | |
| [[spv::format_rgba8ui]] RWTexture1DArray <uint4> g_tTex1df4a; | |
| [[spv::format_rg32ui]] RWTexture1DArray <uint4> g_tTex1di4a; | |
| [[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a; | |
| [[spv::format_rgb10a2ui]] RWTexture2DArray <int4> g_tTex2df4a; | |
| [[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a; | |
| [[spv::format_rgba16f]] RWTexture2DArray <float4> g_tTex2du4a; | |
| [[spv::format_rgba8 ]] RWTexture2DArray<float4> g_tTex01; | |
| [[spv::format_rg16f ]] RWTexture2DArray<float4> g_tTex02; | |
| [[spv::format_r16f ]] RWTexture2DArray<float4> g_tTex03; | |
| [[spv::format_rgb10a2 ]] RWTexture2DArray<float4> g_tTex04; | |
| [[spv::format_rg16 ]] RWTexture2DArray<float4> g_tTex05; | |
| [[spv::format_r32f ]] RWTexture2DArray<float4> g_tTex06; | |
| [[spv::format_rgba16 ]] RWTexture2DArray<float4> g_tTex07; | |
| [[spv::format_r16 ]] RWTexture2DArray<float4> g_tTex08; | |
| [[spv::format_r8 ]] RWTexture2DArray<float4> g_tTex09; | |
| [[spv::format_rgba16snorm ]] RWTexture2DArray<float4> g_tTex10; | |
| [[spv::format_rg16snorm ]] RWTexture2DArray<float4> g_tTex11; | |
| [[spv::format_r16snorm ]] RWTexture2DArray<float4> g_tTex12; | |
| [[spv::format_r8snorm ]] RWTexture2DArray<float4> g_tTex13; | |
| [[spv::format_rgba32i ]] RWTexture2DArray<int4> g_tTex14; | |
| [[spv::format_r32i ]] RWTexture2DArray<int4> g_tTex15; | |
| [[spv::format_r32ui ]] RWTexture2DArray<int4> g_tTex16; | |
| [[spv::format_rg16i ]] RWTexture2DArray<int4> g_tTex17; | |
| [[spv::format_r16i ]] RWTexture2DArray<int4> g_tTex18; | |
| [[spv::format_rg32i ]] RWTexture2DArray<int4> g_tTex19; | |
| [[spv::format_rg8i ]] RWTexture2DArray<int4> g_tTex20; | |
| [[spv::format_rg8ui ]] RWTexture2DArray<int4> g_tTex21; | |
| [[spv::format_rgba32ui ]] RWTexture2DArray<int4> g_tTex22; | |
| [[spv::format_rgba16ui ]] RWTexture2DArray<int4> g_tTex23; | |
| [[spv::format_rg32ui ]] RWTexture2DArray<int4> g_tTex24; | |
| [[spv::format_rg16ui ]] RWTexture2DArray<int4> g_tTex25; | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| float Depth : SV_Depth; | |
| }; | |
| PS_OUTPUT main() | |
| { | |
| PS_OUTPUT psout; | |
| psout.Color = 1.0; | |
| psout.Depth = 1.0; | |
| return psout; | |
| } |