| structAssignment.frag | |
| WARNING: 0:4: varying deprecated in version 130; may be removed in future release | |
| Shader version: 130 | |
| 0:? Sequence | |
| 0:29 Function Definition: main( ( global void) | |
| 0:29 Function Parameters: | |
| 0:? Sequence | |
| 0:33 Test condition and select ( temp void) | |
| 0:33 Condition | |
| 0:33 Compare Greater Than ( temp bool) | |
| 0:33 i: direct index for structure ( global int) | |
| 0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 true case | |
| 0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 Constant: | |
| 0:34 0 (const int) | |
| 0:33 false case | |
| 0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:38 move second child to first child ( temp 4-component vector of float) | |
| 0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor) | |
| 0:38 vector-scale ( temp 4-component vector of float) | |
| 0:38 f: direct index for structure ( global float) | |
| 0:38 s1_1: direct index for structure ( global structure{ global int i, global float f}) | |
| 0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:38 Constant: | |
| 0:38 2 (const int) | |
| 0:38 Constant: | |
| 0:38 1 (const int) | |
| 0:38 texture ( global 4-component vector of float) | |
| 0:38 'sampler' ( uniform sampler2D) | |
| 0:38 'coord' ( smooth in 2-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'sampler' ( uniform sampler2D) | |
| 0:? 'coord' ( smooth in 2-component vector of float) | |
| 0:? 'foo' ( uniform structure{ global int i, global float f}) | |
| 0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| Linked fragment stage: | |
| Shader version: 130 | |
| 0:? Sequence | |
| 0:29 Function Definition: main( ( global void) | |
| 0:29 Function Parameters: | |
| 0:? Sequence | |
| 0:33 Test condition and select ( temp void) | |
| 0:33 Condition | |
| 0:33 Compare Greater Than ( temp bool) | |
| 0:33 i: direct index for structure ( global int) | |
| 0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 Constant: | |
| 0:33 0 (const int) | |
| 0:33 true case | |
| 0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:34 Constant: | |
| 0:34 0 (const int) | |
| 0:33 false case | |
| 0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:38 move second child to first child ( temp 4-component vector of float) | |
| 0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor) | |
| 0:38 vector-scale ( temp 4-component vector of float) | |
| 0:38 f: direct index for structure ( global float) | |
| 0:38 s1_1: direct index for structure ( global structure{ global int i, global float f}) | |
| 0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:38 Constant: | |
| 0:38 2 (const int) | |
| 0:38 Constant: | |
| 0:38 1 (const int) | |
| 0:38 texture ( global 4-component vector of float) | |
| 0:38 'sampler' ( uniform sampler2D) | |
| 0:38 'coord' ( smooth in 2-component vector of float) | |
| 0:? Linker Objects | |
| 0:? 'sampler' ( uniform sampler2D) | |
| 0:? 'coord' ( smooth in 2-component vector of float) | |
| 0:? 'foo' ( uniform structure{ global int i, global float f}) | |
| 0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) | |
| 0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) | |