blob: 1ad3c4dbd0a9ae6f5eab6152aee82ad65b191195 [file]
redeclareBlockMemberExtension.geom
ERROR: 0:15: 'gl_SecondaryPositionNV' : required extension not requested: GL_NV_stereo_view_rendering
ERROR: 1 compilation errors. No code generated.
Shader version: 450
invocations = -1
max_vertices = 1
input primitive = points
output primitive = points
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:15 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 add ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 gl_SecondaryPositionNV: direct index for structure ( in 4-component vector of float SecondaryPositionNV)
0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 EmitVertex ( global void)
0:? Linker Objects
0:? 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 1
input primitive = points
output primitive = points
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:15 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 add ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 gl_SecondaryPositionNV: direct index for structure ( in 4-component vector of float SecondaryPositionNV)
0:15 direct index ( temp block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 EmitVertex ( global void)
0:? Linker Objects
0:? 'gl_in' ( in 1-element array of block{ in 4-component vector of float Position gl_Position, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})