| hlsl.max.frag | |
| Shader version: 500 | |
| gl_FragCoord origin is upper left | |
| 0:? Sequence | |
| 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) | |
| 0:2 Function Parameters: | |
| 0:2 'input1' ( in 4-component vector of float) | |
| 0:2 'input2' ( in 4-component vector of float) | |
| 0:? Sequence | |
| 0:3 Branch: Return with expression | |
| 0:3 max ( temp 4-component vector of float) | |
| 0:3 'input1' ( in 4-component vector of float) | |
| 0:3 'input2' ( in 4-component vector of float) | |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) | |
| 0:2 Function Parameters: | |
| 0:? Sequence | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input1' ( temp 4-component vector of float) | |
| 0:? 'input1' (layout( location=0) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input2' ( temp 4-component vector of float) | |
| 0:? 'input2' (layout( location=1) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) | |
| 0:? 'input1' ( temp 4-component vector of float) | |
| 0:? 'input2' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:? 'input1' (layout( location=0) in 4-component vector of float) | |
| 0:? 'input2' (layout( location=1) in 4-component vector of float) | |
| Linked fragment stage: | |
| Shader version: 500 | |
| gl_FragCoord origin is upper left | |
| 0:? Sequence | |
| 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) | |
| 0:2 Function Parameters: | |
| 0:2 'input1' ( in 4-component vector of float) | |
| 0:2 'input2' ( in 4-component vector of float) | |
| 0:? Sequence | |
| 0:3 Branch: Return with expression | |
| 0:3 max ( temp 4-component vector of float) | |
| 0:3 'input1' ( in 4-component vector of float) | |
| 0:3 'input2' ( in 4-component vector of float) | |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) | |
| 0:2 Function Parameters: | |
| 0:? Sequence | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input1' ( temp 4-component vector of float) | |
| 0:? 'input1' (layout( location=0) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? 'input2' ( temp 4-component vector of float) | |
| 0:? 'input2' (layout( location=1) in 4-component vector of float) | |
| 0:2 move second child to first child ( temp 4-component vector of float) | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) | |
| 0:? 'input1' ( temp 4-component vector of float) | |
| 0:? 'input2' ( temp 4-component vector of float) | |
| 0:? Linker Objects | |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) | |
| 0:? 'input1' (layout( location=0) in 4-component vector of float) | |
| 0:? 'input2' (layout( location=1) in 4-component vector of float) | |
| // Module Version 10000 | |
| // Generated by (magic number): 8000b | |
| // Id's are bound by 33 | |
| Capability Shader | |
| 1: ExtInstImport "GLSL.std.450" | |
| MemoryModel Logical GLSL450 | |
| EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27 | |
| ExecutionMode 4 OriginUpperLeft | |
| Source HLSL 500 | |
| Name 4 "PixelShaderFunction" | |
| Name 12 "@PixelShaderFunction(vf4;vf4;" | |
| Name 10 "input1" | |
| Name 11 "input2" | |
| Name 19 "input1" | |
| Name 21 "input1" | |
| Name 23 "input2" | |
| Name 24 "input2" | |
| Name 27 "@entryPointOutput" | |
| Name 28 "param" | |
| Name 30 "param" | |
| Decorate 21(input1) Location 0 | |
| Decorate 24(input2) Location 1 | |
| Decorate 27(@entryPointOutput) Location 0 | |
| 2: TypeVoid | |
| 3: TypeFunction 2 | |
| 6: TypeFloat 32 | |
| 7: TypeVector 6(float) 4 | |
| 8: TypePointer Function 7(fvec4) | |
| 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) | |
| 20: TypePointer Input 7(fvec4) | |
| 21(input1): 20(ptr) Variable Input | |
| 24(input2): 20(ptr) Variable Input | |
| 26: TypePointer Output 7(fvec4) | |
| 27(@entryPointOutput): 26(ptr) Variable Output | |
| 4(PixelShaderFunction): 2 Function None 3 | |
| 5: Label | |
| 19(input1): 8(ptr) Variable Function | |
| 23(input2): 8(ptr) Variable Function | |
| 28(param): 8(ptr) Variable Function | |
| 30(param): 8(ptr) Variable Function | |
| 22: 7(fvec4) Load 21(input1) | |
| Store 19(input1) 22 | |
| 25: 7(fvec4) Load 24(input2) | |
| Store 23(input2) 25 | |
| 29: 7(fvec4) Load 19(input1) | |
| Store 28(param) 29 | |
| 31: 7(fvec4) Load 23(input2) | |
| Store 30(param) 31 | |
| 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) | |
| Store 27(@entryPointOutput) 32 | |
| Return | |
| FunctionEnd | |
| 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9 | |
| 10(input1): 8(ptr) FunctionParameter | |
| 11(input2): 8(ptr) FunctionParameter | |
| 13: Label | |
| 14: 7(fvec4) Load 10(input1) | |
| 15: 7(fvec4) Load 11(input2) | |
| 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15 | |
| ReturnValue 16 | |
| FunctionEnd |