blob: bf8e7c556ef67300782e95a50f4b4e423563321e [file]
hlsl.numthreads.negative.comp
ERROR: 0:3: 'numthreads' : expected at most three arguments
ERROR: 1 compilation errors. No code generated.
Shader version: 500
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: @main(vu3; ( temp void)
0:3 Function Parameters:
0:3 'tid' ( in 3-component vector of uint)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:3 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: @main(vu3; ( temp void)
0:3 Function Parameters:
0:3 'tid' ( in 3-component vector of uint)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:3 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
SPIR-V is not generated for failed compile or link