| /* |
| * Copyright (c) 2020-2026 The Khronos Group Inc. |
| * Copyright (c) 2020-2026 Valve Corporation |
| * Copyright (c) 2020-2026 LunarG, Inc. |
| * Copyright (c) 2020-2026 Google, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| */ |
| |
| #include <vulkan/vulkan_core.h> |
| #include "../framework/layer_validation_tests.h" |
| #include "../framework/pipeline_helper.h" |
| #include "../framework/shader_object_helper.h" |
| #include "../framework/descriptor_helper.h" |
| #include "../framework/gpu_av_helper.h" |
| |
| class NegativeGpuAV : public GpuAVTest {}; |
| |
| TEST_F(NegativeGpuAV, ValidationAbort) { |
| TEST_DESCRIPTION("GPU validation: Verify that aborting GPU-AV is safe."); |
| // GPU Shader Instrumentation requires Vulkan 1.1 or later |
| SetTargetApiVersion(VK_API_VERSION_1_0); |
| VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures(); |
| RETURN_IF_SKIP(InitFramework(&validation_features)); |
| m_errorMonitor->SetDesiredError("GPU-AV is being disabled"); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->VerifyFound(); |
| |
| // Still make sure we can use Vulkan as expected without errors |
| InitRenderTarget(); |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.CreateComputePipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| } |
| |
| TEST_F(NegativeGpuAV, ValidationFeatures) { |
| TEST_DESCRIPTION("Validate Validation Features"); |
| SetTargetApiVersion(VK_API_VERSION_1_1); |
| AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME); |
| VkValidationFeatureEnableEXT enables[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enables; |
| |
| auto ici = GetInstanceCreateInfo(); |
| features.pNext = ici.pNext; |
| ici.pNext = &features; |
| VkInstance instance; |
| m_errorMonitor->SetDesiredError("VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-02967"); |
| vk::CreateInstance(&ici, nullptr, &instance); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedShaders) { |
| TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| |
| std::vector<VkLayerSettingEXT> layer_settings = { |
| {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitRenderTarget(); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enabled; |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main", |
| &features); |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_[0] = vs.GetStageCreateInfo(); |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedShadersRegex) { |
| TEST_DESCRIPTION( |
| "Selectively instrument shaders for validation, using regexes: all shaders matching regexes must be instrumented. Here it " |
| "means they should emit errors"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| std::vector<VkLayerSettingEXT> layer_settings(2); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}; |
| std::array<const char*, 2> shader_regexes = {{"vertex_foo", "fragment_.*"}}; |
| layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes), |
| shader_regexes.data()}; |
| |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitRenderTarget(); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main"); |
| VkShaderObj fs(*m_device, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, |
| "main"); |
| |
| VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper(); |
| name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE; |
| |
| name_info.pObjectName = "vertex_foo"; |
| name_info.objectHandle = uint64_t(vs.handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| name_info.pObjectName = "fragment_bar"; |
| name_info.objectHandle = uint64_t(fs.handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| |
| pipe.gp_ci_.layout = pipeline_layout; |
| m_errorMonitor->SetDesiredInfo("vertex_foo"); |
| m_errorMonitor->SetDesiredInfo("fragment_bar"); |
| pipe.CreateGraphicsPipeline(); |
| m_errorMonitor->VerifyFound(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedComputePipelineRegex) { |
| TEST_DESCRIPTION("Selectively instrument a compute pipeline for validation, using regexes"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); |
| std::vector<VkLayerSettingEXT> layer_settings(2); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}; |
| std::array<const char*, 1> shader_regexes = {{"pipeline_foo"}}; |
| layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes), |
| shader_regexes.data()}; |
| |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| const char cs_source[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main"); |
| pipe.cp_ci_.layout = pipeline_layout; |
| pipe.CreateComputePipeline(); |
| |
| VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper(); |
| name_info.objectType = VK_OBJECT_TYPE_PIPELINE; |
| name_info.pObjectName = "pipeline_foo"; |
| name_info.objectHandle = uint64_t(pipe.Handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredErrorRegex("VUID-vkCmdDispatch-storageBuffers-06936", "pipeline_foo"); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedPipelineLibrariesRegex) { |
| TEST_DESCRIPTION( |
| "Use one library to link two pipelines. Destroy first one before creating second one. Second one should be instrumented."); |
| AddRequiredExtensions(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::graphicsPipelineLibrary); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); |
| std::vector<VkLayerSettingEXT> layer_settings(2); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}; |
| std::array<const char*, 1> shader_regexes = {{"pipeline_foo"}}; |
| layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes), |
| shader_regexes.data()}; |
| |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitRenderTarget(); |
| |
| vkt::Buffer offset_buffer(*m_device, 4, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, kHostVisibleMemProps); |
| vkt::Buffer write_buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, offset_buffer, 0, VK_WHOLE_SIZE); |
| descriptor_set.WriteDescriptorBufferInfo(1, write_buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| uint32_t* data = (uint32_t*)offset_buffer.Memory().Map(); |
| *data = 8; |
| |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) uniform Foo { uint index[]; }; |
| layout(set = 0, binding = 1) buffer StorageBuffer { uint data[]; }; |
| void main() { |
| uint index = index[0]; |
| data[index] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| // Create VkShaderModule to pass in |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT); |
| VkShaderObj fs(*m_device, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| CreatePipelineHelper vertex_input_lib(*this); |
| vertex_input_lib.InitVertexInputLibInfo(); |
| vertex_input_lib.CreateGraphicsPipeline(false); |
| |
| // For GPU-AV tests this shrinks things so only a single fragment is executed |
| VkViewport viewport = {0, 0, 1, 1, 0, 1}; |
| VkRect2D scissor = {{0, 0}, {1, 1}}; |
| |
| CreatePipelineHelper pre_raster_lib(*this); |
| { |
| pre_raster_lib.InitPreRasterLibInfo(&vs.GetStageCreateInfo()); |
| pre_raster_lib.vp_state_ci_.pViewports = &viewport; |
| pre_raster_lib.vp_state_ci_.pScissors = &scissor; |
| pre_raster_lib.gp_ci_.layout = pipeline_layout; |
| pre_raster_lib.CreateGraphicsPipeline(); |
| } |
| |
| CreatePipelineHelper frag_shader_lib(*this); |
| { |
| frag_shader_lib.InitFragmentLibInfo(&fs.GetStageCreateInfo()); |
| frag_shader_lib.gp_ci_.layout = pipeline_layout; |
| frag_shader_lib.CreateGraphicsPipeline(false); |
| } |
| |
| CreatePipelineHelper frag_out_lib(*this); |
| frag_out_lib.InitFragmentOutputLibInfo(); |
| frag_out_lib.CreateGraphicsPipeline(false); |
| |
| VkPipeline libraries[4] = { |
| vertex_input_lib, |
| pre_raster_lib, |
| frag_shader_lib, |
| frag_out_lib, |
| }; |
| VkPipelineLibraryCreateInfoKHR link_info = vku::InitStructHelper(); |
| link_info.libraryCount = size32(libraries); |
| link_info.pLibraries = libraries; |
| |
| VkGraphicsPipelineCreateInfo exe_pipe_ci = vku::InitStructHelper(&link_info); |
| exe_pipe_ci.layout = pipeline_layout; |
| { |
| vkt::Pipeline exe_pipe(*m_device, exe_pipe_ci); |
| } |
| vkt::Pipeline exe_pipe_2(*m_device, exe_pipe_ci); |
| |
| VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper(); |
| name_info.objectType = VK_OBJECT_TYPE_PIPELINE; |
| name_info.pObjectName = "pipeline_foo"; |
| name_info.objectHandle = uint64_t(exe_pipe_2.handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, exe_pipe_2); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredErrorRegex("VUID-vkCmdDraw-storageBuffers-06936", "pipeline_foo", 3); |
| |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedGraphicsPipelineRegex) { |
| TEST_DESCRIPTION("Selectively instrument a pipeline for validation, using regexes"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| std::vector<VkLayerSettingEXT> layer_settings(2); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}; |
| std::array<const char*, 1> shader_regexes = {{"pipeline_foo"}}; |
| layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes), |
| shader_regexes.data()}; |
| |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitRenderTarget(); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main"); |
| VkShaderObj fs(*m_device, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, |
| "main"); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper(); |
| name_info.objectType = VK_OBJECT_TYPE_PIPELINE; |
| |
| name_info.pObjectName = "pipeline_foo"; |
| name_info.objectHandle = uint64_t(pipe.Handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredErrorRegex("VUID-vkCmdDraw-storageBuffers-06936", "pipeline_foo", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedShadersRegexDestroyedShaders) { |
| TEST_DESCRIPTION( |
| "Selectively instrument shaders for validation, using regexes: all shaders matching regexes must be instrumented. Here it " |
| "means they should emit errors. Shaders are destroyed after creating pipeline, it should have no impact."); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| std::vector<VkLayerSettingEXT> layer_settings(2); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}; |
| std::array<const char*, 2> shader_regexes = {{"vertex_foo", "fragment_.*"}}; |
| layer_settings[1] = {OBJECT_LAYER_NAME, "gpuav_shaders_to_instrument", VK_LAYER_SETTING_TYPE_STRING_EXT, size32(shader_regexes), |
| shader_regexes.data()}; |
| |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitRenderTarget(); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main"); |
| VkShaderObj fs(*m_device, kFragmentMinimalGlsl, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, |
| "main"); |
| |
| VkDebugUtilsObjectNameInfoEXT name_info = vku::InitStructHelper(); |
| name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE; |
| |
| name_info.pObjectName = "vertex_foo"; |
| name_info.objectHandle = uint64_t(vs.handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| name_info.pObjectName = "fragment_bar"; |
| name_info.objectHandle = uint64_t(fs.handle()); |
| vk::SetDebugUtilsObjectNameEXT(device(), &name_info); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| |
| pipe.gp_ci_.layout = pipeline_layout; |
| m_errorMonitor->SetDesiredInfo("vertex_foo"); |
| m_errorMonitor->SetDesiredInfo("fragment_bar"); |
| pipe.CreateGraphicsPipeline(); |
| m_errorMonitor->VerifyFound(); |
| vs.Destroy(); |
| fs.Destroy(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-storageBuffers-06936", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedShadersShaderObject) { |
| TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME); |
| AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::dynamicRendering); |
| AddRequiredFeature(vkt::Feature::shaderObject); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| |
| std::vector<VkLayerSettingEXT> layer_settings = { |
| {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitDynamicRenderTarget(); |
| |
| OneOffDescriptorSet vert_descriptor_set(m_device, |
| { |
| {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&vert_descriptor_set.layout_}); |
| |
| const char vert_src[] = R"glsl( |
| #version 460 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| const auto vert_spv = GLSLToSPV(VK_SHADER_STAGE_VERTEX_BIT, vert_src); |
| const auto frag_spv = GLSLToSPV(VK_SHADER_STAGE_FRAGMENT_BIT, kFragmentMinimalGlsl); |
| |
| VkDescriptorSetLayout descriptor_set_layouts[] = {vert_descriptor_set.layout_}; |
| |
| VkShaderCreateInfoEXT vert_create_info = ShaderCreateInfo(vert_spv, VK_SHADER_STAGE_VERTEX_BIT, 1, descriptor_set_layouts); |
| VkShaderCreateInfoEXT frag_create_info = ShaderCreateInfo(frag_spv, VK_SHADER_STAGE_FRAGMENT_BIT, 1, descriptor_set_layouts); |
| |
| VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enabled; |
| vert_create_info.pNext = &features; |
| frag_create_info.pNext = &features; |
| |
| const vkt::Shader vert_shader(*m_device, vert_create_info); |
| const vkt::Shader frag_shader(*m_device, frag_create_info); |
| |
| vkt::Buffer buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); |
| vert_descriptor_set.WriteDescriptorBufferInfo(0, buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| vert_descriptor_set.UpdateDescriptorSets(); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderingColor(GetDynamicRenderTarget(), GetRenderTargetArea()); |
| SetDefaultDynamicStatesExclude(); |
| m_command_buffer.BindShaders(vert_shader, frag_shader); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0u, 1u, &vert_descriptor_set.set_, |
| 0u, nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRendering(); |
| m_command_buffer.End(); |
| |
| // Should get a warning since shader was instrumented |
| m_errorMonitor->SetDesiredError("VUID-vkCmdDraw-None-08613", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, SelectInstrumentedShadersShaderObjectDrawIndexedIndirect2KHR) { |
| TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME); |
| AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME); |
| AddRequiredExtensions(VK_KHR_DEVICE_ADDRESS_COMMANDS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::dynamicRendering); |
| AddRequiredFeature(vkt::Feature::shaderObject); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| AddRequiredFeature(vkt::Feature::deviceAddressCommands); |
| AddRequiredFeature(vkt::Feature::bufferDeviceAddress); |
| |
| std::vector<VkLayerSettingEXT> layer_settings = { |
| {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| InitDynamicRenderTarget(); |
| |
| OneOffDescriptorSet vert_descriptor_set(m_device, |
| { |
| {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&vert_descriptor_set.layout_}); |
| |
| const char vert_src[] = R"glsl( |
| #version 460 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| |
| const auto vert_spv = GLSLToSPV(VK_SHADER_STAGE_VERTEX_BIT, vert_src); |
| const auto frag_spv = GLSLToSPV(VK_SHADER_STAGE_FRAGMENT_BIT, kFragmentMinimalGlsl); |
| |
| VkDescriptorSetLayout descriptor_set_layouts[] = {vert_descriptor_set.layout_}; |
| |
| VkShaderCreateInfoEXT vert_create_info = ShaderCreateInfo(vert_spv, VK_SHADER_STAGE_VERTEX_BIT, 1, descriptor_set_layouts); |
| VkShaderCreateInfoEXT frag_create_info = ShaderCreateInfo(frag_spv, VK_SHADER_STAGE_FRAGMENT_BIT, 1, descriptor_set_layouts); |
| |
| VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enabled; |
| vert_create_info.pNext = &features; |
| frag_create_info.pNext = &features; |
| |
| const vkt::Shader vert_shader(*m_device, vert_create_info); |
| const vkt::Shader frag_shader(*m_device, frag_create_info); |
| |
| vkt::Buffer buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); |
| vert_descriptor_set.WriteDescriptorBufferInfo(0, buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| vert_descriptor_set.UpdateDescriptorSets(); |
| |
| vkt::Buffer index_buffer(*m_device, 3 * sizeof(uint32_t), VK_BUFFER_USAGE_INDEX_BUFFER_BIT, vkt::device_address); |
| uint32_t* index_data = reinterpret_cast<uint32_t*>(index_buffer.Memory().Map()); |
| index_data[0] = 0u; |
| index_data[1] = 1u; |
| index_data[2] = 2u; |
| |
| vkt::Buffer indirect_buffer(*m_device, 32, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, vkt::device_address); |
| VkDrawIndexedIndirectCommand* draw_command = reinterpret_cast<VkDrawIndexedIndirectCommand*>(indirect_buffer.Memory().Map()); |
| draw_command->indexCount = 3u; |
| draw_command->instanceCount = 1u; |
| draw_command->firstIndex = 0u; |
| draw_command->vertexOffset = 0u; |
| draw_command->firstInstance = 0u; |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderingColor(GetDynamicRenderTarget(), GetRenderTargetArea()); |
| SetDefaultDynamicStatesExclude(); |
| m_command_buffer.BindShaders(vert_shader, frag_shader); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0u, 1u, &vert_descriptor_set.set_, |
| 0u, nullptr); |
| |
| VkBindIndexBuffer3InfoKHR index_buffer_info = vku::InitStructHelper(); |
| index_buffer_info.addressRange = index_buffer.AddressRange(); |
| index_buffer_info.addressFlags = VK_ADDRESS_COMMAND_UNKNOWN_STORAGE_BUFFER_USAGE_BIT_KHR; |
| index_buffer_info.indexType = VK_INDEX_TYPE_UINT32; |
| vk::CmdBindIndexBuffer3KHR(m_command_buffer, &index_buffer_info); |
| |
| VkDrawIndirect2InfoKHR draw_indirect_info = vku::InitStructHelper(); |
| draw_indirect_info.addressRange = indirect_buffer.StridedAddressRange(); |
| draw_indirect_info.addressFlags = VK_ADDRESS_COMMAND_UNKNOWN_STORAGE_BUFFER_USAGE_BIT_KHR; |
| draw_indirect_info.drawCount = 1u; |
| vk::CmdDrawIndexedIndirect2KHR(m_command_buffer, &draw_indirect_info); |
| |
| m_command_buffer.EndRendering(); |
| m_command_buffer.End(); |
| |
| // Should get a warning since shader was instrumented |
| m_errorMonitor->SetDesiredError("VUID-vkCmdDrawIndexedIndirect2KHR-None-08613", 3); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineNotReserved) { |
| TEST_DESCRIPTION("Don't reserve a descriptor slot and proceed to use them all so GPU-AV can't"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME); |
| AddRequiredExtensions(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::bufferDeviceAddress); |
| |
| // not using VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT |
| const VkValidationFeatureEnableEXT gpu_av_enables = VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT; |
| VkValidationFeaturesEXT validation_features = vku::InitStructHelper(); |
| validation_features.enabledValidationFeatureCount = 1; |
| validation_features.pEnabledValidationFeatures = &gpu_av_enables; |
| RETURN_IF_SKIP(InitFramework(&validation_features)); |
| if (!CanEnableGpuAV(*this)) { |
| GTEST_SKIP() << "Requirements for GPU-AV are not met"; |
| } |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit); |
| |
| vkt::Buffer block_buffer(*m_device, 16, 0, vkt::device_address); |
| vkt::Buffer in_buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| auto data = static_cast<VkDeviceAddress*>(in_buffer.Memory().Map()); |
| data[0] = block_buffer.Address(); |
| |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| descriptor_set.WriteDescriptorBufferInfo(0, in_buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets; |
| |
| // First try to use too many sets in the pipeline layout |
| { |
| m_errorMonitor->SetDesiredWarning( |
| "This Pipeline Layout has too many descriptor sets that will not allow GPU shader instrumentation to be setup for " |
| "pipelines created with it"); |
| std::vector<const vkt::DescriptorSetLayout*> empty_layouts(set_limit); |
| for (uint32_t i = 0; i < set_limit; i++) { |
| empty_layouts[i] = &descriptor_set.layout_; |
| } |
| vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| // Reduce by one (so there is room now) and do something invalid. (To make sure things still work as expected) |
| std::vector<const vkt::DescriptorSetLayout*> layouts(set_limit - 1); |
| for (uint32_t i = 0; i < set_limit - 1; i++) { |
| layouts[i] = &descriptor_set.layout_; |
| } |
| vkt::PipelineLayout pipe_layout(*m_device, layouts); |
| |
| const char* shader_source = R"glsl( |
| #version 450 |
| #extension GL_EXT_buffer_reference : enable |
| layout(buffer_reference, std430) readonly buffer IndexBuffer { |
| int indices[]; |
| }; |
| layout(set = 0, binding = 0) buffer foo { |
| IndexBuffer data; |
| int x; |
| }; |
| void main() { |
| x = data.indices[16]; |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.cs_ = VkShaderObj(*m_device, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2); |
| pipe.cp_ci_.layout = pipe_layout; |
| pipe.CreateComputePipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-PhysicalStorageBuffer64-11819"); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineReserved) { |
| TEST_DESCRIPTION("Reserve a descriptor slot and proceed to use them all anyway so GPU-AV can't"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::bufferDeviceAddress); |
| |
| RETURN_IF_SKIP(InitGpuAvFramework()); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit); |
| |
| vkt::Buffer index_buffer(*m_device, 16, 0, vkt::device_address); |
| vkt::Buffer storage_buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| auto data = static_cast<VkDeviceAddress*>(storage_buffer.Memory().Map()); |
| data[0] = index_buffer.Address(); |
| |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| descriptor_set.WriteDescriptorBufferInfo(0, storage_buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| // Add one to use the descriptor slot we tried to reserve |
| const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets + 1; |
| |
| // First try to use too many sets in the pipeline layout |
| { |
| m_errorMonitor->SetDesiredWarning( |
| "This Pipeline Layout has too many descriptor sets that will not allow GPU shader instrumentation to be setup for " |
| "pipelines created with it"); |
| std::vector<const vkt::DescriptorSetLayout*> empty_layouts(set_limit); |
| for (uint32_t i = 0; i < set_limit; i++) { |
| empty_layouts[i] = &descriptor_set.layout_; |
| } |
| vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| // Reduce by one (so there is room now) and do something invalid. (To make sure things still work as expected) |
| std::vector<const vkt::DescriptorSetLayout*> layouts(set_limit - 1); |
| for (uint32_t i = 0; i < set_limit - 1; i++) { |
| layouts[i] = &descriptor_set.layout_; |
| } |
| vkt::PipelineLayout pipe_layout(*m_device, layouts); |
| |
| const char* shader_source = R"glsl( |
| #version 450 |
| #extension GL_EXT_buffer_reference : enable |
| layout(buffer_reference, std430) readonly buffer IndexBuffer { |
| int indices[]; |
| }; |
| layout(set = 0, binding = 0) buffer storage_buffer { |
| IndexBuffer data; |
| int x; |
| }; |
| void main() { |
| x = data.indices[16]; |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.cs_ = VkShaderObj(*m_device, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_2); |
| pipe.cp_ci_.layout = pipe_layout; |
| pipe.CreateComputePipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_errorMonitor->SetDesiredError("VUID-RuntimeSpirv-PhysicalStorageBuffer64-11819"); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, ForceUniformAndStorageBuffer8BitAccess) { |
| TEST_DESCRIPTION("Make sure that GPU-AV enabled storageBuffer8BitAccess on behalf of app"); |
| |
| SetTargetApiVersion(VK_API_VERSION_1_1); |
| AddRequiredFeature(vkt::Feature::fragmentStoresAndAtomics); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| AddRequiredFeature(vkt::Feature::shaderInt64); |
| |
| std::vector<VkLayerSettingEXT> layer_settings(1); |
| layer_settings[0] = {OBJECT_LAYER_NAME, "gpuav_acceleration_structures_builds", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkFalse}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| |
| if (!DeviceExtensionSupported(VK_KHR_8BIT_STORAGE_EXTENSION_NAME)) { |
| GTEST_SKIP() << VK_KHR_8BIT_STORAGE_EXTENSION_NAME << " not supported, skipping test"; |
| } |
| |
| VkPhysicalDevice8BitStorageFeaturesKHR eight_bit_storage_features = vku::InitStructHelper(); |
| VkPhysicalDeviceFeatures2 features_2 = vku::InitStructHelper(&eight_bit_storage_features); |
| vk::GetPhysicalDeviceFeatures2(Gpu(), &features_2); |
| if (!eight_bit_storage_features.storageBuffer8BitAccess) { |
| GTEST_SKIP() << "Required feature storageBuffer8BitAccess is not supported, skipping test"; |
| } |
| |
| m_errorMonitor->SetDesiredWarning( |
| "Adding a VkPhysicalDevice8BitStorageFeatures to pNext with storageBuffer8BitAccess set to VK_TRUE"); |
| |
| // noise from disabling settings when features are not supported |
| m_errorMonitor->SetAllowedFailureMsg("Disabling"); |
| m_errorMonitor->SetAllowedFailureMsg( |
| "vkGetDeviceProcAddr(): pName is trying to grab vkGetPhysicalDeviceCalibrateableTimeDomainsKHR which is an instance level " |
| "function"); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, UseAllDescriptorSlotsPipelineLayout) { |
| SetTargetApiVersion(VK_API_VERSION_1_1); |
| // Use robustness to make sure we don't crash as we won't catch the invalid shader |
| AddRequiredFeature(vkt::Feature::robustBufferAccess); |
| RETURN_IF_SKIP(InitGpuAvFramework()); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->ExpectSuccess(kErrorBit | kWarningBit); |
| |
| vkt::Buffer buffer(*m_device, 16, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| descriptor_set.WriteDescriptorBufferInfo(0, buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| // Add one to use the descriptor slot we tried to reserve |
| const uint32_t set_limit = m_device->Physical().limits_.maxBoundDescriptorSets + 1; |
| |
| std::vector<const vkt::DescriptorSetLayout*> empty_layouts(set_limit); |
| for (uint32_t i = 0; i < set_limit; i++) { |
| empty_layouts[i] = &descriptor_set.layout_; |
| } |
| |
| m_errorMonitor->SetAllowedFailureMsg("This Pipeline Layout has too many descriptor sets"); |
| vkt::PipelineLayout bad_pipe_layout(*m_device, empty_layouts); |
| |
| const char* shader_source = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer foo { |
| int x; |
| int indices[]; |
| }; |
| void main() { |
| x = indices[64]; // OOB |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.cs_ = VkShaderObj(*m_device, shader_source, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_1); |
| pipe.cp_ci_.layout = bad_pipe_layout; |
| pipe.CreateComputePipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bad_pipe_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| // normally would produce a VUID-vkCmdDispatch-storageBuffers-06936 warning, but we didn't instrument the shader in the end |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| } |
| |
| TEST_F(NegativeGpuAV, RemoveGpuAvInPresenceOfSyncVal) { |
| TEST_DESCRIPTION("Disabling GPU-AV when requirements are not met and sync val is on should not cause a crash"); |
| |
| SetTargetApiVersion(VK_API_VERSION_1_0); // GPU-AV needs >1.1 |
| |
| const std::array validation_enables = { |
| VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT, |
| VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT, |
| VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT, |
| }; |
| const std::array validation_disables = { |
| VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT, VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT, |
| VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT, VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT}; |
| |
| AddRequiredExtensions(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME); |
| VkValidationFeaturesEXT validation_features = vku::InitStructHelper(); |
| validation_features.enabledValidationFeatureCount = size32(validation_enables); |
| validation_features.pEnabledValidationFeatures = validation_enables.data(); |
| if (m_gpuav_disable_core) { |
| validation_features.disabledValidationFeatureCount = size32(validation_disables); |
| validation_features.pDisabledValidationFeatures = validation_disables.data(); |
| } |
| |
| RETURN_IF_SKIP(InitFramework(&validation_features)); |
| |
| m_errorMonitor->SetDesiredError("UNASSIGNED-GPU-Assisted-Validation"); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->VerifyFound(); |
| } |
| |
| TEST_F(NegativeGpuAV, BadDestroy) { |
| TEST_DESCRIPTION( |
| "In PreCallRecordDestroyDevice, make sure CommandBufferSubState is destroyed before destroying device state and validation " |
| "does not crash"); |
| RETURN_IF_SKIP(InitGpuAvFramework()); |
| |
| // Workaround for overzealous layers checking even the guaranteed 0th queue family |
| const auto q_props = vkt::PhysicalDevice(Gpu()).queue_properties_; |
| ASSERT_TRUE(q_props.size() > 0); |
| ASSERT_TRUE(q_props[0].queueCount > 0); |
| |
| const float q_priority[] = {1.0f}; |
| VkDeviceQueueCreateInfo queue_ci = vku::InitStructHelper(); |
| queue_ci.queueFamilyIndex = 0; |
| queue_ci.queueCount = 1; |
| queue_ci.pQueuePriorities = q_priority; |
| |
| VkDeviceCreateInfo device_ci = vku::InitStructHelper(); |
| device_ci.queueCreateInfoCount = 1; |
| device_ci.pQueueCreateInfos = &queue_ci; |
| |
| VkDevice leaky_device; |
| ASSERT_EQ(VK_SUCCESS, vk::CreateDevice(Gpu(), &device_ci, nullptr, &leaky_device)); |
| |
| VkCommandPool command_pool; |
| VkCommandPoolCreateInfo pool_create_info = vku::InitStructHelper(); |
| pool_create_info.queueFamilyIndex = 0; |
| vk::CreateCommandPool(leaky_device, &pool_create_info, nullptr, &command_pool); |
| |
| VkCommandBuffer command_buffer = VK_NULL_HANDLE; |
| VkCommandBufferAllocateInfo command_buffer_allocate_info = vku::InitStructHelper(); |
| command_buffer_allocate_info.commandPool = command_pool; |
| command_buffer_allocate_info.commandBufferCount = 1; |
| command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
| vk::AllocateCommandBuffers(leaky_device, &command_buffer_allocate_info, &command_buffer); |
| |
| m_errorMonitor->SetDesiredError("VUID-vkDestroyDevice-device-05137"); |
| // Those 2 will come from self validation if it is enabled |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); |
| vk::DestroyDevice(leaky_device, nullptr); |
| m_errorMonitor->VerifyFound(); |
| |
| // There's no way we can destroy the command pool at this point. Even though DestroyDevice failed, the loader has already |
| // removed references to the device |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyInstance-instance-00629"); |
| } |
| |
| TEST_F(NegativeGpuAV, LeakedResource) { |
| TEST_DESCRIPTION("https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/10218"); |
| RETURN_IF_SKIP(InitGpuAvFramework()); |
| RETURN_IF_SKIP(InitState()); |
| |
| const char* cs_source = R"glsl( |
| #version 450 |
| layout (set = 0, binding = 0) uniform sampler2D samplerColor[2]; |
| void main() { |
| vec4 color = texture(samplerColor[1], vec2(0.0)); |
| } |
| )glsl"; |
| |
| vkt::Image image(*m_device, 32, 32, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT); |
| image.SetLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| |
| VkImageViewCreateInfo view_ci = vku::InitStructHelper(); |
| view_ci.image = image; |
| view_ci.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| view_ci.format = VK_FORMAT_R8G8B8A8_UNORM; |
| view_ci.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; |
| VkImageView image_view; |
| vk::CreateImageView(device(), &view_ci, nullptr, &image_view); |
| |
| VkSamplerCreateInfo sampler_ci = SafeSaneSamplerCreateInfo(); |
| VkSampler sampler; |
| vk::CreateSampler(device(), &sampler_ci, nullptr, &sampler); |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.cs_ = VkShaderObj(*m_device, cs_source, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}}; |
| pipe.CreateComputePipeline(); |
| |
| pipe.descriptor_set_.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0); |
| pipe.descriptor_set_.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1); |
| pipe.descriptor_set_.UpdateDescriptorSets(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_layout_, 0, 1, |
| &pipe.descriptor_set_.set_, 0, nullptr); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); // sampler |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); // imageView |
| } |
| |
| TEST_F(NegativeGpuAV, ValidationAbortAndLeakedResource) { |
| // GPU Shader Instrumentation requires Vulkan 1.1 or later |
| SetTargetApiVersion(VK_API_VERSION_1_0); |
| VkValidationFeaturesEXT validation_features = GetGpuAvValidationFeatures(); |
| RETURN_IF_SKIP(InitFramework(&validation_features)); |
| m_errorMonitor->SetDesiredError("GPU-AV is being disabled"); |
| RETURN_IF_SKIP(InitState()); |
| m_errorMonitor->VerifyFound(); |
| InitRenderTarget(); |
| |
| VkSamplerCreateInfo sampler_ci = SafeSaneSamplerCreateInfo(); |
| VkSampler sampler; |
| vk::CreateSampler(device(), &sampler_ci, nullptr, &sampler); |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.CreateComputePipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| |
| m_errorMonitor->SetAllowedFailureMsg("VUID-vkDestroyDevice-device-05137"); |
| } |
| |
| TEST_F(NegativeGpuAV, LeakDeviceMemory) { |
| RETURN_IF_SKIP(InitGpuAvFramework()); |
| RETURN_IF_SKIP(InitState()); |
| |
| VkBufferCreateInfo buff_ci = vku::InitStructHelper(); |
| buff_ci.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; |
| buff_ci.size = 256u; |
| vkt::Buffer buffer(*m_device, buff_ci, vkt::no_mem); |
| |
| VkMemoryRequirements mem_reqs; |
| vk::GetBufferMemoryRequirements(device(), buffer, &mem_reqs); |
| |
| VkMemoryAllocateInfo alloc_info = vku::InitStructHelper(); |
| alloc_info.allocationSize = mem_reqs.size; |
| m_device->Physical().SetMemoryType(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); |
| VkDeviceMemory device_memory; |
| vk::AllocateMemory(device(), &alloc_info, nullptr, &device_memory); |
| |
| m_errorMonitor->SetUnexpectedError("VUID-vkDestroyDevice-device-05137"); |
| } |