| /* Copyright (c) 2025 The Khronos Group Inc. |
| * Copyright (c) 2025 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <cassert> |
| #include "utils/vk_api_utils.h" |
| |
| namespace vvl { |
| // Need to be values that can be used to access an array for each bind point |
| enum BindPoint { |
| BindPointGraphics = 0, // VK_PIPELINE_BIND_POINT_GRAPHICS |
| BindPointCompute = 1, // VK_PIPELINE_BIND_POINT_COMPUTE |
| BindPointRayTracing = 2, // VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR |
| BindPointDataGraph = 3, // VK_PIPELINE_BIND_POINT_DATA_GRAPH_ARM |
| BindPointCount = 4, |
| }; |
| } // namespace vvl |
| |
| static vvl::BindPoint inline ConvertToVvlBindPoint(VkPipelineBindPoint bind_point) { |
| switch (bind_point) { |
| case VK_PIPELINE_BIND_POINT_GRAPHICS: |
| return vvl::BindPointGraphics; |
| case VK_PIPELINE_BIND_POINT_COMPUTE: |
| return vvl::BindPointCompute; |
| case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: |
| return vvl::BindPointRayTracing; |
| case VK_PIPELINE_BIND_POINT_DATA_GRAPH_ARM: |
| return vvl::BindPointDataGraph; |
| default: |
| break; |
| } |
| assert(false); |
| return vvl::BindPointGraphics; |
| } |
| |
| // Used for things like Device Generated Commands which supply multiple stages (but all need to be in a single bind point) |
| static VkPipelineBindPoint inline ConvertStageToBindPoint(VkShaderStageFlags stage) { |
| // Assumes the call has checked stages have not been mixed |
| if (stage & kShaderStageAllGraphics) { |
| return VK_PIPELINE_BIND_POINT_GRAPHICS; |
| } else if (stage & VK_SHADER_STAGE_COMPUTE_BIT) { |
| return VK_PIPELINE_BIND_POINT_COMPUTE; |
| } else if (stage & kShaderStageAllRayTracing) { |
| return VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR; |
| } else { |
| assert(false); |
| return VK_PIPELINE_BIND_POINT_GRAPHICS; |
| } |
| } |
| |
| // Used to get last bound for shader object which only has a single stage |
| static vvl::BindPoint inline ConvertStageToVvlBindPoint(VkShaderStageFlagBits stage) { |
| switch (stage) { |
| case VK_SHADER_STAGE_VERTEX_BIT: |
| case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: |
| case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: |
| case VK_SHADER_STAGE_GEOMETRY_BIT: |
| case VK_SHADER_STAGE_FRAGMENT_BIT: |
| case VK_SHADER_STAGE_TASK_BIT_EXT: |
| case VK_SHADER_STAGE_MESH_BIT_EXT: |
| return vvl::BindPointGraphics; |
| case VK_SHADER_STAGE_COMPUTE_BIT: |
| return vvl::BindPointCompute; |
| case VK_SHADER_STAGE_RAYGEN_BIT_KHR: |
| case VK_SHADER_STAGE_ANY_HIT_BIT_KHR: |
| case VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR: |
| case VK_SHADER_STAGE_MISS_BIT_KHR: |
| case VK_SHADER_STAGE_INTERSECTION_BIT_KHR: |
| case VK_SHADER_STAGE_CALLABLE_BIT_KHR: |
| return vvl::BindPointRayTracing; |
| default: |
| break; |
| } |
| assert(false); |
| return vvl::BindPointGraphics; |
| } |