| /* Copyright (c) 2018-2025 The Khronos Group Inc. |
| * Copyright (c) 2018-2025 Valve Corporation |
| * Copyright (c) 2018-2025 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <vulkan/vulkan.h> |
| |
| struct Location; |
| struct LastBound; |
| |
| namespace gpuav { |
| class Validator; |
| class CommandBufferSubState; |
| |
| namespace valcmd { |
| |
| void DispatchIndirect(Validator &gpuav, const Location &loc, CommandBufferSubState &cb_state, const LastBound &last_bound, |
| VkBuffer indirect_buffer, VkDeviceSize indirect_offset); |
| } |
| |
| } // namespace gpuav |