| /* Copyright (c) 2025-2026 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <stdint.h> |
| #include "pass.h" |
| |
| namespace gpuav { |
| namespace spirv { |
| |
| // Create a pass to instrument things dedicated to Mesh/Task shaders |
| class MeshShading : public Pass { |
| public: |
| MeshShading(Module& module); |
| const char* Name() const final { return "MeshShading"; } |
| bool Instrument() final; |
| void PrintDebugInfo() const final; |
| |
| private: |
| // This is metadata tied to a single instruction gathered during RequiresInstrumentation() to be used later |
| struct InstructionMeta { |
| const Instruction* target_instruction = nullptr; |
| // linked function index |
| uint32_t function_id; |
| }; |
| |
| bool RequiresInstrumentation(const Function& function, const Instruction& inst, InstructionMeta& meta); |
| uint32_t CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InstructionMeta& meta); |
| |
| uint32_t GetLinkFunctionId(const InstructionMeta& meta); |
| |
| // Function IDs to link in |
| enum FunctionNames { |
| SET_MESH_OUTPUT = 0, |
| TASK_PAYLOAD_ALWAYS = 1, |
| FUNC_COUNT = 2, |
| }; |
| uint32_t link_function_id_[FUNC_COUNT]{}; |
| |
| // OpExecutionMode OutputVertices |
| uint32_t output_vertices_id_ = 0; |
| // OpExecutionModeId OutputPrimitivesEXT |
| uint32_t output_primitives_id_ = 0; |
| |
| bool guard_all_task_payloads_ = false; |
| }; |
| |
| } // namespace spirv |
| } // namespace gpuav |