| /* Copyright (c) 2025 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <stdint.h> |
| #include "pass.h" |
| |
| namespace gpuav { |
| namespace spirv { |
| |
| // We need a single pass after to inject the LogError calls |
| class LogErrorPass : public Pass { |
| public: |
| LogErrorPass(Module& module); |
| const char* Name() const final { return "LogErrorPass"; } |
| |
| bool Instrument() final; |
| void PrintDebugInfo() const final; |
| |
| private: |
| void ClearErrorPayloadVariable(Function& function); |
| void CreateFunctionCallLogError(Function& function, BasicBlock& block, InstructionIt* inst_it); |
| bool IsShaderExiting(const Instruction& inst) const; |
| |
| uint32_t error_payload_variable_clear_ = 0; |
| uint32_t link_function_id_ = 0; |
| }; |
| |
| } // namespace spirv |
| } // namespace gpuav |