blob: 3e46d0d8d34e93b634bbceec16f44e293d510c19 [file]
/* Copyright (c) 2026 Valve Corporation
* Copyright (c) 2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vulkan/vulkan.h>
#include "chassis/layer_object_id.h"
#include "state_tracker/state_tracker.h"
// Wanted 'gpu_dump' but conflicts with EnableFlags::gpu_dump
namespace gpudump {
class Instance : public vvl::InstanceProxy {
public:
Instance(vvl::DispatchInstance* dispatch) : vvl::InstanceProxy(dispatch, LayerObjectTypeGpuDump) {}
};
class GpuDump : public vvl::DeviceProxy {
public:
using Func = vvl::Func;
using Struct = vvl::Struct;
using Field = vvl::Field;
GpuDump(vvl::DispatchDevice* dev, gpudump::Instance* instance_vo);
~GpuDump();
void Created(vvl::CommandBuffer& cb_state) override;
std::vector<uint8_t> CopyDataFromMemory(VkDeviceAddress memory_addresss, VkDeviceSize copy_size);
bool ListBuffers(std::ostringstream& ss, VkDeviceAddress address, uint32_t indents, bool new_line_start = false);
};
} // namespace gpudump