| /* gskglbufferprivate.h |
| * |
| * Copyright 2020 Christian Hergert <chergert@redhat.com> |
| * |
| * This file is free software; you can redistribute it and/or modify it under |
| * the terms of the GNU Lesser General Public License as published by the Free |
| * Software Foundation; either version 2.1 of the License, or (at your option) |
| * any later version. |
| * |
| * This file is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public |
| * License for more details. |
| * |
| * You should have received a copy of the GNU General Public License along |
| * with this program. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * SPDX-License-Identifier: LGPL-2.1-or-later |
| */ |
| |
| #include "config.h" |
| |
| #include <string.h> |
| |
| #include "gskglbufferprivate.h" |
| |
| /** |
| * gsk_gl_buffer_init: |
| * @target: the target buffer such as %GL_ARRAY_BUFFER or %GL_UNIFORM_BUFFER |
| * @element_size: the size of elements within the buffer |
| * |
| * Creates a new `GskGLBuffer` which can be used to deliver data to shaders |
| * within a GLSL program. You can use this to store vertices such as with |
| * %GL_ARRAY_BUFFER or uniform data with %GL_UNIFORM_BUFFER. |
| */ |
| void |
| gsk_gl_buffer_init (GskGLBuffer *self, |
| GLenum target, |
| guint element_size) |
| { |
| memset (self, 0, sizeof *self); |
| |
| /* Default to 2 pages, power-of-two growth from there */ |
| self->buffer_len = 4096 * 2; |
| self->buffer = g_malloc (self->buffer_len); |
| self->target = target; |
| self->element_size = element_size; |
| } |
| |
| GLuint |
| gsk_gl_buffer_submit (GskGLBuffer *buffer) |
| { |
| GLuint id; |
| |
| glGenBuffers (1, &id); |
| glBindBuffer (buffer->target, id); |
| glBufferData (buffer->target, buffer->buffer_pos, buffer->buffer, GL_STATIC_DRAW); |
| |
| buffer->buffer_pos = 0; |
| buffer->count = 0; |
| |
| return id; |
| } |
| |
| void |
| gsk_gl_buffer_destroy (GskGLBuffer *buffer) |
| { |
| g_clear_pointer (&buffer->buffer, g_free); |
| } |