| /* |
| Buffered version of Zstd compression library |
| Copyright (C) 2015, Yann Collet. |
| |
| BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions are |
| met: |
| * Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the following disclaimer |
| in the documentation and/or other materials provided with the |
| distribution. |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| You can contact the author at : |
| - zstd source repository : https://github.com/Cyan4973/zstd |
| - ztsd public forum : https://groups.google.com/forum/#!forum/lz4c |
| */ |
| #ifndef ZSTD_BUFFERED_H |
| #define ZSTD_BUFFERED_H |
| |
| /* The objects defined into this file should be considered experimental. |
| * They are not labelled stable, as their prototype may change in the future. |
| * You can use them for tests, provide feedback, or if you can endure risk of future changes. |
| */ |
| |
| #if defined (__cplusplus) |
| extern "C" { |
| #endif |
| |
| /* ************************************* |
| * Includes |
| ***************************************/ |
| #include <stddef.h> /* size_t */ |
| |
| |
| /* *************************************************************** |
| * Compiler specifics |
| *****************************************************************/ |
| /*! |
| * ZSTD_DLL_EXPORT : |
| * Enable exporting of functions when building a Windows DLL |
| */ |
| #if defined(_WIN32) && defined(ZSTD_DLL_EXPORT) && (ZSTD_DLL_EXPORT==1) |
| # define ZSTDLIB_API __declspec(dllexport) |
| #else |
| # define ZSTDLIB_API |
| #endif |
| |
| |
| /* ************************************* |
| * Streaming functions |
| ***************************************/ |
| typedef struct ZBUFF_CCtx_s ZBUFF_CCtx; |
| ZSTDLIB_API ZBUFF_CCtx* ZBUFF_createCCtx(void); |
| ZSTDLIB_API size_t ZBUFF_freeCCtx(ZBUFF_CCtx* cctx); |
| |
| ZSTDLIB_API size_t ZBUFF_compressInit(ZBUFF_CCtx* cctx, int compressionLevel); |
| ZSTDLIB_API size_t ZBUFF_compressInitDictionary(ZBUFF_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel); |
| |
| ZSTDLIB_API size_t ZBUFF_compressContinue(ZBUFF_CCtx* cctx, void* dst, size_t* dstCapacityPtr, const void* src, size_t* srcSizePtr); |
| ZSTDLIB_API size_t ZBUFF_compressFlush(ZBUFF_CCtx* cctx, void* dst, size_t* dstCapacityPtr); |
| ZSTDLIB_API size_t ZBUFF_compressEnd(ZBUFF_CCtx* cctx, void* dst, size_t* dstCapacityPtr); |
| |
| /** ************************************************ |
| * Streaming compression |
| * |
| * A ZBUFF_CCtx object is required to track streaming operation. |
| * Use ZBUFF_createCCtx() and ZBUFF_freeCCtx() to create/release resources. |
| * ZBUFF_CCtx objects can be reused multiple times. |
| * |
| * Start by initializing ZBUF_CCtx. |
| * Use ZBUFF_compressInit() to start a new compression operation. |
| * Use ZBUFF_compressInitDictionary() for a compression which requires a dictionary. |
| * |
| * Use ZBUFF_compressContinue() repetitively to consume input stream. |
| * *srcSizePtr and *dstCapacityPtr can be any size. |
| * The function will report how many bytes were read or written within *srcSizePtr and *dstCapacityPtr. |
| * Note that it may not consume the entire input, in which case it's up to the caller to present again remaining data. |
| * The content of @dst will be overwritten (up to *dstCapacityPtr) at each call, so save its content if it matters or change @dst . |
| * @return : a hint to preferred nb of bytes to use as input for next function call (it's just a hint, to improve latency) |
| * or an error code, which can be tested using ZBUFF_isError(). |
| * |
| * At any moment, it's possible to flush whatever data remains within buffer, using ZBUFF_compressFlush(). |
| * The nb of bytes written into @dst will be reported into *dstCapacityPtr. |
| * Note that the function cannot output more than *dstCapacityPtr, |
| * therefore, some content might still be left into internal buffer if *dstCapacityPtr is too small. |
| * @return : nb of bytes still present into internal buffer (0 if it's empty) |
| * or an error code, which can be tested using ZBUFF_isError(). |
| * |
| * ZBUFF_compressEnd() instructs to finish a frame. |
| * It will perform a flush and write frame epilogue. |
| * The epilogue is required for decoders to consider a frame completed. |
| * Similar to ZBUFF_compressFlush(), it may not be able to output the entire internal buffer content if *dstCapacityPtr is too small. |
| * In which case, call again ZBUFF_compressFlush() to complete the flush. |
| * @return : nb of bytes still present into internal buffer (0 if it's empty) |
| * or an error code, which can be tested using ZBUFF_isError(). |
| * |
| * Hint : recommended buffer sizes (not compulsory) : ZBUFF_recommendedCInSize / ZBUFF_recommendedCOutSize |
| * input : ZBUFF_recommendedCInSize==128 KB block size is the internal unit, it improves latency to use this value (skipped buffering). |
| * output : ZBUFF_recommendedCOutSize==ZSTD_compressBound(128 KB) + 3 + 3 : ensures it's always possible to write/flush/end a full block. Skip some buffering. |
| * By using both, it ensures that input will be entirely consumed, and output will always contain the result, reducing intermediate buffering. |
| * **************************************************/ |
| |
| |
| typedef struct ZBUFF_DCtx_s ZBUFF_DCtx; |
| ZSTDLIB_API ZBUFF_DCtx* ZBUFF_createDCtx(void); |
| ZSTDLIB_API size_t ZBUFF_freeDCtx(ZBUFF_DCtx* dctx); |
| |
| ZSTDLIB_API size_t ZBUFF_decompressInit(ZBUFF_DCtx* dctx); |
| ZSTDLIB_API size_t ZBUFF_decompressInitDictionary(ZBUFF_DCtx* dctx, const void* dict, size_t dictSize); |
| |
| ZSTDLIB_API size_t ZBUFF_decompressContinue(ZBUFF_DCtx* dctx, void* dst, size_t* dstCapacityPtr, const void* src, size_t* srcSizePtr); |
| |
| /** ************************************************ |
| * Streaming decompression |
| * |
| * A ZBUFF_DCtx object is required to track streaming operation. |
| * Use ZBUFF_createDCtx() and ZBUFF_freeDCtx() to create/release resources. |
| * Use ZBUFF_decompressInit() to start a new decompression operation, |
| * or ZBUFF_decompressInitDictionary() if decompression requires a dictionary. |
| * Note that ZBUFF_DCtx objects can be reused multiple times. |
| * |
| * Use ZBUFF_decompressContinue() repetitively to consume your input. |
| * *srcSizePtr and *dstCapacityPtr can be any size. |
| * The function will report how many bytes were read or written by modifying *srcSizePtr and *dstCapacityPtr. |
| * Note that it may not consume the entire input, in which case it's up to the caller to present remaining input again. |
| * The content of @dst will be overwritten (up to *dstCapacityPtr) at each function call, so save its content if it matters or change @dst. |
| * @return : a hint to preferred nb of bytes to use as input for next function call (it's only a hint, to help latency) |
| * or 0 when a frame is completely decoded |
| * or an error code, which can be tested using ZBUFF_isError(). |
| * |
| * Hint : recommended buffer sizes (not compulsory) : ZBUFF_recommendedDInSize / ZBUFF_recommendedDOutSize |
| * output : ZBUFF_recommendedDOutSize==128 KB block size is the internal unit, it ensures it's always possible to write a full block when it's decoded. |
| * input : ZBUFF_recommendedDInSize==128Kb+3; just follow indications from ZBUFF_decompressContinue() to minimize latency. It should always be <= 128 KB + 3 . |
| * **************************************************/ |
| |
| |
| /* ************************************* |
| * Tool functions |
| ***************************************/ |
| ZSTDLIB_API unsigned ZBUFF_isError(size_t errorCode); |
| ZSTDLIB_API const char* ZBUFF_getErrorName(size_t errorCode); |
| |
| /** The below functions provide recommended buffer sizes for Compression or Decompression operations. |
| * These sizes are just hints, and tend to offer better latency */ |
| ZSTDLIB_API size_t ZBUFF_recommendedCInSize(void); |
| ZSTDLIB_API size_t ZBUFF_recommendedCOutSize(void); |
| ZSTDLIB_API size_t ZBUFF_recommendedDInSize(void); |
| ZSTDLIB_API size_t ZBUFF_recommendedDOutSize(void); |
| |
| |
| #if defined (__cplusplus) |
| } |
| #endif |
| |
| #endif /* ZSTD_BUFFERED_H */ |