blob: beeef2f06abc641bac7784733e2cbc3e7476f6ea [file]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_AUDIO_LOOPBACK_STREAM_H_
#define SERVICES_AUDIO_LOOPBACK_STREAM_H_
#include <map>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/unguessable_token.h"
#include "media/base/audio_parameters.h"
#include "media/mojo/mojom/audio_data_pipe.mojom.h"
#include "media/mojo/mojom/audio_input_stream.mojom.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/audio/input_controller.h"
#include "services/audio/input_sync_writer.h"
#include "services/audio/loopback_coordinator.h"
#include "services/audio/loopback_signal_provider.h"
namespace base {
class TickClock;
} // namespace base
namespace media {
class AudioBus;
} // namespace media
namespace audio {
// An AudioInputStream that provides the result of looping-back and
// mixing-together all current and future audio output streams in the same
// group. The loopback re-mixes the audio, if necessary, so that the resulting
// data stream's format matches the required AudioParameters.
//
// This is organized in three main components: 1) The LoopbackStream itself acts
// as a "shell" that manages mojo bindings and creates/controls the other
// components. 2) A LoopbackSignalProvider which provides a mix of audio from a
// group of output streams. 3) A LoopbackSignalForwarder that runs via a
// different task runner, which pulls audio from the Provider and pushes it to
// the InputSyncWriter.
class LoopbackStream final : public media::mojom::AudioInputStream {
public:
using CreatedCallback =
base::OnceCallback<void(media::mojom::ReadWriteAudioDataPipePtr)>;
using BindingLostCallback = base::OnceCallback<void(LoopbackStream*)>;
LoopbackStream(
CreatedCallback created_callback,
BindingLostCallback binding_lost_callback,
scoped_refptr<base::SequencedTaskRunner> loopback_task_runner,
mojo::PendingReceiver<media::mojom::AudioInputStream> receiver,
mojo::PendingRemote<media::mojom::AudioInputStreamClient> client,
mojo::PendingRemote<media::mojom::AudioInputStreamObserver> observer,
const media::AudioParameters& params,
uint32_t shared_memory_count,
LoopbackCoordinator* coordinator,
const base::UnguessableToken& group_id);
LoopbackStream(const LoopbackStream&) = delete;
LoopbackStream& operator=(const LoopbackStream&) = delete;
~LoopbackStream() final;
bool is_recording() const {
return loopback_signal_forwarder_ &&
loopback_signal_forwarder_->is_started();
}
// media::mojom::AudioInputStream implementation.
void Record() final;
void SetVolume(double volume) final;
// Overrides for unit testing. These must be called before Record().
void set_clock_for_testing(const base::TickClock* clock) {
loopback_signal_forwarder_->set_clock_for_testing(clock);
}
void set_sync_writer_for_testing(
std::unique_ptr<InputController::SyncWriter> writer) {
loopback_signal_forwarder_->set_writer_for_testing(std::move(writer));
}
// Generally, a volume of 1.0 should be the maximum possible. However, there
// are cases where requests to amplify are made by specifying values higher
// than 1.0.
static constexpr double kMaxVolume = 2.0;
private:
void AddLoopbackSource(LoopbackSource* source);
void RemoveLoopbackSource(LoopbackSource* source);
// Drives all audio flows, pulling audio from the LoopbackSignalProvider and
// pushing it into the InputSyncWriter. This class mainly operates on a
// separate task runner from LoopbackStream and can only be destroyed by
// scheduling it to occur on that same task runner.
class LoopbackSignalForwarder {
public:
LoopbackSignalForwarder(
scoped_refptr<base::SequencedTaskRunner> loopback_task_runner,
const media::AudioParameters& output_params,
std::unique_ptr<InputSyncWriter> writer,
LoopbackSignalProvider* loopback_signal_provider);
LoopbackSignalForwarder(const LoopbackSignalForwarder&) = delete;
LoopbackSignalForwarder& operator=(const LoopbackSignalForwarder&) = delete;
// These must be called to override the Clock/SyncWriter before Start().
void set_clock_for_testing(const base::TickClock* clock) { clock_ = clock; }
void set_writer_for_testing(
std::unique_ptr<InputController::SyncWriter> writer) {
writer_ = std::move(writer);
}
bool is_started() const {
DCHECK_CALLED_ON_VALID_SEQUENCE(control_sequence_);
return !!timer_;
}
const media::AudioParameters& output_params() const {
return output_params_;
}
// This may be called at any time, before or after Start(), to change the
// volume setting.
void SetVolume(double volume);
// Start generating audio data. This must only be called once, and there is
// no "stop" until destruction time.
void Start();
// Called by the owning LoopbackStream to clear the
// `loopback_signal_provider_` pointer before destruction.
void InvalidateLoopbackSignalProvider();
private:
// Since this class guarantees its destructor will be called via the
// loopback task runner, and destruction is carried out only by
// base::DeleteHelper, make the destructor is private.
friend class base::DeleteHelper<LoopbackSignalForwarder>;
~LoopbackSignalForwarder();
// Called periodically via the audio loopback task runner pull audio from
// the LoopbackSignalProvider and push to the InputSyncWriter. Each call
// schedules the next one until the `run_state_` becomes stopped.
void GenerateMoreAudio();
raw_ptr<const base::TickClock> clock_;
// Task runner that calls GenerateMoreAudio() to drive all the audio data
// flows.
const scoped_refptr<base::SequencedTaskRunner> loopback_task_runner_;
// The audio parameters of the output.
const media::AudioParameters output_params_;
// Destination for the output of this LoopbackSignalForwarder.
std::unique_ptr<InputController::SyncWriter> writer_;
// Ensures thread-safe access to `volume_` and `loopback_signal_provider_`,
// which are accessed on both the main thread and the audio thread.
base::Lock lock_;
// Current stream volume. The audio output from this LoopbackSignalForwarder
// is scaled by this amount during mixing.
double volume_ GUARDED_BY(lock_) = 1.0;
// This is set once Start() is called, and lives until this
// LoopbackSignalForwarder is destroyed. It is used to schedule cancelable
// tasks run by the `loopback_task_runner_`.
std::optional<base::DeadlineTimer> timer_;
// These are used to compute when the `timer_` fires and calls
// GenerateMoreAudio(). They ensure that each timer task is scheduled to
// fire with a delay that accounted for how much time was spent processing.
base::TimeTicks first_generate_time_;
int64_t frames_elapsed_ = 0;
base::TimeTicks next_generate_time_;
// Used to as destination for the audio pulled from
// `loopback_signal_provider_`.
const std::unique_ptr<media::AudioBus> mix_bus_;
// Used to pull audio from the output streams.
raw_ptr<LoopbackSignalProvider> loopback_signal_provider_ GUARDED_BY(lock_);
SEQUENCE_CHECKER(control_sequence_);
};
// Reports a fatal error to the client, and then runs the BindingLostCallback.
void OnError();
// Run when any of `receiver_`, `client_`, or `observer_` are closed. This
// callback is generally used to automatically terminate this LoopbackStream.
BindingLostCallback binding_lost_callback_;
// Mojo bindings. If any of these is closed, the LoopbackStream will call
// OnError(), which will run the `binding_lost_callback_`.
mojo::Receiver<media::mojom::AudioInputStream> receiver_;
mojo::Remote<media::mojom::AudioInputStreamClient> client_;
mojo::Remote<media::mojom::AudioInputStreamObserver> observer_;
// Used to pull loopback audio from the target output streams.
LoopbackSignalProvider loopback_signal_provider_;
// The forwarder that generates the single loopback result stream. It is
// owned by LoopbackStream, but it's destruction must be carried out by the
// loopback task runner. This is never null, unless the system cannot support
// loopback (see constructor definition comments).
std::unique_ptr<LoopbackSignalForwarder, base::OnTaskRunnerDeleter>
loopback_signal_forwarder_;
SEQUENCE_CHECKER(sequence_checker_);
base::WeakPtrFactory<LoopbackStream> weak_factory_{this};
};
} // namespace audio
#endif // SERVICES_AUDIO_LOOPBACK_STREAM_H_