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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The purpose of SessionManager is to facilitate creation of sessions. Both
// host and client use it to establish sessions. JingleSessionManager
// implements this interface using Jingle signaling.
//
// OUTGOING SESSIONS
// Connect() must be used to create new session to a remote host. The
// returned session is initially in INITIALIZING state. Later state is
// changed to CONNECTED if the session is accepted by the host or
// CLOSED if the session is rejected.
//
// INCOMING SESSIONS
// The IncomingSessionCallback is called when a client attempts to connect.
// The callback function decides whether the session should be accepted or
// rejected.
//
// AUTHENTICATION
// Implementations of the Session and SessionManager interfaces
// delegate authentication to an Authenticator implementation. For
// incoming connections authenticators are created using an
// AuthenticatorFactory set via the set_authenticator_factory()
// method. For outgoing sessions authenticator must be passed to the
// Connect() method. The Session's state changes to AUTHENTICATED once
// authentication succeeds.
//
// SESSION OWNERSHIP AND SHUTDOWN
// The SessionManager must not be closed or destroyed before all sessions
// created by that SessionManager are destroyed. Caller owns Sessions
// created by a SessionManager (except rejected
// sessions). The SignalStrategy must outlive the SessionManager.
//
// SESSION ACCEPTANCE
// When client connects to a host it sends a session-initiate stanza. If the
// host decides to accept session, it replies with a session-accept stanza.
#ifndef REMOTING_PROTOCOL_SESSION_MANAGER_H_
#define REMOTING_PROTOCOL_SESSION_MANAGER_H_
#include <string>
#include "base/functional/callback.h"
#include "base/location.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/session_observer.h"
namespace remoting {
class SignalingAddress;
class SignalStrategy;
namespace protocol {
class Authenticator;
class AuthenticatorFactory;
// Generic interface for Chromoting session manager.
class SessionManager {
public:
enum IncomingSessionResponse {
// Accept the session.
ACCEPT,
// Reject the session because the host is currently disabled due
// to previous login attempts.
OVERLOAD,
// Reject the session because the client is not allowed to connect
// to the host.
DECLINE,
};
// Callback used to accept incoming connections. If the host decides to accept
// the session it should set the |response| to ACCEPT. Otherwise it should set
// it to DECLINE, or OVERLOAD. If the callback accepts the |session| it must
// take ownership of the |session|.
typedef base::RepeatingCallback<void(Session* session,
IncomingSessionResponse* response,
std::string* rejection_reason,
base::Location* rejection_location)>
IncomingSessionCallback;
SessionManager() {}
SessionManager(const SessionManager&) = delete;
SessionManager& operator=(const SessionManager&) = delete;
virtual ~SessionManager() {}
// Starts accepting incoming connections.
virtual void AcceptIncoming(
const IncomingSessionCallback& incoming_session_callback) = 0;
// Creates a new outgoing session.
//
// |peer_address| - full SignalingAddress to connect to.
// |authenticator| - client authenticator for the session.
virtual std::unique_ptr<Session> Connect(
const SignalingAddress& peer_address,
std::unique_ptr<Authenticator> authenticator) = 0;
// Set authenticator factory that should be used to authenticate
// incoming connection. No connections will be accepted if
// authenticator factory isn't set. Must not be called more than
// once per SessionManager because it may not be safe to delete
// factory before all authenticators it created are deleted.
virtual void set_authenticator_factory(
std::unique_ptr<AuthenticatorFactory> authenticator_factory) = 0;
// Adds a session observer. Discarding the returned subscription will result
// in the removal of the observer.
[[nodiscard]] virtual SessionObserver::Subscription AddSessionObserver(
SessionObserver* observer) = 0;
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_SESSION_MANAGER_H_