blob: 4574ff1fc522efff13d3d637a6c0ea89b7324c9e [file]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include <stdint.h>
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/error_state_mock.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_service_test.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::testing::Pointee;
using ::testing::_;
namespace gpu {
namespace gles2 {
class VertexAttribManagerTest : public GpuServiceTest {
public:
static const uint32_t kNumVertexAttribs = 8;
VertexAttribManagerTest() = default;
~VertexAttribManagerTest() override = default;
protected:
void SetUp() override {
GpuServiceTest::SetUp();
manager_ = new VertexAttribManager(false);
manager_->Initialize(kNumVertexAttribs);
manager_->SetIsBound(true);
}
scoped_refptr<VertexAttribManager> manager_;
};
// GCC requires these declarations, but MSVC requires they not be present
#ifndef COMPILER_MSVC
const uint32_t VertexAttribManagerTest::kNumVertexAttribs;
#endif
TEST_F(VertexAttribManagerTest, Basic) {
EXPECT_TRUE(manager_->GetVertexAttrib(kNumVertexAttribs) == nullptr);
EXPECT_FALSE(manager_->HaveFixedAttribs());
const VertexAttribManager::VertexAttribList& enabled_attribs =
manager_->GetEnabledVertexAttribs();
EXPECT_EQ(0u, enabled_attribs.size());
for (uint32_t ii = 0; ii < kNumVertexAttribs; ii += kNumVertexAttribs - 1) {
VertexAttrib* attrib = manager_->GetVertexAttrib(ii);
ASSERT_TRUE(attrib != nullptr);
EXPECT_EQ(ii, attrib->index());
EXPECT_TRUE(attrib->buffer() == nullptr);
EXPECT_EQ(0, attrib->offset());
EXPECT_EQ(4, attrib->size());
EXPECT_EQ(static_cast<GLenum>(GL_FLOAT), attrib->type());
EXPECT_EQ(GL_FALSE, attrib->normalized());
EXPECT_EQ(0, attrib->gl_stride());
EXPECT_FALSE(attrib->enabled());
manager_->Enable(ii, true);
EXPECT_TRUE(attrib->enabled());
}
}
TEST_F(VertexAttribManagerTest, Enable) {
const VertexAttribManager::VertexAttribList& enabled_attribs =
manager_->GetEnabledVertexAttribs();
VertexAttrib* attrib1 = manager_->GetVertexAttrib(1);
VertexAttrib* attrib2 = manager_->GetVertexAttrib(3);
manager_->Enable(1, true);
ASSERT_EQ(1u, enabled_attribs.size());
EXPECT_TRUE(attrib1->enabled());
manager_->Enable(3, true);
ASSERT_EQ(2u, enabled_attribs.size());
EXPECT_TRUE(attrib2->enabled());
manager_->Enable(1, false);
ASSERT_EQ(1u, enabled_attribs.size());
EXPECT_FALSE(attrib1->enabled());
manager_->Enable(3, false);
ASSERT_EQ(0u, enabled_attribs.size());
EXPECT_FALSE(attrib2->enabled());
}
TEST_F(VertexAttribManagerTest, SetAttribInfo) {
BufferManager buffer_manager(nullptr, nullptr);
buffer_manager.CreateBuffer(1, 2);
Buffer* buffer = buffer_manager.GetBuffer(1);
ASSERT_TRUE(buffer != nullptr);
VertexAttrib* attrib = manager_->GetVertexAttrib(1);
manager_->SetAttribInfo(1, buffer, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_TRUE);
EXPECT_EQ(buffer, attrib->buffer());
EXPECT_EQ(4, attrib->offset());
EXPECT_EQ(3, attrib->size());
EXPECT_EQ(static_cast<GLenum>(GL_SHORT), attrib->type());
EXPECT_EQ(GL_TRUE, attrib->normalized());
EXPECT_EQ(32, attrib->gl_stride());
EXPECT_EQ(GL_TRUE, attrib->integer());
// The VertexAttribManager must be destroyed before the BufferManager
// so it releases its buffers.
manager_ = nullptr;
buffer_manager.MarkContextLost();
buffer_manager.Destroy();
}
TEST_F(VertexAttribManagerTest, HaveFixedAttribs) {
EXPECT_FALSE(manager_->HaveFixedAttribs());
manager_->SetAttribInfo(1, nullptr, 4, GL_FIXED, GL_FALSE, 0, 16, 0,
GL_FALSE);
EXPECT_TRUE(manager_->HaveFixedAttribs());
manager_->SetAttribInfo(3, nullptr, 4, GL_FIXED, GL_FALSE, 0, 16, 0,
GL_FALSE);
EXPECT_TRUE(manager_->HaveFixedAttribs());
manager_->SetAttribInfo(1, nullptr, 4, GL_FLOAT, GL_FALSE, 0, 16, 0,
GL_FALSE);
EXPECT_TRUE(manager_->HaveFixedAttribs());
manager_->SetAttribInfo(3, nullptr, 4, GL_FLOAT, GL_FALSE, 0, 16, 0,
GL_FALSE);
EXPECT_FALSE(manager_->HaveFixedAttribs());
}
TEST_F(VertexAttribManagerTest, CanAccess) {
const GLenum kTarget = GL_ARRAY_BUFFER;
MockErrorState error_state;
BufferManager buffer_manager(nullptr, nullptr);
buffer_manager.CreateBuffer(1, 2);
Buffer* buffer = buffer_manager.GetBuffer(1);
ASSERT_TRUE(buffer != nullptr);
VertexAttrib* attrib = manager_->GetVertexAttrib(1);
EXPECT_TRUE(attrib->CanAccess(0));
manager_->Enable(1, true);
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
EXPECT_FALSE(attrib->CanAccess(0));
EXPECT_TRUE(buffer_manager.SetTarget(buffer, kTarget));
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 15, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_FALSE(attrib->CanAccess(0));
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 16, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_FALSE(attrib->CanAccess(1));
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 1, GL_FALSE);
EXPECT_FALSE(attrib->CanAccess(0));
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 32, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_FALSE(attrib->CanAccess(1));
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
EXPECT_TRUE(attrib->CanAccess(1));
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 20, 0, GL_FALSE);
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_FALSE(attrib->CanAccess(1));
// The VertexAttribManager must be destroyed before the BufferManager
// so it releases its buffers.
manager_ = nullptr;
buffer_manager.MarkContextLost();
buffer_manager.Destroy();
}
TEST_F(VertexAttribManagerTest, CanAccessStrideSmallerThanGroup) {
// Regression test for bug: CanAccess() over-counts elements when
// real_stride < group_size, allowing the validating decoder to
// accept draw calls whose last vertex fetch reads past the end of
// the bound GL_ARRAY_BUFFER.
const GLenum kTarget = GL_ARRAY_BUFFER;
MockErrorState error_state;
BufferManager buffer_manager(nullptr, nullptr);
buffer_manager.CreateBuffer(1, 2);
Buffer* buffer = buffer_manager.GetBuffer(1);
ASSERT_TRUE(buffer != nullptr);
VertexAttrib* attrib = manager_->GetVertexAttrib(1);
manager_->Enable(1, true);
// size=4, type=GL_FLOAT -> group_size = 16 bytes per vertex fetch.
// gl_stride=4, real_stride=4 -> overlapping fetches (legal per GLES).
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 4, 4, 0, GL_FALSE);
EXPECT_TRUE(buffer_manager.SetTarget(buffer, kTarget));
// 20-byte buffer.
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 20, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
// Vertex i fetches bytes [i*4, i*4 + 16). With a 20-byte buffer:
// i=0 -> [0,16) in bounds
// i=1 -> [4,20) in bounds
// i=2 -> [8,24) 4 bytes OOB
// i=3 -> [12,28) 8 bytes OOB
// i=4 -> [16,32) 12 bytes OOB
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_TRUE(attrib->CanAccess(1));
// *** These three assertions FAIL on unpatched code: CanAccess() incorrectly
// returns true because num_elements is computed as 20/4 + (0>=16?1:0) = 5.
// ***
EXPECT_FALSE(attrib->CanAccess(2));
EXPECT_FALSE(attrib->CanAccess(3));
EXPECT_FALSE(attrib->CanAccess(4));
// Index 5 is rejected even by the buggy formula.
EXPECT_FALSE(attrib->CanAccess(5));
// Edge case: buffer smaller than one element. group_size=16, buffer=12.
// No vertex can be fetched at all, but the buggy formula computes
// 12/4 + (0>=16?1:0) = 3.
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 12, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_FALSE(attrib->CanAccess(0));
EXPECT_FALSE(attrib->CanAccess(1));
EXPECT_FALSE(attrib->CanAccess(2));
EXPECT_FALSE(attrib->CanAccess(3));
manager_ = nullptr;
buffer_manager.MarkContextLost();
buffer_manager.Destroy();
}
TEST_F(VertexAttribManagerTest, CanAccessRemainderAndEdgeCases) {
const GLenum kTarget = GL_ARRAY_BUFFER;
MockErrorState error_state;
BufferManager buffer_manager(nullptr, nullptr);
buffer_manager.CreateBuffer(1, 2);
Buffer* buffer = buffer_manager.GetBuffer(1);
ASSERT_TRUE(buffer != nullptr);
VertexAttrib* attrib = manager_->GetVertexAttrib(1);
manager_->Enable(1, true);
EXPECT_TRUE(buffer_manager.SetTarget(buffer, kTarget));
// Case 1: offset > buffer_size
manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 16, 16, 20,
GL_FALSE);
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 16, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_FALSE(attrib->CanAccess(0));
// Case 2: Remainder logic (usable_size % real_stride_ >= group_size)
// real_stride = 16, group_size = 8 (size=2, GL_FLOAT).
manager_->SetAttribInfo(1, buffer, 2, GL_FLOAT, GL_FALSE, 16, 16, 0,
GL_FALSE);
// Subcase 2a: Remainder is enough.
// usable_size = 24. 24 % 16 = 8 >= 8. Should allow 2 elements.
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 24, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_TRUE(attrib->CanAccess(1));
EXPECT_FALSE(attrib->CanAccess(2));
// Subcase 2b: Remainder is NOT enough.
// usable_size = 20. 20 % 16 = 4 < 8. Should allow 1 element.
TestHelper::DoBufferData(gl_.get(), &error_state, &buffer_manager, buffer,
kTarget, 20, GL_STATIC_DRAW, nullptr, GL_NO_ERROR);
EXPECT_TRUE(attrib->CanAccess(0));
EXPECT_FALSE(attrib->CanAccess(1));
manager_ = nullptr;
buffer_manager.MarkContextLost();
buffer_manager.Destroy();
}
TEST_F(VertexAttribManagerTest, Unbind) {
BufferManager buffer_manager(nullptr, nullptr);
buffer_manager.CreateBuffer(1, 2);
buffer_manager.CreateBuffer(3, 4);
Buffer* buffer1 = buffer_manager.GetBuffer(1);
Buffer* buffer2 = buffer_manager.GetBuffer(3);
ASSERT_TRUE(buffer1 != nullptr);
ASSERT_TRUE(buffer2 != nullptr);
VertexAttrib* attrib1 = manager_->GetVertexAttrib(1);
VertexAttrib* attrib3 = manager_->GetVertexAttrib(3);
// Attach to 2 buffers.
manager_->SetAttribInfo(
1, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_FALSE);
manager_->SetAttribInfo(
3, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_FALSE);
// Check they were attached.
EXPECT_EQ(buffer1, attrib1->buffer());
EXPECT_EQ(buffer1, attrib3->buffer());
// Unbind unattached buffer.
manager_->Unbind(buffer2, nullptr);
// Should be no-op.
EXPECT_EQ(buffer1, attrib1->buffer());
EXPECT_EQ(buffer1, attrib3->buffer());
// Unbind buffer.
manager_->Unbind(buffer1, nullptr);
// Check they were detached
EXPECT_TRUE(nullptr == attrib1->buffer());
EXPECT_TRUE(nullptr == attrib3->buffer());
// The VertexAttribManager must be destroyed before the BufferManager
// so it releases its buffers.
manager_ = nullptr;
buffer_manager.MarkContextLost();
buffer_manager.Destroy();
}
// TODO(gman): Test ValidateBindings
// TODO(gman): Test ValidateBindings with client side arrays.
} // namespace gles2
} // namespace gpu