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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_REPORTING_RESOURCES_RESOURCE_MANAGED_BUFFER_H_
#define COMPONENTS_REPORTING_RESOURCES_RESOURCE_MANAGED_BUFFER_H_
#include <cstdint>
#include "base/containers/heap_array.h"
#include "base/memory/scoped_refptr.h"
#include "components/reporting/resources/resource_manager.h"
#include "components/reporting/util/status.h"
namespace reporting {
// Helper class for memory buffer allocation, with memory availability
// controlled by resource manager. Calling `Allocate` would not initialize
// memory or preserve any existing data in the buffer. Not thread-safe, must be
// only used sequentially.
class ResourceManagedBuffer {
public:
explicit ResourceManagedBuffer(
scoped_refptr<ResourceManager> memory_resource);
ResourceManagedBuffer(ResourceManagedBuffer& other) = delete;
ResourceManagedBuffer& operator=(ResourceManagedBuffer& other) = delete;
~ResourceManagedBuffer();
Status Allocate(size_t size);
void Clear();
bool empty() const { return buffer_.empty(); }
base::span<uint8_t> span() { return buffer_.as_span(); }
base::span<uint8_t> subspan(size_t offset) { return buffer_.subspan(offset); }
base::span<uint8_t> subspan(size_t offset, size_t size) {
return buffer_.subspan(offset, size);
}
size_t size() const { return buffer_.size(); }
private:
base::HeapArray<uint8_t> buffer_;
const scoped_refptr<ResourceManager> memory_resource_;
};
} // namespace reporting
#endif // COMPONENTS_REPORTING_RESOURCES_RESOURCE_MANAGED_BUFFER_H_