| MACHINE= | |
| SCRIPT_NAME=elf | |
| TEMPLATE_NAME=elf32 | |
| EXTRA_EM_FILE=scoreelf | |
| OUTPUT_FORMAT="elf32-bigscore" | |
| BIG_OUTPUT_FORMAT="elf32-bigscore" | |
| LITTLE_OUTPUT_FORMAT="elf32-littlescore" | |
| NO_RELA_RELOCS=yes | |
| GROUP="-lm -lc -lglsim -lgcc -lstdc++" | |
| TEXT_START_ADDR=0x00000000 | |
| MAXPAGESIZE=256 | |
| NONPAGED_TEXT_START_ADDR=0x0400000 | |
| SHLIB_TEXT_START_ADDR=0x5ffe0000 | |
| OTHER_GOT_SYMBOLS=' | |
| _gp = ALIGN(16) + 0x3ff0; | |
| ' | |
| OTHER_BSS_START_SYMBOLS='_bss_start__ = . + ALIGN(4);' | |
| OTHER_BSS_END_SYMBOLS='_bss_end__ = . ; __bss_end__ = . ; __end__ = . ;' | |
| DATA_START_SYMBOLS='_fdata = . ;' | |
| SDATA_START_SYMBOLS='_sdata_begin = . ;' | |
| OTHER_BSS_SYMBOLS=' | |
| _bss_start = ALIGN(4) ; | |
| ' | |
| # This sets the stack to the top of the simulator memory (2^19 bytes). | |
| STACK_ADDR=0x8000000 | |
| SCORE_NAME=${EMULATION_NAME} | |
| if [ "${SCORE_NAME}" = "score3_elf" ] ; then | |
| ARCH=score3 | |
| fi | |
| if [ "${SCORE_NAME}" = "score7_elf" ] ; then | |
| ARCH=score7 | |
| fi | |
| MACHINE= | |
| ENTRY=_start | |
| EMBEDDED=yes | |
| GENERATE_SHLIB_SCRIPT=yes |