blob: 2cbc21a723e4ca11d9f798b6516f8fb4820edf64 [file] [edit]
<!DOCTYPE html>
<!--
* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree.
-->
<html>
<head>
<meta charset="utf-8">
<meta name="description" content="WebRTC code samples">
<meta name="viewport" content="width=device-width, user-scalable=yes, initial-scale=1, maximum-scale=1">
<meta itemprop="description" content="Client-side WebRTC code samples">
<meta itemprop="image" content="../../../images/webrtc-icon-192x192.png">
<meta itemprop="name" content="WebRTC code samples">
<meta name="mobile-web-app-capable" content="yes">
<meta id="theme-color" name="theme-color" content="#ffffff">
<base target="_blank">
<title>Web Audio input</title>
<link rel="icon" sizes="192x192" href="../../../images/webrtc-icon-192x192.png">
<link href="//fonts.googleapis.com/css?family=Roboto:300,400,500,700" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="../../../css/main.css"/>
<link rel="stylesheet" href="css/main.css"/>
</head>
<body>
<div id="container">
<h1><a href="//webrtc.github.io/samples/" title="WebRTC samples homepage">WebRTC samples</a>
<span>Web Audio input</span></h1>
<audio autoplay controls></audio>
<div id="options">
<input type="checkbox" id="renderLocally" disabled><label for="renderLocally">Add local audio to output</label>
</div>
<div id="buttons">
<button id="start">Start</button>
<button id="stop" disabled>Stop</button>
</div>
<div id="status"></div>
<div id="errorMsg"></div>
<p>Capture microphone input and stream it to a peer with processing applied to the audio.</p>
<p>The audio stream is:</p>
<ul>
<li>Recorded using <a href="https://developers.google.com/web/updates/2012/09/Live-Web-Audio-Input-Enabled"
title="Live web audio input comes to Google's Chrome Canary">live web audio input in
chrome://flags </a>.
</li>
<li>Filtered using an HP filter with fc=1500 Hz.</li>
<li>Encoded using <a href="http://www.opus-codec.org/" title="Opus Codec">Opus</a>.</li>
<li>Transmitted (in loopback) to a remote peer using <a
href="http://dev.w3.org/2011/webrtc/editor/webrtc.html#rtcpeerconnection-interface"
title="RTCPeerConnection Interface">RTCPeerConnection</a> where it is decoded.
</li>
<li>Finally, the received remote stream is used as source to an &lt;audio&gt; element and played out locally.
</li>
</ul>
<p>Press any key to add an effect to the transmitted audio while talking.</p>
<p>Please note that:</p>
<ul>
<li>Sample rate and channel configuration must be the same for input and
output sides on Windows.
</li>
<li>Only the default microphone device can be used for capturing.</li>
</ul>
<p>For more information, see <a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/webrtc-integration.html"
title="Example 3: Capture microphone input and stream it out to a peer with a processing effect applied to the audio">WebRTC
integration with the Web Audio API</a>.</p>
<a href="https://github.com/webrtc/samples/tree/gh-pages/src/content/peerconnection/webaudio-input"
title="View source for this page on GitHub" id="viewSource">View source on GitHub</a>
</div>
<script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
<script src="js/webaudioextended.js"></script>
<script src="js/main.js" async></script>
<script src="../../../js/lib/ga.js"></script>
</body>
</html>