blob: e6d5f962ff1f62e2d0fc0fa54e7714f61beaf128 [file] [log] [blame] [edit]
//"use strict";
// Implementation details for the 'runtime environment' we generate in
// JavaScript. The Runtime object itself is used both during compilation,
// and is available at runtime (dynamic compilation). The RuntimeGenerator
// helps to create the Runtime object (written so that the Runtime object
// itself is as optimized as possible - no unneeded runtime checks).
var RuntimeGenerator = {
alloc: function(size, type, init, sep, ignoreAlign) {
sep = sep || ';';
var ret = type + 'TOP';
if (init) {
ret += sep + '_memset(' + type + 'TOP, 0, ' + size + ')';
}
ret += sep + type + 'TOP = (' + type + 'TOP + ' + size + ')|0';
if ({{{ STACK_ALIGN }}} > 1 && !ignoreAlign) {
ret += sep + RuntimeGenerator.alignMemory(type + 'TOP', {{{ STACK_ALIGN }}});
}
return ret;
},
// An allocation that lives as long as the current function call
stackAlloc: function(size, sep) {
sep = sep || ';';
var ret = RuntimeGenerator.alloc(size, 'STACK', false, sep, USE_TYPED_ARRAYS != 2 || (isNumber(size) && parseInt(size) % {{{ STACK_ALIGN }}} == 0));
if (ASSERTIONS) {
ret += sep + '(assert(' + asmCoercion('(STACKTOP|0) < (STACK_MAX|0)', 'i32') + ')|0)';
}
return ret;
},
stackEnter: function(initial, force) {
if (initial === 0 && SKIP_STACK_IN_SMALL && !force) return '';
var ret = 'var __stackBase__ = ' + (ASM_JS ? '0; __stackBase__ = ' : '') + 'STACKTOP';
if (initial > 0) ret += '; STACKTOP = (STACKTOP + ' + initial + ')|0';
if (USE_TYPED_ARRAYS == 2) {
assert(initial % Runtime.STACK_ALIGN == 0);
if (ASSERTIONS && Runtime.STACK_ALIGN == 4) {
ret += '; (assert(' + asmCoercion('!(STACKTOP&3)', 'i32') + ')|0)';
}
}
if (ASSERTIONS) {
ret += '; (assert(' + asmCoercion('(STACKTOP|0) < (STACK_MAX|0)', 'i32') + ')|0)';
}
if (false) {
ret += '; _memset(' + asmCoercion('__stackBase__', 'i32') + ', 0, ' + initial + ')';
}
return ret;
},
stackExit: function(initial, force) {
if (initial === 0 && SKIP_STACK_IN_SMALL && !force) return '';
var ret = '';
if (SAFE_HEAP) {
ret += 'var i = __stackBase__; while ((i|0) < (STACKTOP|0)) { SAFE_HEAP_CLEAR(i|0); i = (i+1)|0 }';
}
return ret += 'STACKTOP = __stackBase__';
},
// An allocation that cannot normally be free'd (except through sbrk, which once
// called, takes control of STATICTOP)
staticAlloc: function(size) {
if (ASSERTIONS) size = '(assert(!staticSealed),' + size + ')'; // static area must not be sealed
var ret = RuntimeGenerator.alloc(size, 'STATIC', INIT_HEAP);
return ret;
},
// allocation on the top of memory, adjusted dynamically by sbrk
dynamicAlloc: function(size) {
if (ASSERTIONS) size = '(assert(DYNAMICTOP > 0),' + size + ')'; // dynamic area must be ready
var ret = RuntimeGenerator.alloc(size, 'DYNAMIC', INIT_HEAP);
if (USE_TYPED_ARRAYS) ret += '; if (DYNAMICTOP >= TOTAL_MEMORY) enlargeMemory();'
return ret;
},
alignMemory: function(target, quantum) {
if (typeof quantum !== 'number') {
quantum = '(quantum ? quantum : {{{ STACK_ALIGN }}})';
}
return target + ' = ' + Runtime.forceAlign(target, quantum);
},
// Given two 32-bit unsigned parts of an emulated 64-bit number, combine them into a JS number (double).
// Rounding is inevitable if the number is large. This is a particular problem for small negative numbers
// (-1 will be rounded!), so handle negatives separately and carefully
makeBigInt: function(low, high, unsigned) {
var unsignedRet = '(' + asmCoercion(makeSignOp(low, 'i32', 'un', 1, 1), 'float') + '+(' + asmCoercion(makeSignOp(high, 'i32', 'un', 1, 1), 'float') + '*' + asmEnsureFloat(4294967296, 'float') + '))';
var signedRet = '(' + asmCoercion(makeSignOp(low, 'i32', 'un', 1, 1), 'float') + '+(' + asmCoercion(makeSignOp(high, 'i32', 're', 1, 1), 'float') + '*' + asmEnsureFloat(4294967296, 'float') + '))';
if (typeof unsigned === 'string') return '(' + unsigned + ' ? ' + unsignedRet + ' : ' + signedRet + ')';
return unsigned ? unsignedRet : signedRet;
}
};
function unInline(name_, params) {
var src = '(function(' + params + ') { var ret = ' + RuntimeGenerator[name_].apply(null, params) + '; return ret; })';
var ret = eval(src);
return ret;
}
var Runtime = {
stackSave: function() {
return STACKTOP;
},
stackRestore: function(stackTop) {
STACKTOP = stackTop;
},
forceAlign: function(target, quantum) {
quantum = quantum || {{{ QUANTUM_SIZE }}};
if (quantum == 1) return target;
if (isNumber(target) && isNumber(quantum)) {
return Math.ceil(target/quantum)*quantum;
} else if (isNumber(quantum) && isPowerOfTwo(quantum)) {
var logg = log2(quantum);
return '((((' +target + ')+' + (quantum-1) + ')>>' + logg + ')<<' + logg + ')';
}
return 'Math.ceil((' + target + ')/' + quantum + ')*' + quantum;
},
isNumberType: function(type) {
return type in Runtime.INT_TYPES || type in Runtime.FLOAT_TYPES;
},
isPointerType: isPointerType,
isStructType: isStructType,
INT_TYPES: set('i1', 'i8', 'i16', 'i32', 'i64'),
FLOAT_TYPES: set('float', 'double'),
// Imprecise bitops utilities
or64: function(x, y) {
var l = (x | 0) | (y | 0);
var h = (Math.round(x / 4294967296) | Math.round(y / 4294967296)) * 4294967296;
return l + h;
},
and64: function(x, y) {
var l = (x | 0) & (y | 0);
var h = (Math.round(x / 4294967296) & Math.round(y / 4294967296)) * 4294967296;
return l + h;
},
xor64: function(x, y) {
var l = (x | 0) ^ (y | 0);
var h = (Math.round(x / 4294967296) ^ Math.round(y / 4294967296)) * 4294967296;
return l + h;
},
//! Returns the size of a type, as C/C++ would have it (in 32-bit, for now), in bytes.
//! @param type The type, by name.
getNativeTypeSize: function(type, quantumSize) {
if (Runtime.QUANTUM_SIZE == 1) return 1;
var size = {
'%i1': 1,
'%i8': 1,
'%i16': 2,
'%i32': 4,
'%i64': 8,
"%float": 4,
"%double": 8
}['%'+type]; // add '%' since float and double confuse Closure compiler as keys, and also spidermonkey as a compiler will remove 's from '_i8' etc
if (!size) {
if (type.charAt(type.length-1) == '*') {
size = Runtime.QUANTUM_SIZE; // A pointer
} else if (type[0] == 'i') {
var bits = parseInt(type.substr(1));
assert(bits % 8 == 0);
size = bits/8;
}
}
return size;
},
//! Returns the size of a structure field, as C/C++ would have it (in 32-bit,
//! for now).
//! @param type The type, by name.
getNativeFieldSize: function(type) {
return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
},
dedup: dedup,
set: set,
STACK_ALIGN: {{{ STACK_ALIGN }}},
// type can be a native type or a struct (or null, for structs we only look at size here)
getAlignSize: function(type, size, vararg) {
// we align i64s and doubles on 64-bit boundaries, unlike x86
#if TARGET_LE32
if (type == 'i64' || type == 'double' || vararg) return 8;
if (!type) return Math.min(size, 8); // align structures internally to 64 bits
#endif
return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
},
// Calculate aligned size, just like C structs should be. TODO: Consider
// requesting that compilation be done with #pragma pack(push) /n #pragma pack(1),
// which would remove much of the complexity here.
calculateStructAlignment: function calculateStructAlignment(type) {
type.flatSize = 0;
type.alignSize = 0;
var diffs = [];
var prev = -1;
type.flatIndexes = type.fields.map(function(field) {
var size, alignSize;
if (Runtime.isNumberType(field) || Runtime.isPointerType(field)) {
size = Runtime.getNativeTypeSize(field); // pack char; char; in structs, also char[X]s.
alignSize = Runtime.getAlignSize(field, size);
} else if (Runtime.isStructType(field)) {
size = Types.types[field].flatSize;
alignSize = Runtime.getAlignSize(null, Types.types[field].alignSize);
} else if (field[0] == 'b') {
// bN, large number field, like a [N x i8]
size = field.substr(1)|0;
alignSize = 1;
} else {
throw 'Unclear type in struct: ' + field + ', in ' + type.name_ + ' :: ' + dump(Types.types[type.name_]);
}
if (type.packed) alignSize = 1;
type.alignSize = Math.max(type.alignSize, alignSize);
var curr = Runtime.alignMemory(type.flatSize, alignSize); // if necessary, place this on aligned memory
type.flatSize = curr + size;
if (prev >= 0) {
diffs.push(curr-prev);
}
prev = curr;
return curr;
});
type.flatSize = Runtime.alignMemory(type.flatSize, type.alignSize);
if (diffs.length == 0) {
type.flatFactor = type.flatSize;
} else if (Runtime.dedup(diffs).length == 1) {
type.flatFactor = diffs[0];
}
type.needsFlattening = (type.flatFactor != 1);
return type.flatIndexes;
},
// Given details about a structure, returns its alignment. For example,
// generateStructInfo(
// [
// ['i32', 'field1'],
// ['i8', 'field2']
// ]
// ) will return
// { field1: 0, field2: 4 } (depending on QUANTUM_SIZE)
//
// Instead of [type, name], you can also provide just [name]. In that case
// it will use type information present in LLVM bitcode. (It is safer to
// specify the type though, as it will then check the type.) You must then
// also specify the second parameter to generateStructInfo, which is the
// LLVM structure name.
//
// Note that LLVM optimizations can remove some of the debug info generated
// by -g.
//
// Note that you will need the full %struct.* name here at compile time,
// but not at runtime. The reason is that during compilation we cannot
// simplify the type names yet. At runtime, you can provide either the short
// or the full name.
//
// When providing a typeName, you can generate information for nested
// structs, for example, struct = ['field1', { field2: ['sub1', 'sub2', 'sub3'] }, 'field3']
// which represents a structure whose 2nd field is another structure.
generateStructInfo: function(struct, typeName, offset) {
var type, alignment;
if (typeName) {
offset = offset || 0;
type = (typeof Types === 'undefined' ? Runtime.typeInfo : Types.types)[typeName];
if (!type) return null;
if (type.fields.length != struct.length) {
printErr('Number of named fields must match the type for ' + typeName + ': possibly duplicate struct names. Cannot return structInfo');
return null;
}
alignment = type.flatIndexes;
} else {
var type = { fields: struct.map(function(item) { return item[0] }) };
alignment = Runtime.calculateStructAlignment(type);
}
var ret = {
__size__: type.flatSize
};
if (typeName) {
struct.forEach(function(item, i) {
if (typeof item === 'string') {
ret[item] = alignment[i] + offset;
} else {
// embedded struct
var key;
for (var k in item) key = k;
ret[key] = Runtime.generateStructInfo(item[key], type.fields[i], alignment[i]);
}
});
} else {
struct.forEach(function(item, i) {
ret[item[1]] = alignment[i];
});
}
return ret;
},
dynCall: function(sig, ptr, args) {
if (args && args.length) {
#if ASSERTIONS
assert(args.length == sig.length-1);
#endif
#if ASM_JS
if (!args.splice) args = Array.prototype.slice.call(args);
args.splice(0, 0, ptr);
return Module['dynCall_' + sig].apply(null, args);
#else
return FUNCTION_TABLE[ptr].apply(null, args);
#endif
} else {
#if ASSERTIONS
assert(sig.length == 1);
#endif
#if ASM_JS
return Module['dynCall_' + sig].call(null, ptr);
#else
return FUNCTION_TABLE[ptr]();
#endif
}
},
#if ASM_JS
functionPointers: new Array(RESERVED_FUNCTION_POINTERS),
#endif
addFunction: function(func) {
#if ASM_JS
for (var i = 0; i < Runtime.functionPointers.length; i++) {
if (!Runtime.functionPointers[i]) {
Runtime.functionPointers[i] = func;
return 2 + 2*i;
}
}
throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
#else
var table = FUNCTION_TABLE;
var ret = table.length;
table.push(func);
table.push(0);
return ret;
#endif
},
removeFunction: function(index) {
#if ASM_JS
Runtime.functionPointers[(index-2)/2] = null;
#else
var table = FUNCTION_TABLE;
table[index] = null;
#endif
},
warnOnce: function(text) {
if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
if (!Runtime.warnOnce.shown[text]) {
Runtime.warnOnce.shown[text] = 1;
Module.printErr(text);
}
},
funcWrappers: {},
getFuncWrapper: function(func, sig) {
assert(sig);
if (!Runtime.funcWrappers[func]) {
Runtime.funcWrappers[func] = function() {
return Runtime.dynCall(sig, func, arguments);
};
}
return Runtime.funcWrappers[func];
},
// Returns a processor of UTF.
// processCChar() receives characters from a C-like UTF representation and returns JS string fragments.
// processJSString() receives a JS string and returns a C-like UTF representation in an array
UTF8Processor: function() {
var buffer = [];
var needed = 0;
this.processCChar = function (code) {
code = code & 0xff;
if (needed) {
buffer.push(code);
needed--;
}
if (buffer.length == 0) {
if (code < 128) return String.fromCharCode(code);
buffer.push(code);
if (code > 191 && code < 224) {
needed = 1;
} else {
needed = 2;
}
return '';
}
if (needed > 0) return '';
var c1 = buffer[0];
var c2 = buffer[1];
var c3 = buffer[2];
var ret;
if (c1 > 191 && c1 < 224) {
ret = String.fromCharCode(((c1 & 31) << 6) | (c2 & 63));
} else {
ret = String.fromCharCode(((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
}
buffer.length = 0;
return ret;
}
this.processJSString = function(string) {
string = unescape(encodeURIComponent(string));
var ret = [];
for (var i = 0; i < string.length; i++) {
ret.push(string.charCodeAt(i));
}
return ret;
}
},
#if RUNTIME_DEBUG
debug: true, // Switch to false at runtime to disable logging at the right times
printObjectList: [],
prettyPrint: function(arg) {
if (typeof arg == 'undefined') return '!UNDEFINED!';
if (typeof arg == 'boolean') arg = arg + 0;
if (!arg) return arg;
var index = Runtime.printObjectList.indexOf(arg);
if (index >= 0) return '<' + arg + '|' + index + '>';
if (arg.toString() == '[object HTMLImageElement]') {
return arg + '\n\n';
}
if (arg.byteLength) {
return '{' + Array.prototype.slice.call(arg, 0, Math.min(arg.length, 400)) + '}'; // Useful for correct arrays, less so for compiled arrays, see the code below for that
var buf = new ArrayBuffer(32);
var i8buf = new Int8Array(buf);
var i16buf = new Int16Array(buf);
var f32buf = new Float32Array(buf);
switch(arg.toString()) {
case '[object Uint8Array]':
i8buf.set(arg.subarray(0, 32));
break;
case '[object Float32Array]':
f32buf.set(arg.subarray(0, 5));
break;
case '[object Uint16Array]':
i16buf.set(arg.subarray(0, 16));
break;
default:
alert('unknown array for debugging: ' + arg);
throw 'see alert';
}
var ret = '{' + arg.byteLength + ':\n';
var arr = Array.prototype.slice.call(i8buf);
ret += 'i8:' + arr.toString().replace(/,/g, ',') + '\n';
arr = Array.prototype.slice.call(f32buf, 0, 8);
ret += 'f32:' + arr.toString().replace(/,/g, ',') + '}';
return ret;
}
if (typeof arg == 'object') {
Runtime.printObjectList.push(arg);
return '<' + arg + '|' + (Runtime.printObjectList.length-1) + '>';
}
if (typeof arg == 'number') {
if (arg > 0) return '0x' + arg.toString(16) + ' (' + arg + ')';
}
return arg;
}
#endif
};
Runtime.stackAlloc = unInline('stackAlloc', ['size']);
Runtime.staticAlloc = unInline('staticAlloc', ['size']);
Runtime.dynamicAlloc = unInline('dynamicAlloc', ['size']);
Runtime.alignMemory = unInline('alignMemory', ['size', 'quantum']);
Runtime.makeBigInt = unInline('makeBigInt', ['low', 'high', 'unsigned']);
function getRuntime() {
var ret = 'var Runtime = {\n';
for (i in Runtime) {
var item = Runtime[i];
ret += ' ' + i + ': ';
if (typeof item === 'function') {
ret += item.toString();
} else {
ret += JSON.stringify(item);
}
ret += ',\n';
}
return ret + ' __dummy__: 0\n}\n';
}
// Additional runtime elements, that need preprocessing
// Converts a value we have as signed, into an unsigned value. For
// example, -1 in int32 would be a very large number as unsigned.
function unSign(value, bits, ignore, sig) {
if (value >= 0) {
return value;
}
#if CHECK_SIGNS
if (!ignore) throw 'UnSign';
#endif
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
: Math.pow(2, bits) + value;
}
// Converts a value we have as unsigned, into a signed value. For
// example, 200 in a uint8 would be a negative number.
function reSign(value, bits, ignore, sig) {
if (value <= 0) {
return value;
}
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
: Math.pow(2, bits-1);
#if CHECK_SIGNS
var noted = false;
#endif
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
// TODO: In i64 mode 1, resign the two parts separately and safely
#if CHECK_SIGNS
if (!ignore) throw 'ReSign';
#endif
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
}
#if CHECK_SIGNS
// If this is a 32-bit value, then it should be corrected at this point. And,
// without CHECK_SIGNS, we would just do the |0 shortcut, so check that that
// would indeed give the exact same result.
if (bits === 32 && (value|0) !== value && typeof value !== 'boolean') {
if (!ignore) throw 'ReSign';
}
#endif
return value;
}
// The address globals begin at. Very low in memory, for code size and optimization opportunities.
// Above 0 is static memory, starting with globals.
// Then the stack.
// Then 'dynamic' memory for sbrk.
Runtime.GLOBAL_BASE = Runtime.alignMemory(1);