| #pragma once |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // Creates WebGL context on DOM canvas element with ID "canvas". Sets CSS size and render target size to width&height. |
| void init_webgl(int width, int height); |
| |
| // WebGL canvas clear |
| void clear_screen(float r, float g, float b, float a); |
| |
| // Fills a rectangle (x0,y0) -> (x1,y1) with given solid color rgba. Coordinates are in pixel units. |
| // Bottom-left corner of screen is (0,0). Top-right corner is (width-1,height-1) pixels. |
| void fill_solid_rectangle(float x0, float y0, float x1, float y1, float r, float g, float b, float a); |
| |
| // Draws a single character of text on screen at position (x0,y0). spacing: letter spacing. charSize: font size. shadow: if true, applies a drop shadow. |
| void fill_char(float x0, float y0, float r, float g, float b, float a, unsigned int ch, int charSize, int shadow); |
| |
| // Draws a string of text on screen at position (x0,y0). spacing: letter spacing. charSize: font size. shadow: if true, applies a drop shadow. |
| void fill_text(float x0, float y0, float r, float g, float b, float a, const char *str, float spacing, int charSize, int shadow); |
| |
| // Draws an image from given url to pixel coordinates x0,y0, applying uniform scaling factor scale, modulated with rgba. |
| void fill_image(float x0, float y0, float scale, float r, float g, float b, float a, const char *url); |
| |
| #ifdef __cplusplus |
| } |
| #endif |