| // EMSCRIPTEN_START_ASM |
| function a(asmLibraryArg, wasmMemory, wasmTable) { |
| var scratchBuffer = new ArrayBuffer(16); |
| var b = new Int32Array(scratchBuffer); |
| var c = new Float32Array(scratchBuffer); |
| function d(index) { |
| return b[index]; |
| } |
| function e(index, value) { |
| b[index] = value; |
| } |
| function f(value) { |
| c[2] = value; |
| } |
| function g() { |
| return c[2]; |
| } |
| function h(global, env, buffer) { |
| var i = new global.Int8Array(buffer); |
| var j = env.emscripten_glVertexAttrib4fv; |
| var k = 6191184; |
| |
| // EMSCRIPTEN_START_FUNCS |
| function n() { |
| return l(10, 20) + m(30); |
| } |
| |
| |
| |
| function l(a, b) { |
| return m(a + b); |
| } |
| function m(a) { |
| return a + 1; |
| } |
| |
| // EMSCRIPTEN_END_FUNCS |
| |
| return { |
| "main": n |
| }; |
| } |
| return h({ |
| "Int8Array": Int8Array, |
| "Int16Array": Int16Array, |
| "Int32Array": Int32Array, |
| "Uint8Array": Uint8Array, |
| "Uint16Array": Uint16Array, |
| "Uint32Array": Uint32Array, |
| "Float32Array": Float32Array, |
| "Float64Array": Float64Array, |
| "NaN": NaN, |
| "Infinity": Infinity, |
| "Math": Math |
| }, asmLibraryArg, wasmMemory.buffer); |
| } |
| |
| |
| // EMSCRIPTEN_END_ASM |
| |
| // EMSCRIPTEN_GENERATED_FUNCTIONS |
| |
| |