| var z = fleefl(); |
| |
| var zz = fleefl(); |
| |
| var keeperObj = { |
| x: fleefl() |
| }; |
| |
| var keeperArray = [ 1, 2, "3", four() ]; |
| |
| function g(a) { |
| return a + 1; |
| } |
| |
| Module["g"] = g; |
| |
| function h(a) { |
| return a + 1; |
| } |
| |
| print(h(123)); |
| |
| (function() { |
| var z = fleefl(); |
| var zz = fleefl(); |
| function g(a) { |
| return a + 1; |
| } |
| Module["g"] = g; |
| function hh(a) { |
| return a + 1; |
| } |
| print(hh(123)); |
| })(); |
| |
| function glue() { |
| function lookup() { |
| throw 1; |
| } |
| } |
| |
| glue(); |
| |
| function _glCreateShader() { |
| return 1; |
| } |
| |
| function emulate() { |
| _glCreateShader = function _glCreateShader(shaderType) { |
| return glCreateShader(); |
| }; |
| } |
| |
| emulate(); |
| |
| ___cxa_find_matching_catch_before(); |
| |
| function ___cxa_find_matching_catch_before() { |
| if (!___cxa_find_matching_catch_before.buffer) ___cxa_find_matching_catch_before.buffer = {}; |
| } |
| |
| function ___cxa_find_matching_catch_after() { |
| if (!___cxa_find_matching_catch_after.buffer) ___cxa_find_matching_catch_after.buffer = {}; |
| } |
| |
| ___cxa_find_matching_catch_after(); |
| |
| var dotOther = Side.effect; |