blob: e8158f9d06d0e9c15cf135088f8ac3888706778f [file] [edit]
// Copyright 2018 The Immersive Web Community Group
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import {Node} from '../core/node.js';
import {Gltf2Loader} from '../loaders/gltf2.js';
// Using a weak map here allows us to cache a loader per-renderer without
// modifying the renderer object or leaking memory when it's garbage collected.
let gltfLoaderMap = new WeakMap();
export class Gltf2Node extends Node {
constructor(options) {
super();
this._url = options.url;
this._promise = null;
this._resolver = null;
this._rejecter = null;
}
onRendererChanged(renderer) {
let loader = gltfLoaderMap.get(renderer);
if (!loader) {
loader = new Gltf2Loader(renderer);
gltfLoaderMap.set(renderer, loader);
}
// Do we have a previously resolved promise? If so clear it.
if (!this._resolver && this._promise) {
this._promise = null;
}
this._ensurePromise();
loader.loadFromUrl(this._url).then((sceneNode) => {
this.addNode(sceneNode);
this._resolver(sceneNode.waitForComplete());
this._resolver = null;
this._rejecter = null;
}).catch((err) => {
this._rejecter(err);
this._resolver = null;
this._rejecter = null;
});
}
_ensurePromise() {
if (!this._promise) {
this._promise = new Promise((resolve, reject) => {
this._resolver = resolve;
this._rejecter = reject;
});
}
return this._promise;
}
waitForComplete() {
return this._ensurePromise();
}
}