| // Copyright 2018 The Immersive Web Community Group |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| // SOFTWARE. |
| |
| import {GeometryBuilderBase} from './primitive-stream.js'; |
| |
| export class ConeBuilder extends GeometryBuilderBase { |
| pushCone(size = 0.5) { |
| let stream = this.primitiveStream; |
| let coneSegments = 64; |
| |
| stream.startGeometry(); |
| |
| // Cone side vertices |
| for (let i = 0; i < coneSegments; ++i) { |
| let idx = stream.nextVertexIndex; |
| |
| stream.pushTriangle(idx, idx + 1, idx + 2); |
| |
| let rad = ((Math.PI * 2) / coneSegments) * i; |
| let rad2 = ((Math.PI * 2) / coneSegments) * (i + 1); |
| |
| stream.pushVertex( |
| Math.sin(rad) * (size / 2), -size, Math.cos(rad) * (size / 2), |
| i / coneSegments, 0.0, |
| Math.sin(rad), 0.25, Math.cos(rad)); |
| |
| stream.pushVertex( |
| Math.sin(rad2) * (size / 2), -size, Math.cos(rad2) * (size / 2), |
| i / coneSegments, 0.0, |
| Math.sin(rad2), 0.25, Math.cos(rad2)); |
| |
| stream.pushVertex( |
| 0, size, 0, |
| i / coneSegments, 1.0, |
| Math.sin((rad + rad2) / 2), 0.25, Math.cos((rad + rad2) / 2)); |
| } |
| |
| // Base triangles |
| let baseCenterIndex = stream.nextVertexIndex; |
| stream.pushVertex( |
| 0, -size, 0, |
| 0.5, 0.5, |
| 0, -1, 0); |
| for (let i = 0; i < coneSegments; ++i) { |
| let idx = stream.nextVertexIndex; |
| stream.pushTriangle(baseCenterIndex, idx, idx + 1); |
| let rad = ((Math.PI * 2) / coneSegments) * i; |
| let rad2 = ((Math.PI * 2) / coneSegments) * (i + 1); |
| stream.pushVertex( |
| Math.sin(rad2) * (size / 2.0), -size, Math.cos(rad2) * (size / 2.0), |
| (Math.sin(rad2) + 1.0) * 0.5, (Math.cos(rad2) + 1.0) * 0.5, |
| 0, -1, 0); |
| stream.pushVertex( |
| Math.sin(rad) * (size / 2.0), -size, Math.cos(rad) * (size / 2.0), |
| (Math.sin(rad) + 1.0) * 0.5, (Math.cos(rad) + 1.0) * 0.5, |
| 0, -1, 0); |
| } |
| |
| stream.endGeometry(); |
| } |
| } |