fix offscreen canvas sample
diff --git a/js/render/nodes/gltf2.js b/js/render/nodes/gltf2.js
index e8158f9..067b012 100644
--- a/js/render/nodes/gltf2.js
+++ b/js/render/nodes/gltf2.js
@@ -55,7 +55,9 @@
this._resolver = null;
this._rejecter = null;
}).catch((err) => {
- this._rejecter(err);
+ if (this._rejecter) {
+ this._rejecter(err);
+ }
this._resolver = null;
this._rejecter = null;
});
diff --git a/js/util/inline-viewer-helper.js b/js/util/inline-viewer-helper.js
index 0bf0cbc..8f9b51e 100644
--- a/js/util/inline-viewer-helper.js
+++ b/js/util/inline-viewer-helper.js
@@ -40,7 +40,9 @@
this.dirty = false;
- canvas.style.cursor = 'grab';
+ if (canvas.style) {
+ canvas.style.cursor = 'grab';
+ }
canvas.addEventListener('mousemove', (event) => {
// Only rotate when the left button is pressed
diff --git a/tests/offscreen-canvas.html b/tests/offscreen-canvas.html
index b97fbed..94bbd8d 100644
--- a/tests/offscreen-canvas.html
+++ b/tests/offscreen-canvas.html
@@ -63,7 +63,7 @@
// This sample will create an offscreen canvas for WebGL rather than
// the usual canvas Dom element.
let offscreenCanvas = new OffscreenCanvas(16, 16);
- return offscreenCanvas.getContext('webgl', {
+ return offscreenCanvas.getContext('webgl2', {
xrCompatible: true
});
}