| # Documentation Best Practices |
| |
| "Say what you mean, simply and directly." - |
| [Brian Kernighan](https://en.wikipedia.org/wiki/The_Elements_of_Programming_Style) |
| |
| Contents: |
| |
| 1. [Minimum Viable Documentation](#minimum-viable-documentation) |
| 1. [Update Docs with Code](#update-docs-with-code) |
| 1. [Delete Dead Documentation](#delete-dead-documentation) |
| 1. [Prefer the Good Over the Perfect](#prefer-the-good-over-the-perfect) |
| 1. [Documentation is the Story of Your Code](#documentation-is-the-story-of-your-code) |
| 1. [Duplication is Evil](#duplication-is-evil) |
| |
| ## Minimum Viable Documentation |
| |
| A small set of fresh and accurate docs is better than a large assembly of |
| "documentation" in various states of disrepair. |
| |
| Write short and useful documents. Cut out everything unnecessary, including |
| out-of-date, incorrect, or redundant information. Also make a habit of |
| continually massaging and improving every doc to suit your changing needs. |
| **Docs work best when they are alive but frequently trimmed, like a bonsai |
| tree**. |
| |
| See also |
| [these Agile Documentation best practices](https://www.agilemodeling.com/essays/agileDocumentationBestPractices.htm). |
| |
| ## Update Docs with Code |
| |
| **Change your documentation in the same CL as the code change**. This keeps your |
| docs fresh, and is also a good place to explain to your reviewer what you're |
| doing. |
| |
| A good reviewer can at least insist that docstrings, header files, README.md |
| files, and any other docs get updated alongside the CL. |
| |
| ## Delete Dead Documentation |
| |
| Dead docs are bad. They misinform, they slow down, they incite despair in |
| engineers and laziness in team leads. They set a precedent for leaving behind |
| messes in a code base. If your home is clean, most guests will be clean without |
| being asked. |
| |
| Just like any big cleaning project, **it's easy to be overwhelmed**. If your |
| docs are in bad shape: |
| |
| * Take it slow, doc health is a gradual accumulation. |
| * First delete what you're certain is wrong, ignore what's unclear. |
| * Get your whole team involved. Devote time to quickly scan every doc and make |
| a simple decision: Keep or delete? |
| * Default to delete or leave behind if migrating. Stragglers can always be |
| recovered. |
| * Iterate. |
| |
| ## Prefer the Good Over the Perfect |
| |
| Documentation is an art. There is no perfect document, there are only proven |
| methods and prudent guidelines. See [Better is better than best](./style.md). |
| |
| ## Documentation is the Story of Your Code |
| |
| Writing excellent code doesn't end when your code compiles or even if your test |
| coverage reaches 100%. It's easy to write something a computer understands, it's |
| much harder to write something both a human and a computer understand. Your |
| mission as a Code Health-conscious engineer is to **write for humans first, |
| computers second.** Documentation is an important part of this skill. |
| |
| There's a spectrum of engineering documentation that ranges from terse comments |
| to detailed prose: |
| |
| 1. **Meaningful names**: Good naming allows the code to convey information that |
| would otherwise be relegated to comments or documentation. This includes |
| nameable entities at all levels, from local variables to classes, files, and |
| directories. |
| |
| 2. **Inline comments**: The primary purpose of inline comments is to provide |
| information that the code itself cannot contain, such as why the code is |
| there. |
| |
| 3. **Method and class comments**: |
| |
| * **Method API documentation**: The header / Javadoc / docstring comments |
| that say what methods do and how to use them. This documentation is |
| **the contract of how your code must behave**. The intended audience is |
| future programmers who will use and modify your code. |
| |
| It is often reasonable to say that any behavior documented here should |
| have a test verifying it. This documentation details what arguments the |
| method takes, what it returns, any "gotchas" or restrictions, and what |
| exceptions it can throw or errors it can return. It does not usually |
| explain why code behaves a particular way unless that's relevant to a |
| developer's understanding of how to use the method. "Why" explanations |
| are for inline comments. Think in practical terms when writing method |
| documentation: "This is a hammer. You use it to pound nails." |
| |
| * **Class / Module API documentation**: The header / Javadoc / docstring |
| comments for a class or a whole file. This documentation gives a brief |
| overview of what the class / file does and often gives a few short |
| examples of how you might use the class / file. |
| |
| Examples are particularly relevant when there's several distinct ways to |
| use the class (some advanced, some simple). Always list the simplest use |
| case first. |
| |
| 4. **README.md**: A good README.md orients the new user to the directory and |
| points to more detailed explanation and user guides: |
| |
| * What is this directory intended to hold? |
| * Which files should the developer look at first? Are some files an API? |
| * Who maintains this directory and where I can learn more? |
| |
| See the [README.md guidelines](READMEs.md). |
| |
| 5. **docs**: The contents of a good docs directory explain how to: |
| |
| * Get started using the relevant API, library, or tool. |
| * Run its tests. |
| * Debug its output. |
| * Release the binary. |
| |
| 6. **Design docs, PRDs**: A good design doc or PRD discusses the proposed |
| implementation at length for the purpose of collecting feedback on that |
| design. However, once the code is implemented, design docs should serve as |
| archives of these decisions, not as half-correct docs (they are often |
| misused). |
| |
| 7. **Other external docs**: Some teams maintain documentation in other |
| locations, separate from the code, such as Google Sites, Drive, or wiki. |
| If you do maintain documentation in |
| other locations, you should clearly point to those locations from your |
| project directory (for example, by adding an obvious link to the location |
| from your project's `README.md`). |
| |
| ## Duplication is Evil |
| |
| Do not write your own guide to a common Google technology or process. Link to it |
| instead. If the guide doesn't exist or it's badly out of date, submit your |
| updates to the appropriate directory or create a package-level |
| README.md. **Take ownership and don't be shy**: Other teams will usually welcome |
| your contributions. |